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Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?

author:Black Cat tech fan

To be fair, the 4-star characters designed during the opening period, one counts as one, are all "mechanism monsters", and Beidou is one of them. Level 10 E plays a perfect reaction, with a super high magnification of 795%, and the theoretical multiplier can break 10,000 when the big move is against the group, which can be called the 4-star character with the highest total skill multiplier, and can also provide noble damage reduction, shield, and anti-interruption.

Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?

Element differences aside, you will find that Beidou and Xiangling are very similar: the same is the deputy C of the backstage, with a very high magnification of the trick; The energy demand of the big move is 80 points, and the E skill has poor ball production ability, which is also difficult to charge; The big move opens the instant lock of all panels, and you can eat the canees of Bennett, Manyo, and Kujo.

From the theoretical data point of view, compared with the 4 stars of Meru and Inazuma, Hokuto is simply a mechanism war god, one of the proper must-practice characters. From version 1.0 to version 3.4, Beidou almost never reached the T1 level, but was between T2 and T3, and the usage rate was far less than that of the queen.

Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?

In contrast, Xiangling is simply the daughter of Genshin, who seems to be the little sister next door, but actually takes the protagonist script. The question is, the same are "mechanism monsters", why is Xiangling recognized as a civilian god of war and the key to opening the 12th floor of the abyss, but Beidou can only sit on a cold bench? In my opinion, there are 3 reasons.

1, there is no thunder department Bennett. As we all know, half of the strength of Xiangling comes from Bennett, and bringing Bennett solves the problems of treatment, charging, and damage enhancement at one time, and the team is very flexible. In contrast, although the thunder department has nine of this attack power + increased damage, but the nine themselves are a difficult charging household, normal play basically does not produce balls (do not play charging heavy hits), used to charge Beidou can only be said to be difficult for strongmen.

Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?

Therefore, Beidou's weapons and holy relic hourglasses must be selected to charge, and their own output cannot be too high. In addition, the team formed around Beidou also has to stuff another nanny/shield auxiliary, which will inevitably drag down the DPS of the entire team. To put it simply, half of Xiangling's strength is built on Bennett, and Beidou can't find such a suitable teammate. If Dolly has the ability to increase damage, then she is Hokuto's best teammate, but unfortunately the plan will not do this.

2, although the theoretical multiplier of Beidou's big move is very high, and the total multiplier of the group easily exceeds 10,000, this is a very serious misunderstanding. First of all, it is unrealistic to understand the cumulative multiplier of the group as the average DPS per second. Taking Xiangling as an example, the total multiplier of her level 13 big move is 3191%, whether it is a single or a group, Xiangling can hit this damage, which can be directly regarded as a second average DPS. And the "tens of thousands of times" that Beidou was blown into the sky is just an illusion - can Xiangling's big move hit 4 enemies, can it also be counted as a 10,000 times?

Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?

Beidou's big move needs to be triggered after the general attack hits, there is a range limit, and there are requirements for the number of monsters. Theoretically, you can hit up to 15 lightning bolts, and in actual combat, you can generally only hit 10, and the damage fluctuations in this case are very large - after all, you can't not cut people and lose skills, you can't keep attacking in 15 seconds, and monsters can't maintain about 3 all the time. Beidou is only useful for groups, but in the big world, we basically don't need Beidou to open the big one. And the abyss is basically an elite monster and a single BOSS, and at this time, Beidou is not as good as the queen daughter.

3, if we talk about the first two points, limit the strength of Beidou as a backstage to get rid of deputy C. Then Beidou's characteristic mechanism is the real reason for her to sit on the cold bench all year round. As the name suggests, Beidou's E skill neutralizes damage and fights back. If the perfect bounce is triggered, the magnification of level 13 E can reach 938%, which is almost comparable to Mona's big move. But here's the problem, bounce back to deal high damage, provided that the monster deals damage to you first. In Genshin, there are few monsters with a strong desire to attack.

Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?
Genshin: They are also "mechanism monsters", why is Beidou far less strong than Xiangling?

In other words, Beidou is a deputy C that is strong when strong and weak when weak, and its ability to cause damage is extremely unstable. You can't guarantee a perfect bounce every time, and you can't waste time beating you in place for a stack. If the E skill does not have a stack, even if the talent is pulled to level 13, it will only be 258% multiplier. Moreover, the ball production ability and bounce stage of the Beidou E skill are linked, and Naked E can only produce two thunder element particles, and the output and charging are greatly reduced. Therefore, it is not realistic to let Beidou be the front desk master C, unless your "hand riding area" is full.

The above 3 reasons are the reasons why Beidou is not easy to use. As the main C in the foreground, or the deputy C in the background, Beidou has certain hard injuries and defects, and it is a version of the deviation of the mechanism, but the gameplay is very interesting at that time. What do you think about this, welcome to discuss.