This series of videos is a whole strategy for dry goods, without any plot water injection delay, I hope you like it! The difficulty of the game is the highest difficulty difficulty, the series of guides will be shared with you in the main line, side lines, and various exploration categories, in order to facilitate your reference, the name of the video will also be named after the task and other related content, and the corresponding will also be related graphic and text provincial strategy and directory, which is convenient for everyone to consult
There is a corresponding reading bar and related positions directly above each video, which is also convenient for everyone to watch selectively, so let's not talk about it and go straight to the topic
The main line of the eleventh issue is
Wand mastery
Hope you enjoy it!
First talk to Gelbod in Hogsmeade Village to trigger the mission
After getting the new wand, you will meet Victor when you go out, and then you will be caught in a place for a very long battle, this battle is difficult and difficult to remove three magic fights, a total of three battles, each wave of play is different, because the whole process can not be paused, old Kidd as a righteous magician and almost do not lose black magic, no plant army, so the whole process of recording without hurt really suffered, here to three consecutive is not too much, but the kung fu pays off, experienced a challenge of up to 6 hours, Finally, it was recorded into a harmless process without dropping frames, and I hope you like it
First battle
Let's first analyze the configuration and strategy of the first monster, the monster has scouts who can be close to flames
The executioner who will release range lightning cannot defend during the range lightning, and I hope everyone will pay attention
Will release rangers who can only dodge
There are basically three types of humanoid monsters, and the first way to attack is to use more projectiles in the scene to fight, in addition to using the invincible frame interval, it can also bring higher damage output when the high-damage magic CD is high, let's take a look at the specific play
Considering the quality assurance of the Raiders, the old Kidd used up all his anger points and could not start throwing ancient magic
The first one to refresh right in front of the starting hand, flying curse + flame roaring + big explosion + four pieces to take away
The second one on the left comes with a yellow shield, so it throws objects directly to break the shield, followed by the next explosive barrel to kill in seconds
Basically, after this set, other surrounding humanoids have also been refreshed, at this time, it is necessary to consider the problem of rebellion, except for the ranger's attack and the range of the executioner's range lightning, all attacks in the first battle can be rebounded
The principle of the first wave of bullets is close by, and the projectile can ensure that the target is not lost, and the thunderbolt explosion can quickly recoil after the combo, and then you can directly kill the third in seconds
At this time, the fourth on the right is not the executioner, and the explosive barrel is killed in seconds
Here demonstrates the effect of the downstream man, although it is a little dangerous, but confident players do not need to be afraid, generally press the wrong will be hit
The first to clean up were the rangers and scouts, and we released the executioners first
And when the executioner casts lightning range magic, in addition to listening to what he said, the lightning sound effect is also very obvious, basically a shapeshift is enough to leave the area, in addition, lightning magic does not distinguish between enemies and friends, players with high visibility of special effects can also throw other monsters into a wave of damage
At the same time, this lightning range magic only judges the position once, unlike the fire tornado encountered in the main line fire and evil, which has a second lock, and I hope you pay attention
The rest only needs to be edged to deal with the remaining scouts, and there will only be two moves for the executioner, in addition to the lightning range magic mentioned above, which is a general attack that can be used to bounce back, so Old Kidd put the two executioners in the back to deal with
When the ancient magic on hand is almost full, we can consider taking one executioner first, and then clean up the scouts until there is only one executioner left on the field
The reason why Old Kidd's side recommends the executioner at the end is mainly to restore the anger value, because the projectiles around the second battle will be emptied, so as long as you cooperate with the throws, a throwing a skill combination can beat the executioner without fighting back, and this set of combos can also ensure that our anger value continues to surge, Old Kidd would like to call the torturer here the worst monster in this series
As a result, he didn't expect that the combo he suffered again after teleporting directly knocked him out of the air wall, but it was not a big problem, because he was still quite smart until he flashed again
So the old Kidd unceremoniously continued to end the first battle indefinitely
After playing, when you hear Victor speak, you will enter the magic rush stage, the buttons are random buttons of four magic skills, you can keep clicking on it, there is no difficulty to say, but it hurts the handle
Second battle
This is followed by the second monster, which is more complex and slightly insidious, let's talk about the monster type, and the ranger who appears in the first scene will interrupt our rhythm by constantly attacking from the high platform
The new Assassin comes with a purple shield, and if left alone for a long time, she will summon a corpse that can only be ignited and deal damage closely, so the second assassin is one of the priority targets
The newly emerged duelist with a red shield has a chance to appear in the general attack, and the scouts after the second wave that appears in the second game also have a general attack second company
Therefore, in the second battle, Old Kidd recommended that the whole process try not to bounce, or even defend, all rely on dodge, so that in this battle will not destroy their own habits of moves, let's take a look at the specific play
After the magic wave, quickly approached the eastern watchtower, and the ranger who just refreshed the watchtower could directly kill in seconds
At this time, you will definitely be attacked, remember to half-lock the assassin on the right while reversing, and directly kill the ancient magic second after the reaction
Control the upstream and downstream warriors and scouts nearby, resist the harassment of the rangers to solve the scouts in front of them, of course, you can also choose black magic for a wave of control
After the rapid transition, kill one in the southwest corner in seconds, generally the chance of refreshing the assassin here is very large, listening to the sound and looking at the shape feels like an assassin, it is estimated that there is a bug here
Then the other two scouts on the ground were treated with the control field and continued to return to their initial positions
The next wave of assassins refreshes priority processing, which is basically a set of attack controls one after another, so as to give yourself enough time to recover the skill CD, and it is more convenient to tumble when making moves
After fighting the assassin, the next one is the duelist, the red magic breaks the shield, and dodges the lightning range magic
Here you can see that the red shield restarts quickly, try to leave red magic to break the shield control
Seeing that the number of monsters on the field is much smaller, we prioritize ancient magic to dispose of the executioner, mainly because we are afraid that we will not notice the lightning magic under our feet if we are not careful
The rest is basically the ranger standing above and the scout on the ground, because the ancient magic used up the anger value just now, so you can consider playing slowly, and the ancient magic will be retained from now on to prepare for the third battle
The next refreshed monsters are three three brushes, from this wave of scouts there are two stages of general attack, through the longest output, there can be a certain degree of reduction of the monster attack AI judgment, enough far enough monsters will stand still part of the time
Then the third wave, here you can see that the scout's second stage of the general attack is really terrible, the old Kidd recorded no injury process, most of the time is brutally broken by this wave of monsters, it is really helpless, can only say that the planning of the heart can really be, the front let you get used to a way of playing, the middle let you suffer losses in the habit
However, this is also a great fun of the game, and here we can solve it more easily as long as the general attack control is required
Then came the fourth wave, and the desire to attack increased a lot
Similarly, if the side shadow series is completed in advance, the number of skills in black magic can also be directly controlled by three, which is also the simplest way to deal with black magic routines, but this method is too refreshing, Old Kidd personally does not recommend, will greatly reduce the difficulty and fun of the game
After playing the fourth wave is our second magic wave stage, the gameplay is exactly the same as the first time, here Old Kidd will not explain much, let's just look at the process
The third battle
Then the third battle is the difficulty of this battle, mainly to give priority to capturing Viktor's position, through two counterwaves, Viktor's HP is only one-third, and after two ancient magic, the basic HP can be close to the bottom
All that's left is to dodge the attacks of surrounding monsters while throwing red magic to Viktor, and of course, confident players can consider clearing the game again
Finally, there was the third magic wave match, and after the wave was successful, Victor was finally defeated by us
Clear the battlefield, there is a treasure chest on the north side of the inner circle
There is a treasure chest in the tent in the southwest corner, and there is a treasure chest next to the fire when you turn left when you go out
Continue to the north, with a treasure chest next to the outer barrel
Then there is a money bag around the perimeter to the south
Go around and turn right under the tent and there's a treasure chest, and that's basically all there is to it
At the same time, this issue of the video is here into the end, the basis is full of feelings, both virtue and art, here is the eleventh issue of the difficult and difficult main line strategy of "Hogwarts" brought by old Kidd to everyone, the video likes exceeded a hundred, the strategy accelerated out, remember three consecutive coins, the attention is very anxious, good travel and heart recommendation, miss to watch again! I'm old Kidd, we'll see you next time!