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After trying "Dawn Awakens Life", I think "Dying Light" is more fragrant

A so-called ultra-real open-world survival mobile game has been launched, and after waiting for more than two years, "Dawn Awakening" has cooled the hearts of many people who are looking forward to the official version will be a little better than the previous tests. In fact, when the initial closed beta video was released in 2020, sharp-eyed players could see that this was copying a game structure of "Dying Light", but the gameplay could not be said to be plagiarism. Because "Dying Light" is mainly a zombie apocalyptic world parkour, and "Dawn Awakening" does not have such conditions.

After trying "Dawn Awakens Life", I think "Dying Light" is more fragrant

Dawn Awakens uses a large map and abundant resources to compensate for the lack of content between the game and Dying Light, and sports cars and costumes to compensate for each other's lack of operability. But is that really what you see? The plot of the game is also inexplicable, after Daniel directly "fights to the last moment" in the opening scene, the protagonist directly leaves the lumberyard, completely forgetting that he just told Daniel the location of his own lumberjack.

After trying "Dawn Awakens Life", I think "Dying Light" is more fragrant

And the most unbearable thing is that "Dawn Awakening" is too livery. You must know that this is a doomsday game, there are infected people everywhere, it should be said that it is difficult to search for some materials than to climb to the sky, especially medicines and other things, it is even more difficult to find. However, this is not the way in this game, and the doomsday atmosphere disappears the moment you are called into the raven camp. The zombie beasts and robots in the wild are just ordinary RPG monsters, everyone still has their own towns and strongholds, and survival and communication are not a problem. What you can do is to go out every day "happily" to chop wood, dig stones, collect resources, upgrade equipment, and build your own villa.

After trying "Dawn Awakens Life", I think "Dying Light" is more fragrant

Day after day, year after year. Endless daily tasks keep you from exploring your surroundings, and the only chance to explore is to fix the tower map. As long as two signal towers have been repaired, the third one has no desire to repair, the same trick is ineffective against Saint Seiya, then we are not Saint Seiya, the same thing over and over again is not fun at all. Of course, the key to the problem is that even if you become the liver emperor, the daily task is not bad, but in the face of krypton gold players, even if the person is a micro-krypton, they are directly pressed several times, and there is no chance to turn over. The processing of blue-green materials alone, spending money can increase the processing volume by 50% per day, so how to chase this gap?

So this game is really not designed for serious players, everything is for the service of krypton gold bosses, as for ordinary players, at most it is a sparring partner. There is really no reason to play such a game. If you really like such a theme, playing "Dying Light" directly is more fragrant than this.

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