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Pioneer Information: A list of the latest beauty test changes in Genting Game

author:Cloud Peak Master Sister
Pioneer Information: A list of the latest beauty test changes in Genting Game

Pioneer Information

The American test suit has recently made relatively large changes to chess pieces, hex, hero strengthening, etc., and the national uniform does not know the implementation time because it will celebrate the New Year soon, and it should be in these two days. Let's take a look at the changes to the American test suit.

Pioneer Information: A list of the latest beauty test changes in Genting Game

Chess piece data changes

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Lulu] Fire a magic bullet at her target enemy, dealing 240/360/540 magic damage to the first enemy hit and 120/180/270 magic damage to subsequent enemies.

Change:

240/360/540→260/390/580

120/180/270→130/195/290

Pioneer Information: A list of the latest beauty test changes in Genting Game

Attack power: 55/83/124➡60/90/135

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Yumi] Fire a warp missile at the target she attacks the farthest away, dealing 220/330/510 magic damage to the first enemy player hit.

Change:

220/330/510→230/345/535

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Li Qing] sprints towards a nearby friendly and provides the friendly and himself with 180/220/270 French shield values that last for 4 seconds. He will then sprint back and deal 144/216/338 physical damage (240/240/250% attack power) to his target enemy.

If there are no allies nearby, he will receive 360/440/540 Alpha Shield instead. Base Armor 45 Demon Resistance 45

Change:

144/216/338→165/248/378

240/240/250% Attack → 275/275/280% Attack

Basic Armor 45 Demon Resistance 45→ Base Armor 50 Demon Resistance 50

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Fiona] stabs at her enemies, dealing 113/169/264 physical damage (225/225/235% attack power) to all enemies hit. Over the next 8 seconds, her damage is reduced by 15% and her attacks regain 30/40/50 mana health.

Change: Skill therapy

30/40/50→30/40/55

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Loveland] Fire 5/6/8 magic seals at her target enemies, each dealing 85/105/130 magic damage. If the target is killed, she will cast the remaining magic seal on the nearest enemy and add 1 new magic seal.

Change:

85/105/130→90/110/135

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Zoe] Fire a bubble at the nearest uninfected enemy, infect the enemy with a virus, and the virus will continue to deal a total of 375/550/925 magic damage for 10 seconds. Infected enemies take 10/10/20% more damage.

Change:

375/550/925→390/585/975

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Nera] wields her whip blade to deal 90/135/225 magic damage to nearby enemies, and continues to heal a total of 250/300/350 magic health for herself and allies for 1 second. She will cast at the end of a burst to deal 90/135/225 magic damage.

Change: Skill therapy

250/300/350→250/320/400

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Vikez] stuns the enemy hero who deals the most damage in this turn for 2/2.25/2.5 seconds and deals 275/415/680 magic damage to him.

Changed: Text description

Added description: An enemy cannot be frozen again for 4 seconds after being frozen.

Pioneer Information: A list of the latest beauty test changes in Genting Game

Original: Passive: Jax jumps to his target enemy every third attack and deals 100/150/250 extra magic damage. Each third attack increases this extra damage by 20/30/50 and stacks up to 7 times.

Change: Damage

100/150/250→110/165/285

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [BCE] sprints around her target and unleashes a series of 2 attacks (250% of her attacks per second), each dealing 60/90/420 attack physical damage (50/50/150% attack + 20/30/150 law strength).

Each time this skill is cast, [Bervis] receives a 25% attack speed bonus until the end of the battle session.

Change: Damage

60/90/420→80/120/510

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Miss Doom] fires 8 waves of barrage in the direction of her target enemy in 2 seconds of guidance time. The first wave of barrage that hits an enemy deals 45/65/210 magic damage to that enemy, and each subsequent wave deals 25/35/105 magic damage.

Change: Damage

45/65/210→40/60/180

25/35/105→20/30/100

Pioneer Information: A list of the latest beauty test changes in Genting Game

Original: [Orelian · Thor] Summons 4/4/6 meteors to fall on random enemies. Meteors deal 135/200/400 magic damage to enemies, then apply 10% burn and 33% severe damage for 10 seconds.

Change: Damage

135/200/400→145/215/435

Pioneer Information: A list of the latest beauty test changes in Genting Game

Cersei

Attack power: 60/90/135→70/105/158

Armor 60→70

HP 950/1710/3078→1000/1800/3240

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Seti] Gains 325/425/1500 Law Shield Value and changes to a controlled immune state for 2 seconds. He charges when the shield is active; When the shield is broken or expires, he will hit a conical shockwave that deals 135/216/810 physical damage to all enemies within the shock range. Based on his charge time, Shock Wave damage can be increased to up to 270/432/1620.

Change: Damage

135/216/810→126/203/608

270/432/1620→252/405/1215

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Samira] Quickly fires bullets, dealing a total of 450/681/3029 physical damage (500/525/1500% attack + 100/130/666 law strength). Bullets will catapult to nearby enemies, but bullet damage will be reduced by 20%.

Change: Damage

450/681/3029→430/651/3029

100/130/666→80/100/666

Pioneer Information: A list of the latest beauty test changes in Genting Game

Urgart

Attack power 80/120/180→70/105/158

Pioneer Information: A list of the latest beauty test changes in Genting Game

Attack power: 75/113/169→80/120/180

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Federic] Teleports to the most densely populated locations of enemies and inflicts a 1/1/5 second fear effect on them. For the next 5/5/30 seconds, Federick draws life from nearby enemies, dealing 111/166/1000 magic damage per second and providing healing equivalent to 20% of the damage dealt value.

Change: Damage

111/166/100→100/150/900

Pioneer Information: A list of the latest beauty test changes in Genting Game

Hara: [Cana] sends a whirlwind towards the most dense location of the enemy. The whirlwind expands when it reaches the end, knocking all nearby enemies into the air, causing 1.5/2/3 seconds of stun and 100/150/3000 magic damage per second for 3 seconds.

Changed: Dizziness duration

1.5/2/3sec→1.25/2/10sec

Change: Damage

100/150/3000→50/75/1000

Bonding changes

AI programs

Original:

(2) [Conditions and results for initializing [AI program]

(4) [Add another result to the program]

(6) 200% increase in bonuses for previous tiers

Change:

(6) 100% increase in bonuses for previous levels

mascot

Original:

(2) 1.50% therapeutic effect

(4) 2.50% therapeutic effect

(6) 4.50% therapeutic effect

(8) 10% therapeutic effect

Change:

(4) 2.75% therapeutic effect

(6) 5.50% therapeutic effect

Underground Demon Bandits

Original:

(3) Pry 2 locks for each victory and 3 locks for each defeat

(5) Pry open 3 locks for each victory and 5 locks for each defeat

Change:

(3) Pry 2 locks for each victory and 3 locks for each defeat

(4) Pry 2 locks for each victory and 4 locks for each defeat

(5) Pry open 3 locks for each victory and 5 locks for each defeat

(6) Pry open 4 locks for each victory and 7 locks for each defeat

Little genius

Original:

[Little Geniuses] will create randomly modified weapons with powerful effects. Any player can equip these equipment, but these will disintegrate after one round.

(3) Crafting 1 piece of equipment per turn

(5) Craft 2 pieces of equipment per turn

Change:

Each turn, the Little Geniuses create randomly modified weapons with powerful effects, which disintegrate after one round. Little Geniuses receive damage boosts and damage reductions for each piece of equipment they carry.

(3) Craft 1 piece of equipment, each of which provides 3% damage boost and damage reduction.

(5) Craft 2 pieces of equipment, each with 7% damage boost and damage reduction.

Fighter mech

Original:

(3) [Supreme Mech] gains 70 spell strength and 70% attack power

(5) All [Fighter Mech] gain 50 spell strength and 50% attack power; [Supreme Mecha] gets double this amount

Change:

(3) [Supreme Mech] gains 60 spell strength and 60% attack power

(5) All [Fighter Mech] gain 45 spell strength and 45% attack power; [Supreme Mecha] gets double this amount

gunman

Original:

(2) +10% attack power

(4) +20% Attack Power

Change:

(2) +8% attack power

(4) +20% Attack Power

Chaos Warriors

Original:

(3) 40% extra damage, and a further 20% extra damage will be dealt at the end

(6) 70% extra damage, and a further 40% extra damage will be dealt until the end

Change:

(3) 35% extra damage, and a further 20% extra damage will be dealt until the end

(6) 60% extra damage, and a further 40% extra damage will be dealt until the end

Source plan

Original:

When [Source Plan: Laser Agent] performs a general attack or is hit by a general attack, its combat drone has a 50% chance of dealing magic damage to the agent's target (0.50 second cooldown). When a Source Project: Laser Agent dies, the agent's drone is reassigned to the closest surviving laser agent.

The lasers of the drone cause:

(3) 65 magic damage

(6) 165 magic damage.

(9) 200 magic damage, and each [Source Project: Laser Agent] gets a 2nd drone.

Change:

When [Source Plan: Laser Agent] performs a general attack or is hit by a general attack, its combat drone will deal magic damage (0.40 seconds cooldown) to the agent's target. When a Source Project: Laser Agent dies, the agent's drone is reassigned to the closest surviving laser agent.

The lasers of the drone cause:

(3) 25 Magic Damage

(5) 45 magic damage

(7) 75 magic damage

(9) 90 magic damage, and each [Source Project: Laser Agent] gets a 2nd drone

Psychic power

Original:

(2) +25 spell strength

(4) +55 spell strength

(6) +85 spell strength

(8) +125 spell strength, and the magic ball deals 150% spell strength magic damage

Change:

(2) +25 spell strength

(4) +60 spell strength

(6) +95 spell strength

(8) +140 spell strength, and the magic ball deals 150% spell strength magic damage

Secretary Guard

Original:

(2) +20 Magic Resistance, [Occult Guards] +40 Magic Resistance

(3) +35 Magic Resistance, [Occult Guardians] +70 Magic Resistance

(4) +50 Magic Resistance, [Occult Guards] +100 Magic Resistance

(5) +75 Magic Resistance, [Occult Guards] +150 Magic Resistance

Change:

(2) +20 Magic Resistance, [Occult Guards] +40 Magic Resistance

(3) +40 Magic Resistance, [Occult Guards] +80 Magic Resistance

(4) +60 Magic Resistance, [Occult Guards] +120 Magic Resistance

(5) +90 Magic Resistance, [Occult Guards] +180 Magic Resistance

The above is the information of changes in the US test as of January 20, follow me, and will bring you specific changes in equipment changes, Hex, and hero enhancement in the near future. Reproduction requires my permission.