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Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th

author:Onions from space

The defense ranking of ground combat units in Red Alert 2 is:

1. Mining vehicles

2. Apocalypse tank

3. Mind control car

4. Rhino tank

5. Magnetic energy tank  

6. Tank killer

7. Grizzly tank

8. Multifunctional infantry vehicles

9. Light prism tank

10. Terrorist robots

Today we will take stock of the top five in turn.

  

1st place: mining vehicle - very high defense

Whether it is the allied chrono mining vehicle, or the Soviet army's armed mining vehicle has up to 1000 HP, a proper meat shield, in the tank group battle at the forefront, can have a good effect of absorbing damage, if it is a Soviet armed mining vehicle, it can also assist in the output of 30 damage, which is really a very useful cannon fodder.

Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th
Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th

  

2nd place: Apocalypse Tank - high defense

The Apocalypse Tank is a high-level tank unit built by the Soviet Army's combat laboratory, with up to 800 HP, armor belongs to heavy armor, and is the combat tank with the highest defensive ability in Red Alert 2, in addition, the damage output is also considerable, with a double barrel shape (looks murderous), the damage value is up to 400, and it can be air defense, quite perverted, but the weakness is that the movement speed is too slow, and the cost is as high as 1750, and the cost performance is really average.

Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th

  

3rd place: Mind Control Car - High defense in the middle

The mind control car is also known as the brain car, the master of the mind. The mind control vehicle does not carry any conventional weapons and does not have the ability to destroy any vehicles, but it can make enemies submit to it and only follow its commands. Mind control vehicles can perform slow repairs on themselves, or they can recognize and automatically control spies. Theoretically, the mind control vehicle can control an unlimited number of units, but more than 3 will overload and damage the brain, and there is no air defense capability, and there is no effective means of building and requires the cooperation of other troops.

When the mind control car controls more than 3, it will damage its own health volume due to overload, and the maximum health amount is 500. 50 HP per 60 frames at 4~6, 100 HP per 60 fps at 7~10, and 500 HP per 60 fps when over 10. Its own repair speed is far less than the rate of loss.

Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th

  

 4th place: Rhino tank - medium defense

The Rhino Tank is the main battle tank of the Chinese Soviet Army, with 400 HP, a cost of 900, and a heavy armor type. Along with the Grizzly Tank, the appearance rate is among the highest, and there is no one. Due to its relatively low production price and efficient ground capability, the Rhino tank was very useful in Soviet vs. Allied battles: in early matches, if Allied players spent more time developing their economies, Soviet players could easily build some Rhino tanks, focusing on destroying opponents' buildings and defeating Allied players, a tactic often used by Soviet players early in the battle. Even later in the battle, it's still quite practical due to its high speed, heavy armor, mobile attacks, and relatively low price. Excellent cost performance and maneuverability, often we can create a large number of rhino tanks in battle, directly crush the opponent, giving people a steel torrent of combat pleasure, cool and crooked.

Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th

5th place: Magnetic energy tank - high in defense

The Magnetic Tank has 300 HP and its armor is heavily armoured, which can quickly kill most infantry and lightly armored vehicles with arc attacks, while its attacks can pass through walls. Magnetic tanks can also crush infantry like most tanks. The Elite Magnetic Tank's arc attack has a scattering effect similar to that of the Light Prism Tank, generating 2 scattering arcs each time you attack a moving unit. However, due to the short range of the magnetic energy tank and the characteristics of not being able to move attacks, it is difficult to use as an offensive unit, and the cost of 1200 is relatively high. In the game, the most likely scenario we see with magnetic tanks is usually to pick up boxes.

Red Alert 2 - Ground Combat Unit Defense Ranking: 1st to 5th

In chess, we will continue to judge the next 6~10 places, so stay tuned.