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Section 19-20 Measured intensity of 100 battles (do not spray if the national group is not objective)

author:Wanton purple

As a newly promoted high-level rectification area, the god-level 丨 painting guard obtained a ticket to the duel with a hundred battles, as a section analyst, I was fortunate to experience the intensity of a hundred battles, this post does not make a historical record, only talks about the strength evaluation experience.

Hundred battles fans are tolerant of lower mouths, do not spray if they don't like it.

Let's briefly compare the data of the two sides:

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【Population】

The picture shows the number of alliances around the 17th day of the competition

Hundred battles: 500 people (including scattered people) yellow line

Miracles: 450 people (including scattered people) purple thread

【Redness】

In the early stage, when a team of 150 people was out of a team of at least 13 reds, it was expanded to 300 people in the later stage, and the redness was reduced when there were 3 teams.

*The following are relative scores based on 100 battles for hypothetical miracles.

100 battles: 100 points

Miracles: 90 points

Even if the Tai Lieutenant is 12 red or more (Sima Man's favor is above 8 red), Wu Gun is 13 red or more (Lu Xun Lusu is above 8 red), Sanxian is 13 red or more, and Qilin Bow is more than 12 red (Jiang Wei Pangtong is above 8 red), the other Gao Manchu are pseudo Gao Man.

⭐️ The two sides engaged in battle for ⭐️ half a month

The paper strength of a hundred battles is slightly higher than that of miracles, but the biggest gap between the two comes from the gap in execution.

From the feeling of the nearly 20 days since the start of the competition, the intensity of the hundred battles is divided into several levels.

【First Day】 The top ten of the power list can't see god-level people, but from the top 300 data, the 2 sides are almost the same.

【The third day】100 battles 44-hour switch, miracle 46-hour switch, and the second level 7 level was opened at 9 o'clock that night.

[The fourth day] is also the first engagement, because the hundred battles have the advantage of Wenxian dispatch, suppressing miracles at the pier, it is not easy to judge the gap at this time.

【Day 5】Still able to fight.

【Day 6】In the case of the dual development of the Hundred Battle Alliance and the player's personal development, it has begun to be unable to compete. For example, at the bridgehead: breaking three gods (level 4 98), the complete rest of the feeling at this time, the opposite is a god, unable to resist, a hundred battles in seconds, in 3 seconds to defeat more than 100 teams stationed, and hang 100 teams to attack the city.

[Seventh to Tenth Day] Blurry memory, roughly in the division to fight, because the script and the pace of the opponent is too fast, everyone does not adapt, many people are stunted, and many people consider coexistence in a team, and a team of 100 battles is basically the top match of the combat method, this stage is the most difficult. Many people in 100 battles have reached level 45 in 2 teams, while many people on our side are only 1 team and are not yet at level. You will despair to find that the battlefield is full of people on the opposite side, people who can't see us.

And this period is also the time when land contradictions are at their most intense, and it is very easy to cause collapse.

[Day 10 to Day 15] This stage is much better, basically feel that eating 98 can fight it, not like the previous period can not fight back.

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Summary of the 19-20 section switches on the third day

Section 19-20 Measured intensity of 100 battles (do not spray if the national group is not objective)

Fast attack is the biggest advantage of 100 battles】

In terms of the feeling of nearly 20 days of fighting, the strongest of 100 battles is the fast attack play method in the first 10 days, and the development advantage is completely suppressed. At this point, both the alliance development and the player's personal development have reached the peak state, and the 150-person alliance can play the effect of 250 people. And the first ten days are the key to the battle, standing at each threshold and the victory and defeat are basically set.

So in the first ten days, it is very likely that you feel that your defense line and 98 are vulnerable, your teammates seem to be never online, surrounded by red enemies, and at this time, seeing a TV floating on the screen can trigger a bloody group conflict.

【Combat Literacy】

Many things do no harm without comparison, and after several seasons of precipitation, the remaining players in 100 battles have longer online time regardless of whether they are popular or not, and they are more professional in detail micro-manipulation.

Examples include snap sieges, e.g. mixed instruments and sparta, e.g. obedience, e.g. assembly time, nocturnal activities, and so on.

*Based on the full score of 100 battles, the corresponding scores for miracles are as follows:

【Online Time】

Hundred battles: 100

Miracles: 80

【Player Professionalism】

Hundred battles: 100

Miracles: 80

【Prohibition】

Hundred battles: 100

Miracles: 75

According to Jiang Jiangzi's words, miracles are at most an amateur ceiling, and a hundred battles are indeed higher in professionalism.

【Internal Affairs of 100 Battles】

Hundred battles has always been known for its strict internal affairs, which makes many people applaud, but this also makes many players fearful, after all, who doesn't want to favor, who has few acquaintances in the legion who needs to take care of?

This season's miracles have also learned a hundred battles, and the penalty system of not breaking the main force regardless of the reason when breaking the level is indeed remarkable, but when the list is pulled out, it is difficult for me to pursue the fine one by one, and don't talk about the overdue fine.

The result of ruthlessness will be more and more violations, and the result of ruthlessness will be that more and more people will leave.

The essence of the three battles is a game of human nature test, and what the balance of system and emotion looks like, is the most difficult question to test each management.

To what extent is the internal affairs strict, for example, one morning a hundred battles began to pull out the city, and at 6:50 in the morning the door god was changed, and then some people had full soldiers at home, and wanted to fight a wave of 98 and then go home to replenish the troops, so they did not garrison the door god foundation as required, and those who fought 98 were all sent to the field. (There were many people in the war at that time, and the miracle head was basically sleeping, and it was not too dangerous.) )

This for me, I will have a private chat at most.

【Land Law of Hundred Wars】

It is indeed more advanced and reasonable to see the land law system of a hundred battles, but this land law also means a greater workload, like a tribute to the hard-working soil pipe.

After all, everyone is here to play games, willing to give up the opportunity to charge and kill the enemy every day, work hard to make statistical tables, and the workload is huge day after day, and the communication cost is extremely high.

This is not difficult to learn, but it is difficult to replicate, and it is rare to find such a responsible person. Later in the miracle, he also secretly learned to simplify the content, and was fortunate enough to find a more qualified earthen pipe when the land conflict was at its most intense.

Section 19-20 Measured intensity of 100 battles (do not spray if the national group is not objective)

【Hundred battles training system】

Seeing that many people have talked about a lot of studios, let me also talk about my feelings.

The essence of the studio is the product of involution, if you want to reach tens of thousands of forces in a few days, I will become a level 45 2 team in a few days. Under the influence of involution, more and more players have chosen to practice and open up the land, and this banishment is the same in every district. But what Hundred Battles did better was to sign a hundred battles agreement with all the substitute trainings to restrict the behavior of the substitute training, and canceled the previous set of power packages in the old studio, and became a package with power hats in days. All agents must unconditionally abide by the covenant to participate in the campaign and observe the forbidden land, which also makes the hundred battles especially tough in the first few days.

As far as the battle is concerned, I have a deep experience.

Taking the Battle of Hanoi Bridgehead on the 5th-6th day as an example, all attacks and garrisons are stuck seconds, and the error of 150+ teams is no more than 3 seconds, once I suspected that it was a synchronizer, this kind of micro-maneuver is even reflected in the garrison, it is difficult to imagine that the garrison is also stuck in seconds.

In the later stage (about 10-20) of its level campaign, the accuracy of all card seconds is greatly reduced, and I personally feel that this is the normal level of highly active players.

This is my personal experience, don't spray if you don't like it.

Section 19-20 Measured intensity of 100 battles (do not spray if the national group is not objective)
Section 19-20 Measured intensity of 100 battles (do not spray if the national group is not objective)

【Hundred Battles Culture】

I think that Hundred Battles is one of the few alliances with culture, and although today's diplomacy is not smooth, it does not affect my objective evaluation. What is culture is essentially an extension of the manager's thinking.

The culture of a hundred battles is a pure culture of victory, strong mixing and shuffling groups, strong unified numbers, strong strict laws, all for efficiency, everything only for victory.

And what is the current normal culture? It is a group establishment culture, based on emotions and based on love, so that you still have a preference in brutal wars and grabbing resources.

But when these two cultures collide, it goes without saying who will be more victorious, but who will be stronger.

The culture of a hundred battles in the game of warring is the dream land of the militants' utopias. It also carries everyone's yearning for absolute fairness. There is no good or bad right or wrong, it just depends on how you decide.

【Hundred Battles/Miracle Integration】

The biggest suspense this season should be whether a group will be integrated to form a dual-core aircraft carrier.

I am also a strong supporter of integration, and I have been associated with Baizhan in the S7 season, and in reality, I am not a listed company, so I hope to have the opportunity to experience the fun of joining forces to become bigger and stronger in the game.

But unfortunately, Baizhan only accepts groups that fully agree with all the cultures of Baizhan to join in groups, and I am really unable to convince the internal under such harsh conditions.

The integration negotiations also did not have any buffer zone, and directly ended without suspense, and the only aircraft carrier in the 19-20 sector next season can only see glory.

Section 19-20 Measured intensity of 100 battles (do not spray if the national group is not objective)