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Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

author:Enthusiastic long sky

First of all, let me say in advance, because I play more, so combined with experience to think of a relatively easy way to play through the pass, if there is a deficiency, you can leave a message in the comment area.

The map of the thousand-mile pursuit (veteran difficulty I use) is the slums of Rio de Janeiro, Brazil, the terrain is complex, the enemy is everywhere (and dogs), snipers, sneak attacks hidden in the shadows, and overall the map is more chaotic.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

We jump straight to the section where Johnny (himself) follows Royce and Fat Into the slums to find Roxas. (After the battle, try not to kill civilians by mistake, the consequences you know)

At this time, the fat meat will drive away the civilians, and after a few seconds, the enemy will appear in large numbers, (inside the house, on the roof, on the periphery)

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

Note! Don't jump in a hurry, take out the sniper in the position below.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

After cleaning up the enemies on the roof of the house, we can jump down, and there will be three roads in front of us, (no matter which way, be sure to pay attention to the enemies on the roof) left-center-right, as shown below.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

The middle road is the least recommended, the left and right wings are attacked, (teammates are not very fierce, the two wings can not be saved)

The right side is to move with Royce, the shortest distance can pass through this area, but it must be fast, flashing hands, before the enemy does not brush out or just half brushed, sprint past, this section ends directly, but I do not recommend it, because there is no game experience, it has become a parkour game. If you wait for the enemy to brush out, it is not easy to fight, and the fat meat will die quickly, and then there will be no one to share the pressure.

The left road is to act with the fat meat, I highly recommend this road, first, there is a game experience, the second, this road to the end of the Reuss is killed (fixed, no way) so don't worry about the enemy on the right, the fat meat will be killed when we rush to the halfway point (even if he will die) This road is also a little difficult in this place, at this time you can use the flash bomb, play a little steadily, as shown below.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

After this area ends, your teammates are killed (fixed). After this area, the windows in some places will not open the window until you approach the enemy to shoot, this, can only be said to rely on experience, there are 4 places will open the window, I will not introduce.

Go forward to the fence, fix a dog coming, and solve it with a knife, or it will attack you by bypassing the fence.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

This location may be Tibetan, (there is another place not far away that can also be judged in this way) You just have to walk slowly, getting closer and closer, and if someone says, he will call, ah, ah, or something, which can be predicted in advance, as shown below.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

After clearing the enemy and the other dog, there are two paths, go to the right, and attack from behind.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

After that, just fight normally, hit all the way to this place, kill the snipers and machine gunners first, and the rest will be solved.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

Now it's two more roads, and it's over, here the people on the roof plus the last sniper in the level inside the door of the house are solved.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage
Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage
Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

If you can fight normally in other places, the remaining difficulty is to clear the enemies in the house (it is okay not to clear, but you may encounter sneak attacks), I will take the last two houses of the level as an example, as shown below.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

If you rush directly, there are people on the left and right, trouble, let's go to the right first, go here and kill people. As shown in the following figure.

Cod6, a thousand miles of pursuit level easy to play, reduce unnecessary damage

The rest of the house is simple, a flash bomb is done. The rest of the rooms in the level only need to make good use of windows, use grenades, attached grenade launchers, flash grenades, and you can, remember! Do not rush directly into it with high difficulty.

To sum up, most of my playing style is not hard to fight with the enemy, flexible play, nor parkour, the most important thing is to reduce the stalemate at the location of the firefight.