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Proto-God game difficulty analysis

author:Good to play

Let's say I'm a heavy player who usually likes all kinds of single-player games. Take out the console or PC, turn on the original god, and look forward to an immersive game experience for several hours. That is undoubtedly blood earned, each character's individual scenes, music, animation, decryption, all time down to say less there are more than ten hours. This is especially if it is a mainframe game dlc, selling 128 is not expensive. For example, ns on "Fire Emblem Wind Flower Snow Moon", selling people to set the plot of the day, a plot dlc, 24.99 knives. This also explains why the original god is so hot in foreign countries, there are many heavy single-player players abroad, and for players who are accustomed to single-player games, the original god is simply a living bodhisattva.  

Proto-God game difficulty analysis

  But from another point of view, I am a mobile phone side of the mild player, during the day is a social animal at work, after work I want to take out the mobile phone to relax, the result of the low plot performance can not be skipped, long-term game copy decryption headache. The 40-day activity time is not fake, but can I play half of the copy and quit? Did I smash my phone or scold mhy for plotting? Why the last time Rong Cai Sacrifice scolded few people, Rong Cai Festival did not have such a long copy of ah, said to retire on the retreat, next time continue to play.  

Proto-God game difficulty analysis

  Why, the social animals are not worthy of playing the original gods? Mobile phone party is not worthy of playing the original god? Mild players don't deserve to play Protos? Complaining that a few games are not fun has become the "earth pig can't eat the chaff" in the mouth of some people, and it is necessary to improve the taste of the game.  

Proto-God game difficulty analysis

  The process of wrestling with leaders and customers is much more complicated than the thrilling adventure of the heart sea fighting Thor. Isn't my fighting spirit against the exploitation of the capitalists more worthy of singing than your Xin Yan's rebellion against the neighbors, relatives and parents? You need to play games to understand life, how barren life is. Playing games is a pleasure, is it low taste?

  To put it bluntly, it is the conflicts and differences that each niche culture will inevitably encounter step by step to break the circle and expand the audience. Whether to stay true to one's heart or to take care of the needs of a larger audience requires a balance and a choice.  

Proto-God game difficulty analysis

  The original god is facing this test. Earlier, Douban, Weibo, and Douyin all faced this problem. Every time the circle is broken, it is necessary to make trade-offs, which customers to strive for, which customers to give up, and some people will consider it.

  The original god has been trying to balance, and can only say that this time it is not balanced.  

Proto-God game difficulty analysis

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