laitimes

China Video Game Market Report and Market Forecast

author:Market insights by industry

Competitive dynamics in the video game market

The major international market players covered in the report are XBox, PlayStation, PowerA, 8Bitdo, Turtle Beach, AmazonBasics, PDP, ASTRO Gaming, and others. The market share, revenue, company profile and SWOT analysis of these participants are included in the video game market research report.

Product Categories:

action

Adventure and role-playing

Arcade

tactics

mock

drive

Puzzle

Fields of application:

child

adult

【Publication date】2022-03

【Publisher】Hunan Bezhes Information Consulting Co., Ltd

Reporting Guide (fifteen chapters):

Chapter 1: Overview of the development of the video game market, development history, The Chinese market, and the analysis of the size and growth rate of each market segment.

Chapter 2: PEST analysis, the current situation of domestic and foreign market competition, problems and countermeasures in the market, and the impact of COVID-19 on the industry.

Chapter Three: Analysis of the Upstream and Downstream Industry Chains of the Video Game Industry.

Chapter 4: Video Game Segmentation Type Analysis (Development Trends, Product Types, Competitive Landscape, and Market Size Analysis).

Chapter 5: End-User Analysis of the Video Game Market (Downstream Clients, Competitive Landscape, Market Potential, and Market Size Analysis).

Chapter 6: Analysis of video game production, output value, sales volume, and sales value in major regions of China.

Chapters 7 to 13: Analysis of the main types of video games (production volume, production share) and end-user pattern (sales volume, sales share) in North China, Central China, South China, East China, Northeast China, Southwest China, and Northwest China in turn.

Chapter 14: Introduces the current development status of leading companies, covering company profiles, latest developments, market performance (revenue, price, profit analysis), and product and service introductions.

Chapter 15: Research Conclusions, Development Strategies, Investment Directions and Recommendations.

directory

Chapter 1 Overview of China's Video Game Industry from 2016 to 2026

1.1 Overview of the development of China's video game industry

1.2 The development process of China's video game industry

1.3 Market size of China's video game industry from 2016 to 2026

1.4 Market analysis of video game segments

1.4.1 Size and growth rate of China's action market from 2016 to 2026

1.4.2 Size and growth rate of China's adventure and role-playing market in 2016-2026

1.4.3 Size and growth rate of China's arcade market from 2016 to 2026

1.4.4 Size and growth rate of China's strategic market in 2016-2026

1.4.5 China's simulated market size and growth rate from 2016 to 2026

1.4.6 Size and growth rate of China's driving market in 2016-2026

1.4.7 Size and growth rate of China's educational market from 2016 to 2026

1.5 Analysis of the market size of video games in different application areas

1.5.1 Market size and growth rate of China's children's field from 2016 to 2026

1.5.2 Market size and growth rate of China's adult sector from 2016 to 2026

1.6 Analysis of the size of the video game market in various regions of China

1.6.1 Size and growth rate of the video game market in North China from 2016 to 2026

1.6.2 Size and growth rate of the video game market in Central China from 2016 to 2026

1.6.3 Size and growth rate of the video game market in South China from 2016 to 2026

1.6.4 Size and growth rate of video game market in East China from 2016 to 2026

1.6.5 Northeast video game market size and growth rate from 2016 to 2026

1.6.6 Southwest video game market size and growth rate from 2016 to 2026

1.6.7 Northwest video game market size and growth rate from 2016 to 2026

Chapter Two: The Development Environment of China's Video Game Industry

2.1 Industry development environment analysis

2.1.1 Analysis of technological changes in the industry

2.1.2 Innovation analysis of industrial organizations

2.1.3 Analysis of changes in social habits

2.1.4 Analysis of changes in government policies

2.1.5 The impact of economic globalization

2.2 Analysis of domestic and foreign industry competition

2.2.1 Comparative analysis of the current situation and competition of domestic and foreign video game markets in 2020

2.2.2 Analysis of the current situation and competition of China's video game market in 2020

2.2.3 Analysis of the concentration of China's video game market in 2020

2.3 Problems and countermeasures in the development of China's video game industry

2.3.1 Constraints on industry development

2.3.2 Factors to consider for industry development

2.3.3 Suggestions for industry development measures

2.3.4 Development strategy of small and medium-sized enterprises

2.4 Impact and analysis of COVID-19 on the video game industry

Chapter Three: Analysis of the Industrial Chain of the Video Game Industry

3.1 Electronic game industry chain

3.2 Video game upstream industry analysis

3.2.1 Development status of upstream industry

3.2.2 Upstream industry development forecast

3.2.3 Analysis of the impact of upstream industries on the video game industry

3.3 Analysis of the downstream industry of video games

3.3.1 Development status of downstream industries

3.3.2 Downstream industry development forecast

3.3.3 Analysis of the impact of downstream industries on the video game industry

Chapter Four: Video Game Segments

4.1 Subdivision Type Development Trends

4.2 Types of Commercial Products of Major Suppliers

4.3 Analysis of the competitive landscape of major subdivisions

4.4 Market size analysis of major segments of the video game industry

4.4.1 Action market size and growth rate

4.4.2 Adventure and role play market size and growth rate

4.4.3 Arcade Market Size and Growth Rate

4.4.4 Strategic Market Size and Growth Rate

4.4.5 Simulated market size and growth rate

4.4.6 Driving Market Size and Growth Rate

4.4.7 Puzzle market size and growth rate

Chapter Five: End-User Segmentation of the Video Game Market

5.1 Downstream Client Analytics for End Users

5.2 Competitive landscape analysis of major end users

5.3 Market potential analysis of key end users

5.4 Analysis of the market size of major end users of video games

5.4.1 Market size and growth rate of video games in the field of children

5.4.2 Market size and growth rate of video games in the adult sector

Chapter Six: Analysis of the Video Game Market in Major Regions of China

6.1 Analysis of video game production and output value in major regions of China

6.2 Analysis of video game sales and sales value in major regions of China

Chapter Seven: Analysis of the Video Game Market in North China

7.1 Analysis of the pattern of major video game types in North China

7.2 Pattern analysis of major end users of video games in North China

Chapter Eight: Analysis of the Video Game Market in Central China

8.1 Analysis of the pattern of major video games in central China

8.2 Analysis of the pattern of major end users of video games in Central China

Chapter Nine: Analysis of the Video Game Market in South China

9.1 Analysis of the pattern of major video game genres in South China

9.2 Analysis of the pattern of major end users of video games in South China

Chapter 10 Analysis of the Video Game Market in East China

10.1 Analysis of the pattern of major video game genres in East China

10.2 Analysis of the pattern of major end users of video games in East China

Chapter 11: Northeast Video Game Market Analysis

11.1 Analysis of the pattern of major video game genres in Northeast China

11.2 Analysis of the pattern of major end-users of video games in Northeast China

Chapter 12: Analysis of the Video Game Market in Southwest China

12.1 Analysis of the pattern of major video games in southwest China

12.2 Analysis of the pattern of major end-users of video games in southwest China

Chapter 13: Northwest Region Video Game Market Analysis

13.1 Analysis of the pattern of major video game genres in northwest China

13.2 Analysis of the pattern of major end-users of video games in the Northwest Region

Chapter 14 Major Enterprises

14.1 XBox

14.1.1 XBox - Company Profile and Latest Developments

14.1.2 Market Performance

14.1.3 Product Services and Descriptions

14.2 PlayStation

14.2.1 PlayStation - Company Profile and Latest Developments

14.2.2 Market Performance

14.2.3 Product Services and Introductions

14.3 PowerA

14.3.1 PowerA - Company Profile and Latest Developments

14.3.2 Market Performance

14.3.3 Product Services and Introductions

14.4 8Bitdo

14.4.1 8Bitdo - Company Profile and Latest Developments

14.4.2 Market Performance

14.4.3 Product Services and Introductions

14.5 Turtle Beach

14.5.1 Turtle Beach - Company Profile and Latest Developments

14.5.2 Market Performance

14.5.3 Product Services and Descriptions

14.6 AmazonBasics

14.6.1 AmazonBasics - Company Profile and Latest Developments

14.6.2 Market Performance

14.6.3 Product Services and Descriptions

14.7 PDP

14.7.1 PDP - Company Profile and Latest Developments

14.7.2 Market Performance

14.7.3 Product Services and Introductions

14.8 ASTRO Gaming

14.8.1 ASTRO Gaming - Company Profile and Latest Developments

14.8.2 Market Performance

14.8.3 Product Services and Descriptions

Chapter 15 Research Conclusions and Investment Recommendations

15.1 Conclusions of the video game industry

15.2 Investment Advice for the Video Game Industry

15.2.1 Industry development strategy recommendations

15.2.2 Industry investment direction recommendations

15.2.3 Industry investment methods recommendations

Table of charts

Figure The market size of China's video game industry from 2016 to 2026

Figure The size and growth rate of China's action market from 2016 to 2026

Figure Size and growth rate of China's adventure and role-playing market in 2016-2026

Figure Size and growth rate of China's arcade market from 2016 to 2026

Figure Size and growth rate of China's strategic market in 2016-2026

Figure China's simulated market size and growth rate from 2016 to 2026

Figure The size and growth rate of China's driving market in 2016-2026

Figure Size and growth rate of China's educational market from 2016 to 2026

Figure The market size and growth rate of video games in the field of children in China from 2016 to 2026

Figure The market size and growth rate of video games in the adult sector in China from 2016 to 2026

Figure The size and growth rate of the video game market in North China from 2016 to 2026

Figure The size and growth rate of the video game market in Central China from 2016 to 2026

Figure The size and growth rate of the video game market in South China from 2016 to 2026

Figure The size and growth rate of the video game market in East China from 2016 to 2026

Figure The size and growth rate of the video game market in Northeast China from 2016 to 2026

Figure Southwest video game market size and growth rate from 2016 to 2026

Figure Northwest video game market size and growth rate from 2016 to 2026

Figure The industrial chain of the video game industry

Table Commercial product types of major vendors in 2020

Figure The market share distribution of major segment types in 2016

Figure The market share distribution of major subdivisions in 2020

Figure Action market size and growth rate in 2016-2021

Figure The size and growth rate of the adventure and role-playing market in 2016-2021

Figure The size and growth rate of the arcade market in 2016-2021

Figure Strategy market size and growth rate in 2016-2021

Figure Simulated market size and growth rate in 2016-2021

Figure Driving market size and growth rate from 2016 to 2021

Figure 2016-2021 puzzle market size and growth rate

Figure The distribution of major end-user market shares in 2016

Figure The distribution of major end-user market shares in 2020

Figure The market size and growth rate of video games in the children's field from 2016 to 2021

Figure The market size and growth rate of video games in the adult sector from 2016 to 2021

Table 2016-2021 Video Game Production in Major Regions of China

Table Share of video game production in major regions of China from 2016 to 2021

Figure Share of video game production in major regions of China from 2016 to 2021

Table 2016-2021 video game output value in major regions of China

Table Share of video game output value in major regions of China from 2016 to 2021

Figure The share of video game output value in major regions of China from 2016 to 2021

Table Video game sales in major regions of China 2016-2021

Table Share of video game sales in major regions of China from 2016 to 2021

Figure Share of video game sales in major regions of China from 2016 to 2021

Table Video game sales values in major regions of China from 2016 to 2021

Table Share of video game sales in major regions of China from 2016 to 2021

Figure Share of video game sales in major regions of China from 2016 to 2021

Table 2016-2021 Production of major video game genres in North China

Table Share of major video game genres in North China from 2016 to 2021

Figure The share of major video game genres in North China from 2016 to 2021

Table Major end-user sales of video games in North China from 2016 to 2021

Table Share of major end-user sales of video games in North China from 2016 to 2021

Figure The share of major end-user sales of video games in North China from 2016 to 2021

Table 2016-2021 Central China video game production of major genres

Table Share of major video game genres in Central China from 2016 to 2021

Figure The share of major video game genres in Central China from 2016 to 2021

Table Major end-user sales of video games in Central China from 2016 to 2021

Table Share of major end-user sales of video games in Central China from 2016 to 2021

Figure Share of major end-user sales of video games in Central China from 2016 to 2021

Table 2016-2021 South China video game production of major genres

Table 2016-2021 South China video game production share of major genres

Figure The production share of the main types of video games in South China from 2016 to 2021

Table 2016-2021 Video Game Major End-User Sales in South China

Table Share of major end-user sales of video games in South China from 2016 to 2021

Figure Share of major end-user sales of video games in South China from 2016 to 2021

Table 2016-2021 video game production of major types in East China

Table The production share of major types of video games in East China from 2016 to 2021

Figure The production share of major video game genres in East China from 2016 to 2021

Table Major end-user sales of video games in East China from 2016 to 2021

Table Share of major end-user sales of video games in East China from 2016 to 2021

Figure Share of major end-user sales of video games in East China from 2016 to 2021

Table 2016-2021 Northeast region video game production of major genres

Table Production share of major video game genres in Northeast China from 2016 to 2021

Figure The share of major video game genre production in the Northeast region from 2016 to 2021

Table Major end-user sales of video games in Northeast China from 2016 to 2021

Table Share of major end-user sales of video games in Northeast China from 2016 to 2021

Figure Share of major end-user sales of video games in the Northeast region from 2016 to 2021

Table 2016-2021 Southwest region video game production of major genres

Table Production share of major video game genres in southwest China from 2016 to 2021

Figure The production share of major video game genres in the southwest region from 2016 to 2021

Table Major end-user sales of video games in the southwest region from 2016 to 2021

Table Share of major end-user sales of video games in the southwest region from 2016 to 2021

Figure Share of major end-user sales of video games in the southwest region from 2016 to 2021

Table 2016-2021 Northwest Region Video Game Major Genre Production

Table Northwest Region's major video game genre production share from 2016 to 2021

Figure The share of major video game genre production in the Northwest Region from 2016 to 2021

Table Major end-user sales of video games in the Northwest Territories 2016-2021

Table Share of major end-user sales of video games in the Northwest Territories from 2016 to 2021

Figure Share of major end-user sales of video games in the Northwest Territories from 2016 to 2021

Table XBox - Company Profile and Latest Developments

Table 2016-2021 XBox video game revenue, price, profit analysis

Table PlayStation - Company Profile and Latest Developments

Table 2016-2021 PlayStation video game revenue, price, profit analysis

Table PowerA - Company Profile and Latest Developments

Table 2016-2021 PowerA video game revenue, price, profit analysis

Table 8Bitdo - Company Profile and Latest Developments

Table 2016-2021 8Bitdo video game revenue, price, profit analysis

Table Turtle Beach - Company Profile and Latest Developments

Table 2016-2021 Turtle Beach video game revenue, price, profit analysis

Table Amazon Basics - Company Profile and Latest Developments

Table 2016-2021 Amazon Basics video game revenue, price, profit analysis

Table PDP - Company Profile and Latest Developments

Table 2016-2021 PDP video game revenue, price, profit analysis

Table ASTRO Gaming - Company Profile and Latest Developments

Table 2016-2021 ASTRO Gaming video game revenue, price, profit analysis

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