
17800 paid to work for three months, would you like to?
Recently, there are media reports that Perfect World was exploded with a teaching practice project that cost 17,800 yuan, and students can participate in the development of a seamless big world multiplayer online survival online game at the Perfect World Technology Center after paying the fee.
(Screenshot of webcast)
This move has aroused the attention of netizens, and many voices have accused this of recruiting people to "pay for part-time work" and the suspicion of earning development resources in the name of training.
According to the pictures transmitted on the Internet, after entering the working group, students need to complete a series of work such as planning, original painting, 3D modeling, action, and special effects on the basis of understanding the core gameplay of the project. Depending on the progress of the game project development, the practice time will be up to three months or more, and there will be no additional charge for the part after three months.
According to reports, a total of 14 places have been released for the practice project, which is for the crowd of students and graduated students of Perfect World Education. It covers multiple types of work such as art, original painting, action, special effects, and planning for game development. The application fee is 17800 yuan / person, and the application method is active application and tutor recommendation. Among them, the active application needs to go through the ability assessment before entering the project team; The class instructor recommends that you can go directly to the project team.
Not long ago, some bloggers had "shaken their wits" on social media, saying that if they adopted the model of "paying to work", they could not only solve the problem of employment difficulties of college students, but also solve the problem of small and medium-sized enterprises. And this project introduction of Perfect World is exactly the perfect fit of the "jittery" paragraph.
Soon after the fermentation of public opinion, Perfect World responded to the media that the project is an internal project, cultivating game talents, and education belongs to the in vitro business, not the body, and has nothing to do with listed companies.
According to the information of Tianyancha, Perfect World Education and Perfect World belong to the Perfect World Holding Group. According to the official website of Perfect World Education, Perfect World Education Pixel Seed (Beijing) Education Technology Co., Ltd. is China's "art + technology" creative professional talent incubation base, which is committed to cultivating professionals in design, research and development, operation and other professionals in the fields of digital cultural creation such as games, film and television, animation, etc., so that zero-based students have the basic ability to practice after 6-8 months of training. Many game companies, including NetEase Games, Ali Games, Tencent Games, Xishanju, and Kunlun Wanwei, have reached cooperation with Pixel Seed.
For "paid work", some netizens expressed their incomprehension, and some netizens said that this operation is actually spending money to buy project experience, not only game companies, many film and television post-production companies will also have similar projects.
It is understood that the disputed project is an internal test teaching product, which has now been shelved.
In fact, this kind of "gold-plated" behavior of going to the enterprise is relatively common among college students. In order to be more competitive at the time of graduation, many college students begin to "brush their resumes" in their sophomore year, and many internship training programs are carried out outside the school. Some of the internship programs are paid.
The debate about excellent employees has not stopped online and offline. In a variety show, Zhang Xuefeng, a "famous teacher of examination and research", once sharply rebuked the guests on the program, saying that the company was "not one of the world's top 500" precisely because there were no graduates from famous schools.
It is very normal for front-line companies to recruit employees with a high threshold. Many ordinary college students have not had the advantage of their schools or chosen majors, so they hope to increase their position in the recruitment market by paying for learning from enterprises in advance and become a stepping stone for their future entry into first-class enterprises.
But it can also be seen from here that the wind of inward wind has blown into the game industry. To enter the first-class game factory, excellent professionalism and computer skills are the focus of enterprises, so paid internship training has a reason to survive. In other words, if the industry is not seriously involved, and the big factories are extremely short of talents, as long as college students are willing to work, the company is willing to provide quality training, then this also means that the industry still has great potential for explosive future.
So how "involuted" is the gaming industry now?
"Volume" goes abroad in the game industry
From the latest release of domestic online game approval information, it can be seen that the number of approved games is not much, and the state is still relatively cautious in the number of game version numbers.
According to capital state, on June 7, the State Press and Publication Administration released the approval information of domestic online games in June 2022, a total of 60 games were approved, of which the games of perfect world, Mihayou and other domestic first-line manufacturers were selected. This is also the second batch of edition numbers issued in 2022. In April, the State Press and Publication Administration released the approval information for the first batch of game versions in 2022, when a total of 45 games received version numbers.
According to Wall Street news, the number of domestic game version numbers issued in previous years is indeed much higher than this year. In 2017, a total of 9384 domestic game versions were issued, with an average of 782 per month; From 2019 to 2020, 1384 and 1316 models were issued, with an average of 115 and 110 models per month, respectively; From January to July 2021, a total of 679 domestic game versions were issued, an average of 97 per month.
Under the limited version number issuance, high-quality game content will become the only basis for game companies to absorb money.
In fact, since the second half of 2021, the limited distribution of version numbers has indeed forced the game industry to change, the number of high-quality games has increased, and the trend of head games sucking gold has intensified again.
According to the latest report of the Data.ai, games such as Yuanshen and Roblox have appeared on the global list, and have repeatedly occupied the top of the global game download and user payment list.
Image source: Data.ai
If you look at it from the perspective of user payment, compared with 2021 and 2020, the top 10 most gold-sucking games have little difference, such as "Glory of Kings", "Coin Master", "PUBG Mobile Game", "Candy Legend", "Roblox", etc. still occupy the hot list; Of course, there are also surprises, such as "Original God" and "Dream Home".
The China Game Industry Research Institute said in the "2021 China Game Industry Report" that at present, the competition in the mainland game industry is intensifying, and the "Matthew effect" of the product market is becoming more and more obvious: the technology research and development capabilities, channel operation capabilities, product promotion capabilities, user scale and market share of the head enterprises have obvious advantages; Relatively speaking, the product market competition environment of small and medium-sized game enterprises is more severe, coupled with the restrictions of development capital, channel promotion and other means, it is difficult for small and medium-sized enterprises' products to catch up with the product development efficiency of head enterprises in a short period of time, with the continuous improvement of operating costs, their living space has been further squeezed, further enhancing the fierceness of enterprise competition.
The fierce competition within the industry is the fundamental reason why the so-called "spending money to work" in the game industry will occur. Of course, the so-called "spending money to work" is a kind of ridicule, because training courses and spending money to work are not equal. If it is for students, it is actually in the category of paid training.
Paid internships are nothing new.
As early as 2017, some netizens asked the question in Zhihu, "How do you view the paid internships of some of the four major consulting investment bank brokers on the Internet?" Under this question that received 122 answers, the highest praise respondent "Wang Dali" wrote an article to discuss this kind of paid internship in-house promotion agency, according to his point of view, "this marketing routine is nothing more than the use of information asymmetry."
But the existence of such institutions itself is inseparable from the young people's yearning for big factories and anxiety.
The data shows that there will be 10.76 million fresh college graduates in 2022, 1.67 million more than in 2021. At the same time, the news of layoffs, HC reductions, and the breaking of contracts by corresponding graduates is endless, and the unclear employment prospects undoubtedly make the opportunity to "land" large factories more and more rare.
Entering the big factory, under the premise of similar educational level, the battlefield of the inner volume is further refined, and the internship experience has become the highlight. According to the relevant survey data of China Youth Network in 2021, 76.29% of the college students surveyed believe that the lack of practice and work experience is the most troubling thing in employment.
It is precisely because of this general anxiety that internship opportunities in well-known companies such as Internet "big factories", investment banks, securities companies, and international accounting firms have a market basis for clearly marked prices. On Taobao, there have been a large number of similar intermediaries, under the banner of contracting into large factories for internships.
Within the major enterprises, there are also related black industrial chains.
On January 25, 2022, the WeChat public account "Sunshine Tencent" of the Anti-Fraud Investigation Department of Tencent Group released a message that in the whole year of 2021, the Tencent Anti-Fraud Investigation Department found and investigated more than 50 cases of violating the "Tencent High Voltage Line", nearly 70 people were dismissed for violating the "Tencent High Voltage Line", and more than 10 people were transferred to the public security organs for handling for suspected crimes.
In this briefing, a new type of case was highlighted: the external intermediary was responsible for recruiting interns, Tencent employees arranged interns to conduct false Tencent remote internships, and part of the fees paid by intern applicants were punished from external job intermediaries. Simply put, it is collusion between inside and outside to engage in paid internships.
It is undeniable that even if it is known that there are many scams and risks, in front of the aura of the big factory, there are still a large number of young people who are willing to pay for a ticket to enter the big factory.
point of view
Some game company employees revealed that in recent years, game training institutions have gradually increased, through the organization's paid training, there are individual institutions that can provide trainees with some internship opportunities in large factories or large projects. Some trainees are "gilded" through such training to increase their competitiveness in job hunting. This phenomenon is not widespread because of the high institutional requirements of this type of training. Most training institutions will cooperate with some game companies to recommend training trainees to these game companies, but most of the people who can provide jobs are outsourcing companies, and few trainees can enter the big factories.
Liao Chenglin, doctoral supervisor of the School of Economics and Business Administration of Chongqing University and director of the Chinese Market Studies Association, said that netizens confused the concept of employment, and the above incident is a consumer behavior, which is equivalent to spending money to buy a kind of skills training, not employment.
He Tongyu, a lawyer at Chongqing Lejun Law Firm, said that if the unit and individual sign a labor contract and establish an employment relationship, then the unit does not give labor remuneration, but instead collects fees from employees suspected of violating the law. However, if the two parties do not sign a labor contract and establish a cooperative relationship, and the two parties agree on the content through the contract, then it is not illegal. Of course, this is based on the premise of voluntariness, and workers will not choose agreements that are not beneficial to them. If no one wants to do it, there is no market, it cannot be implemented.
Content reference: Financial breakfast
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