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LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

author:Gray brother talks about esports

Hello brothers, I'm Grey Brother. If you ask who is the most difficult to balance mage in league of legends, everyone's first reaction may be heroes like Reez, Tsar, and Sindra, right? What they have in common is that the upper and lower limits are extremely large, the value is high in the game is not mandatory, and the value is low and no one cares. However, today our protagonist is an "alternative", he is not a popular hero in the game, but the balance difficulty is no less than the above mentioned ones, this hero is the fire man.

Why is it so difficult to balance the fire man? At first, his positioning was the middle road explosive mage, with the iteration of the version, everyone's requirements for the middle road hero are getting higher and higher, want to become a strong version, just have damage is far from enough, but also have to be able to swim, have displacement, push the line fast... In addition to hurting, the fire man is also a short board, and he has no choice but to transform to assist.

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

Can run to the next road after everyone found that today's ADC is also more than a flexible, the problem of fire man damage instability is still very obvious, so there is a set of tool man play, the early priority out of the ice staff and serious injury orb, improve the skill hit rate and functionality, this game is very fierce when the advantage, riding face put EQWR opponent basically can not dodge, but once the balance of power or headwind is not OK, to hurt no damage, to endurance no endurance, to CD no CD, basically is to put the treasure all pressed in the early stage, If there is no advantage, send it directly.

In fact, this is the epitome of the single fire man in the previous period, most mages are more and more fierce in the later stages, but his strong period is only the first 25 minutes, whether from the mechanism or the late carry ability, the fire man is not suitable for the middle road.

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

The designers hope that the fire man can return to the middle road

However, the designer has not given up the idea of letting the fire man return to the middle road, in the previous many reinforcements have specifically mentioned that "this change is aimed at improving the strength of the middle road fire man, while not allowing the auxiliary fire man to be too strong", the enhancement includes improving the E skill damage to speed up the clearance, increasing the passive damage to the wild monster so that it can brush the wild, improving the passive reinforcement back to the blue to strengthen the line endurance, but gradually they found that no matter from what aspect to increase the value of the fire man, the priority is always the auxiliary position.

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

Seeing that the conventional reinforcement is useless, the designer simply gave the fire man a small redo (version 10.22), the passive base damage was lowered, the AP bonus was increased, the E skill became directly sputtered, the big move could play itself, all for the reinforcement of the middle road, and they also confidently said: "This change should allow the fire man to return to the middle stage." "After the change of the actual dress, the appearance rate of the single fire man has indeed become higher, but it has only increased by about 0.5%, while the appearance rate of the auxiliary fire man has soared directly from 4% to 9%, and the designer's wishful thinking has failed again."

Reluctantly, the designer had to urgently weaken the fire man (version 10.23), reduce the initial passive damage, improve the E skill CD, originally thought that it would only pull the strength of the fire man back to the baseline, did not expect the two-way debut rate to plummet, before so much effort was wasted.

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

After this, the plan to drive the fire man back to the middle of the road is still continuing, but the designer has never moved the value again, but only dare to do some optimization of the mechanism, it is estimated that they are also the hero will not be able to do it, the value is high "misguided", the value is low and no one plays, now everyone knows how difficult it is for the fire man to engage, right?

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

Not only the designer, many players also scorned the auxiliary fire man, some players said: "Playing ADC to meet the fire man auxiliary is really uncomfortable, can not protect me, lose skills and always rub soldiers, control line can not be controlled, the most real is to finish a sentence to see the output, take him really no way." Some players said bluntly: "The only way to get the fire man back to the middle of the road is to do it in the medium." ”

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

Fire Man redoed the program concept

If The Fire Man is going to redo it, from which angle is the most appropriate to cut into? Personally, I feel that the base damage must be slashed (weakening the auxiliary), as compensation can increase some mobility or fault tolerance (strengthen the middle road), such as hanging the opponent passive after the fire man will get a movement speed bonus, until the passive explosion disappears, or when the big move catapults on his body will provide a shield, or increase the ballistic speed of Q and W.

LOL "no cure" mage, as soon as the value is high, it will go astray, and redoing will not help

Finally, do the brothers think it's necessary for the Fire Man to redo it?