It is well known that mobile games often release so-called out-of-print content, that is, game characters or props that can only be obtained for a certain period of time or in a certain way. In fact, if a mobile game begins to frequently produce limited content, the more restrictions mean that the new person's self-built environment is worse, and the poor experience of the new person plus the loss of the elderly will eventually shorten the life of the operation of the mobile game.

Generally speaking, the limited role is the most interesting to the player, especially the strength supermodel; there is also a category that the intensity iteration is too fast, and the restriction flood is no longer rare, so that many people do not worry about whether to limit it. As for other items such as souvenirs given by some kind of activity, they generally have no practical value, and kryptonite props and skins are out of print, and few people pay special attention to them.
Most players think that if the game is completely tolerated in infrequent situations, such as once or twice a year limited content, even if it is never reproduced later; some players think that it depends on the category, such as limited souvenir items, etc. Even if they are not obtained, it does not matter, but if it is a limited item with a high production intensity that affects the game experience, even the old player will be very concerned.
I think that the limited items or characters produced in mobile games now do not have a particularly large impact on most players who do not, because sooner or later the official will be reproduced again, after all, the limited and out-of-print are different, and the player is most concerned about whether the limited items or characters are directly linked to the strength. What do you think about this, and welcome to comment on it.