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Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

Meat pigeon games have been very popular lately, especially in the field of indie games have almost become the standard, if you do not have meat pigeon elements in your game, you are embarrassed to say that you are an indie game.

So what exactly is a meat pigeon game?

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

Meat pigeon is based on the pronunciation of English Rogue, which is actually the name of a game. In 1980, a game with ASCII-encoded text showing enemies, treasures, props, passages, and walls was born, and in order to allow players to explore an unknown dungeon, try to push their limits, and have a different experience every time, the makers of Rogue created a new way of playing - random and perpetual death.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

When the player dies, the progress is not stored and a new game needs to be reopened. Maps and contents of each round are randomly generated to ensure that there are no duplicate experiences. Elements such as "turn-based", "permanent death", and "randomly generated maps" combine to make Rogue this fascinating game.

These elements were later widely used in various games, so people called games with these characteristics "Rogue-like".

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

With the change of the times, the game is also constantly evolving, and the Roguelike game has also changed accordingly. Many of today's Roguelike games have abandoned the turn-based element in favor of a more modern just-in-time system. Corresponding improvements have been made in preserving randomness and permanent death. The random aspect is no longer a simple randomly generated map, but also a random aspect of the game, such as the randomness of equipment attributes, the randomness of dropped items, and the randomness of learning skills. As a result, players will have a different and fresh experience every time they play, which enhances the playability of the game.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

The most iconic game here is none other than Irona. (In this case, the stand-alone version of Ilona). Almost everything in Ilonari is randomly generated. When you first enter the game, there will be a randomly generated map that inexplicably enters a randomly generated town, chats with random NPCs about randomly generated dialogue, and then randomly generated inexplicable tasks, playing randomly generated monsters, learning randomly generated skills, simply randomizing everything.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

Of course, being too random can also cause some trouble, so most pigeon games will be properly random. One of the most iconic games is Diablo II.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

For permanent death, many games are also constantly exploring. Represented by the Legacy of Thieves, although each entry into the game is a new beginning, a game will also bring some changes to permanently enhance the character's initial ability, which in turn will continue to stimulate the player to explore the next time. Because the player believes that the initial ability has improved, this time it will definitely be able to play better than the last time, and there will be more bosses. So, I went on again and again, until I raised my head and looked faintly at the morning sun with my tired eyes, and then suddenly found that I had unknowingly stayed up all night!

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

If the randomness of the pigeon game and the return of death are two important factors that make players addicted, then the third point is the important reason for the growing audience of Roguelike games. This third point is the fairness of the initial stages.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

For games with networking functions, entering the initial stage after the game, everyone, whether they are novices or old players, if everyone is standing on the same running line, no kryptonite, no old player level advantage, everything is fair and everything is equal, and then the game relies on personal technology, then the game will not bring too much pressure to the new players, and the old players will continue to show the technical operation with the experience advantage.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

While narrowing the gap between new and old players, it also satisfies the desire of players to show their skills, who does not want others to boast about their strength? Starting a game online at the same time can better reflect the level of a person's skills. The game that takes this to the extreme here is eating chicken, who plays who knows, who plays who is on top.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points

To sum up, the meat pigeon game has a randomness that constantly refreshes the freshness, the increasing sense of achievement, and the fairness of the same running line, so it is natural that it is getting hotter and hotter.

Finally, many popular online games have also noticed the potential of meat pigeon games, and have added some new models with Roguelike elements to their respective games, such as Genting Game and Tavern Wargame. Tavern wargame, in particular, almost ushered in a second spring for Hearthstone. Little Y is an old tavern wargame player and likes it very much.

Why does the game of Roguelike become more and more addictive the more you play? The reasons are none other than these three points