Sloclap, the developer of Master, shows details about the game's upcoming new difficulty in a developer video. Players can choose three difficulties of "Apprentice", "Disciple" and "Master" after the update.
The "disciple" difficulty is the current difficulty of the game. Enemies with "apprentice" difficulty have less aggressive desire, are weaker, and have a more benevolent debuff from the aging system. The "Master" difficulty has an AI with a higher offensive desire, and the boss's moves will be more varied.
The update will go live on May 3.
