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After playing Civilization 6 for 160 hours, I thought

author:Little Li orangutan Ball

Take the overall picture into account and remain rational

Unemployed at home, I picked up the game Civilization 6 that I had played before.

After playing Civilization 6 for 160 hours, I thought

The reason is to read Wang Haibin's "Make Money in the Next Ten Years", which is a macro analysis of economic problems, involving some more hard-core economic knowledge, in fact, I don't understand it, but I think it is very interesting.

The beauty of the "grand narrative" is that you put yourself in God's perspective, the world unfolds before your eyes like a book, and that sense of control over life comes back at once.

This feeling is more intuitive in the game Civilization 6.

When the author suggests that war may be the most effective way for America to reinvigorate the economy, I quickly think of a rule I had when I played Civilization 6: Never initiate war.

After playing Civilization 6 for 160 hours, I thought

Judging from my personal game experience, in "Civilization 6", the initiative to provoke war is high, the return is low, and it is easy to cause the vigilance of other civilizations and be surrounded by neighboring countries.

In the game, if you want to conquer a city-state, you only need to send more emissaries than other civilizations, and there is a skill in obtaining emissaries.

If you want to build a new city, it is good to produce "pioneers" to go to the territory that has not yet been occupied, similar to the "enclosure movement".

After playing Civilization 6 for 160 hours, I thought

If a city is to be destroyed, not only will it consume its own productivity, but after the city-state is destroyed, it will no longer produce revenue.

Fighting a war will objectively slow down the pace of their own development and give other civilizations the opportunity to catch up.

As the "king of a country" in the game, I can't take risks easily, even if I have to weigh the pros and cons in order to satisfy the desire to conquer.

"Keeping the big picture in mind" was the first thing I learned in the game.

The power of faith

In Civilization 6, my most common character is "Qin Shi Huang", not only out of affinity for Chinese civilization, but also because the builders can "hammer" the spectacle and speed up the construction process.

After playing Civilization 6 for 160 hours, I thought

In the game, like a philatelic enthusiast, I frantically build "wonders", such as pyramids, oracles, Stonehenge, the ancient city of Petra... Once these buildings are "repaired" by other civilizations, they cannot be built by themselves.

"Civilization" as I understand it is condensed on those unique buildings.

Every "character" in the game is worn out after creation, only buildings, once built, it will always be there.

And war destroys buildings, so I'm very reluctant to fight.

Early players actually have a "hidden mission" to recruit big prophets, a limited number of them, on a first-come, first-served basis.

After playing Civilization 6 for 160 hours, I thought

Only when great prophets were recruited could religions be founded and missionaries produced.

The "religion" setting is very important in Civilization VI, and basically if you don't grab the Big Prophet, it's going to be hard to win.

When creating a religion, players can set rules, the two I often use are "each inhabitant of the city who believes in this religion will make productivity +1%" and "every 4 adherents of the religion will be +1 gold".

After playing Civilization 6 for 160 hours, I thought
After playing Civilization 6 for 160 hours, I thought

Did you find it?

In this game, by setting rules, religion can bring huge benefits and be continuous.

At the beginning of playing, I suffered a lot of losses because I did not pay enough attention to religion.

Take, for example, the rule that "every 4 adherents of the religion is + 1 gold coin", in the middle of development, the more people there are, the stronger the country, and correspondingly, the more taxes you contribute to the religion.

"The power of faith transcends geography" is the second thing I learned in the game.

Play games with iterative thinking

As long as the start is good, the back will be smoother.

This game seems to be a strategy, but I feel that there is not much room to play.

However, to say it, there are still a few points of experience:

First, people make the best use of them.

Inside the tech tree, be sure to fill up the builder's skills, including cutting, mining, and gathering crops.

Cutting down trees can release productivity, which is very beneficial for early development( especially for spectacles).

Second, make the best use of things.

The game is divided into combatants and non-combatants.

Among the non-combatants, the "pioneers" used to occupy the land and the builders used to build.

The effect of "enclosure" is fast and obvious, but the benefits brought by "engaging in construction" are infinite.

The various resources exploited by construction workers are either used for their own use or for foreign trade.

Using the money earned to buy construction workers forms a virtuous circle, and in the long run, the national strength cannot be said to be strong.

Third, concentrate on exerting our strengths and giving full play to our advantages.

Each civilization has its own strengths, taking Qin Shi Huang as an example, I rely on "cultural victory" every time, not that I deliberately develop culture, but from the initial value, this civilization has a cultural advantage.

After playing Civilization 6 for 160 hours, I thought

As long as you firmly grasp this advantage and concentrate on improving cultural value, you can basically win.

It is worth reminding that "balanced development" is absolutely not feasible.

When I first started playing, I always wanted to develop comprehensively, and the most beautiful one was that every item was ranked second, the total score was first, and the result was of course to lose. Other civilizations have already triumphed with the most prominent one.

(PS: the game can also be set to the highest total score as the victory standard, this kind of play must be played to the last round to divide the winner and loser, too liver, not recommended).

Since I don't read the strategy, these experiences are reviewed and summarized by myself in the process of playing the game.

"Playing games with iterative thinking, you can really learn something" is the third thing I've learned in games.

Games, life, God

I started playing games driven by my boyfriend.

Watching him play League of Legends for hours and still have fun, I wondered, what is the charm of the game?

However, instead of playing his favorite game, I found a suit for myself. For example, "Civilization 6" and "Animal Forest Friends Association".

Sometimes, we also share our own experience of playing the game.

The joy of playing League of Legends, he says, is that you meet a different player every time, and the "feedback" of each game is random. The same hero, different people will play in different styles. Randomness brings a sense of freshness.

Some people say that life is a game. In my opinion, games come from life, but are higher than life.

Games can be overturned and restarted again and again, but life does not have so many opportunities to "do it again".

Games can quickly feed back results, and life often requires a long wait.

Individuals can control the movement of the game, even if they lose, they can lose convincingly. But many of life's accidents and setbacks are often caught off guard.

If viewed from a higher perspective, perhaps each of us is an "archive" of God.

He was halfway through the game to start a new game, and the rest was up to us.

Although we can't decide on the "factory settings", we are still the dominant players in this "endgame".

Despite being hurt, deceived, ignored, and even defeated. But you may wish to treat each day as a new beginning, perhaps it cannot change the past, but at least the day in front of you is still in your own hands.

The difference between life and games may be that the characters in the game can die countless times, but as long as life is unkillable, it can make us stronger.

After playing Civilization 6 for 160 hours, I thought