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Romance of the Three Kingdoms Strategy Edition 4.27 Update: Happy, but a little late

The upcoming 4.27 update announcement of the Three Kingdoms Strategic Edition is probably the most concise public beta so far, explaining in just one sentence: "The rules of the company are modified: the superior alliance can use prisoners in a state of war to connect the land, but it is still unable to garrison." ”

This simple sentence contains too much information, and the knife first says seven keywords:

Balance

State of chaos

captive

Chivalrous Army

Turtle shell array

Homeland protection

Ground connection mechanism

This article revolves around the above seven keywords to help you read all the information contained in this update.

Balance

The simple rule of continuous land is incorporated into the adjustment of equilibrium, so how does the rule of continuous land affect the balance?

The rules of the three wars are divided into four parts, depending on the picture:

Romance of the Three Kingdoms Strategy Edition 4.27 Update: Happy, but a little late

Looking at the rules of succession between the chivalrous army and the regular army alone, there is no problem, nor does it affect the balance mechanism. But once the chivalrous army is combined with the protection of the homeland, it will be powerful.

Romance of the Three Kingdoms Strategy Edition 4.27 Update: Happy, but a little late

The combination of these two rules allowed the regular army and the chivalrous army to cooperate with the defense. Originally, when moving the city to block the road, it was necessary to open the closed city of the next ring before the enemy suppressed the first ring of the city. After having the Chivalrous Army, you can use the war-torn state of the Chic AndKe Army to replace the closed city of the next ring, and the operation is simpler.

Homeland protection

Homeland protection is actually the alliance's land connection rule. After taking the county town, you can enjoy the land bonus after the establishment of the country. That is, after the members of the Alliance are captured, the superior alliance cannot pass through the captured members to enclave. If an enclave is to be made, it needs to be suppressed beforehand.

However, the original meaning of land protection is the protection of the state of birth, and the closer it is to the state of birth, the stronger the protection of the land. To put it bluntly, it is to give the defeated alliance a chance to defend the land and be able to get the bottom of the siege.

There is a lot of uncertainty about the actual outcome, and the Hero Army is a crucial part of these uncertainties. The so-called "chivalrous army + turtle shell array" has become a nightmare for many district uniforms.

Romance of the Three Kingdoms Strategy Edition 4.27 Update: Happy, but a little late

The drawbacks of "Chivalrous Army + Turtle Shell Array"

Honestly, just the turtle shell array still has a great chance for the attacking side. The turtle shell array is a special test of refined command, and the slightest mistake in the card point will give the enemy the opportunity to break through.

In addition, the disadvantage of the turtle shell array itself is one-way defense. Where there is a need for multi-line combat, once a certain line collapses, the turtle shell array basically loses its defensive advantage.

Once the chivalrous army is added, the fault tolerance rate of the turtle shell array is much higher. If the members of the Alliance were originally required to cooperate with the card point to close the city or take prisoners in the field, they could directly let the Chivalrous Army operate the prisoners. Each step actually has a measure to make up for it.

It is also in this way that this combination makes the attacking party's game experience extremely poor. The knife has encountered a similar match, the offensive side's strength is slightly higher than the defender's, and it has achieved a battlefield advantage, but it has never been able to break through the turtle shell array, and the gameplay experience has completely become a penalty station.

Romance of the Three Kingdoms Strategy Edition 4.27 Update: Happy, but a little late

The adjustment of the "ground connection mechanism" can be said to be very gratifying!

Some people say that the land connection mechanism has only changed the chivalrous army, and there has been no change to the protection of the national territory. In fact, in the eyes of the knife, this change is enough. The addition of the Chivalrous Army has made the original turtle shell array gameplay extend to the defense of the resource state, which has deviated from the original intention of land protection.

Changing the mechanism of land connection in the state of war has also solved the problem of the resource state turtle shell array, and still let the focus of the competition be placed on the resource state.

In the S12 season, this change is crucial. The focus of S12's contention has been extended from the resource state to the Division, and if the state of war is not changed, the use of the Warrior Army defense in the Division will seriously affect the player's game experience.

Behind this adjustment, there is a high probability that there is a dispute involving the aircraft carrier area. The combination of the turtle shell array and the chivalrous army has a long history, and there is no adjustment for a long time, and the knife believes that the main thing is still not proposed by the big league. Now it has been taken seriously, indicating that there may be a similar game experience and feedback.

All in all, overall, this change is a big update, just a little late!

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