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A light rogue action game named after the constellation - "Constellation Rising"

author:Night Wanderer Connoisseur
Author: Night Wanderer - Silk Dream Language

Rising Zodiac signs is a roguelite game released on April 12, 2022 featuring a constellation theme. In the game, the player will play as one of the four heroes, with the help of other characters in the garden, defeat the twelve powerful and evil constellation bosses and escape from the "Twelve Star Palace". Although the game currently has only more than 200 reviews in the store, the variety of NPC characters, the full English dubbing, and the rich game system and collection elements make it not inferior even if it is based on the many rogue games of the predecessors.

A light rogue action game named after the constellation - "Constellation Rising"

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When it comes to "constellations", I don't know what everyone's image is, anyway, the first thing I thought of was the twelve constellations, but what exactly do the constellations represent? I never looked into it until the last time I played Sayonara Wild Hearts (i.e., Goodbye Wild Hearts, which involves ecliptic elements) that I began to get a first idea of the "constellation".

"Constellation" is a term in astrology (but in fact, there is a certain relationship between tarot cards and constellations, such as twenty-two tarot cards actually correspond to the corresponding constellations), we often say that the twelve constellations actually refer to the cosmic orientation, a person's constellation, which also represents the position where the stars fell into the ecliptic at the time of their birth. We can always see in short videos or some soft texts that each zodiac sign represents a different personal personality or fortune, which is quite a bit of a god, but the zodiac signs symbolize more of a psychological level than the occult, which reflects the way a person behaves (so, what we usually think is mysterious, in fact, there are psychological factors in it).

A light rogue action game named after the constellation - "Constellation Rising"

After knowing a lot about "constellations", I found astrological correlation more and more fascinating, mysterious and not detached from social science, please, it is really cool to be able to use psychology to speculate on the behavior of others (but this kind of thing is not necessarily accurate). Because of this, things related to the elements of the zodiac often attract me to understand - no, it just happens that the game "Constellation Rising" that just came out a few days ago is related to the "constellation", and what we are going to talk about today is this unpopular and excellent constellation theme roguelite game, without further ado, let's start now~

A light rogue action game named after the constellation - "Constellation Rising"

Rich and diverse game system, smooth and refreshing sense of blows

Rising Signs is currently in EA status with two characters to choose from – Ayla and Kiran. In the game, players need to constantly explore each map and try to add different spell attacks to the characters (each character can carry up to four spells),

A light rogue action game named after the constellation - "Constellation Rising"

This may sound a bit like Wizard of Chinese Legend, but in fact, there are still some differences in the game system, for example, in Wizard of Legend, upgrading the spells they carry will make them have a more powerful skill description effect, while the level increase of "Rising Constellation" will only bring damage changes to spells, but "Rising Constellation" has more game settings called "slots" , "slots" can be inserted into different spells, providing additional spell effects for the spells to be inserted, simple understanding, we can think of it as similar to the "enchantment" of the same setting, the addition of "slots", so that the original seemingly not rich meat pigeon elements of "Constellation Rising" are embellished with some, after all, a spell can be inserted into a total of four slots, and different slots can provide different effects, how to match to maximize spell damage has become a problem worth thinking about (of course, When I play, I mix it casually.)

A light rogue action game named after the constellation - "Constellation Rising"

In addition to "slots" and spells, there are other notable settings in the game, such as the "Constellation Altar". The "Constellation Altar" can provide some passive buffs for the character for a long time after activation, and at the current game collection to the later stages, each game will have a maximum of four constellation altar frames, which also provides players with a variety of choices when playing, but the result of the selection is not as big as the "slot" and spells.

A light rogue action game named after the constellation - "Constellation Rising"

Putting aside the "slots", spells and constellation altars, "Constellation Rise" actually contains systems such as summoning bosses, combos and jumps, etc. It is worth noting, limited to the limited space of the article, here it is not listed, and please also ask interested players to experience it on their own.

In addition, the action feel of "Rising Constellation" is also another shining point of the game - the characters in the game will come with different sound effects every time they launch a normal combo or spell, and the sound effect of different characters' ordinary combos is also different, such as Ayla's combos sound effect is quite like the sound of swinging a light blade through the wind, and Kiran's boxing has a fist-to-flesh muffled sound (even giving me a feeling of playing king of boxing when using Kiran). As for the different spells, they also have different sound effects.

A light rogue action game named after the constellation - "Constellation Rising"

However, the author also found a more interesting small detail when playing - the character's ordinary combos are actually different in the sound effects of hitting the air and hitting the enemy, and there is a sense of breaking through the long sky when hitting the air, and when hitting the enemy, it makes a muffled sound, and there is a sense of substance in the hit. This nuance makes the game's hit feedback more realistic, and on the other hand, the smooth and refreshing sense of the hit is also born.

A light rogue action game named after the constellation - "Constellation Rising"

Speaking of "Constellation Rising" is the most attractive to the author of many elements, cool and gorgeous BOSS battle also has to be taken out to mention, in "Constellation Rising", silky smooth is not only the role under the player's finger, each constellation BOSS is also cool and extraordinary, the author played in the process, a total of seven constellation BOSS, of which, five are belonging to the "zodiac sign" in the constellation BOSS, two are belonging to the "non-zodiacal constellation" constellation BOSS (such as Pegasus, Orion), Each zodiac sign boss has a multitude of different skills, as well as a shocking appearance animation.

A light rogue action game named after the constellation - "Constellation Rising"

Take the zodiac sign BOSS "Taurus", for example, he can use multiple skills such as sword qi, instant split, round chop and collision, and the two skills of instant split and round chop provide him with high mobility - which also leads to the fact that although "Taurus" has a certain interval between each skill release, if you do not understand the boss law, it is still easy to be hit by the boss set of skills down half a tube of blood, and he did not touch the BOSS a few times.

A light rogue action game named after the constellation - "Constellation Rising"

And the zodiac sign boss of "Rising Sign" has another feature, I will call it the "kill" mechanism for the time being, the boss will trigger a "kill" mechanism every once in a while, under the mechanism, the boss will launch a powerful skill, and in general, the player needs to be defensive, try to avoid skill damage, reduce or even can not attack the boss during this time. Different bosses have different characteristics, if "Taurus" is the representative of the agile flow boss, then another boss "Capricorn" may be the representative of the BUFF flow (laughs). It is precisely because the bosses have such rich and brilliant moves, making each boss battle look more gorgeous, in order to create a beautiful duel that meets the setting above the zodiac star palace.

A light rogue action game named after the constellation - "Constellation Rising"

Bright and delicate pixel art, delicate "peculiar" realistic standing painting

Obviously, the overall art style of "Rising Zodiac Signs" is pixel-style, and the overall color tone is more bright, and in my opinion, the most delicate pixel art part may lie in the background and boss appearance animation -

A light rogue action game named after the constellation - "Constellation Rising"

The bright, comfortable color combination and, more importantly, the details are also very satisfactory, the subtle visible lawn, the setting of the island grain cracks, all highlight the fine sense of fine art brought by high pixels.

The opposite of the scene is the character's standing painting, in "Constellation Rising", when I first saw the protagonist's character standing painting, to be honest, I was quite uncomfortable - after all, the heroine image at the beginning of the game interface, but it is very "two-dimensional", but after entering the game, I saw that the heroine standing painting is like this -

A light rogue action game named after the constellation - "Constellation Rising"

Not to say that the fine is not fine, if you want to say it, it is probably a bit like the delicate oil painting portrait laid out with fiber pen and pigment, the details are also not worse than the pixel scene and pixel animation, but it may be that the painter's style is biased towards the aesthetics of Europe and the United States, so that I think the character painting seems to be not plump enough, a little skinny, and even said that it is quite old, but after watching for a long time, it is not that it is not acceptable

In-depth and ingenious collection system, natural and comprehensive English matching

I have to admit that the number of NPCs in "Rising Signs" is definitely the most I have seen in the meat pigeon game, not one of them - from clothing merchants to skill dealers, from mission officers to memory predecessors, "Rising Signs" set up many NPCs to enhance the strength of the characters outside the bureau, at first, the author felt that such a setting was actually quite redundant, but after I learned about the official idea, I found that it was not - although the official does have the ability to integrate multiple different collection element systems, But this is completely out of line with their requirements - to create a large-scale rogue-lite game, to create a complete story, and to gradually explore the secrets behind this star palace garden in the dialogue of the characters and their memories.

A light rogue action game named after the constellation - "Constellation Rising"

The "constellation system" in the game is also born for this - the "constellation system" allows the player to choose their own constellation, and the choice of their own constellation will affect the relationship between the next twelve zodiac sign bosses and you (the author's understanding is that due to the different constellations selected by the player, different dialogues will be triggered when facing the same zodiac sign BOSS, and the subsequent summonable BOSS may also be determined by the "constellation system").

A light rogue action game named after the constellation - "Constellation Rising"

Another fun thing is that when the player wins the approval of one zodiac sign boss and then challenges another zodiac sign boss at the bottom of the level, there will be some special dialogue between the two.

What really amazes me about the quality of this game is that this game goes up to the boss, down to the player-controlled characters, and even the multitude of NPCs, each of which has its own unique English match, looking at the meat pigeon game, the author really does not want to remember that any game is all the characters with the English match - such a luxurious English match, if you are a spoken English lover, then I think the game "Rising Constellation" is also suitable for you.

Comments: A rare rogue-lite rookie under the constellation element

Finally, I might as well allow me to talk a little bit about the game "Rising Constellations".

Honestly, the last time I played such a refreshing meat pigeon game, it should still be "Bone: Hero Killer", when the "Bone" and the current "Zodiac Rise", are in the EA state, after playing to the third chapter, it will be forced to kill by the brave plot ("Constellation Rise" will now be killed by the plot at the third level), and at that time I also felt that "Bone" is an extremely potential meat pigeon game - after the launch of the official version, it is also true, the launch of its awakening system also surprised me a little, After all, a skull has evolved many times, but it can't be said that the amount of engineering is very small.

Today, the arrival of "Rising Zodiac Signs" also makes me feel the rise of a new star of meat pigeons - smooth blow feel, simple and diverse game system, collection elements, comfortable art and qualified music and even rare character voiceovers are all in such a game - for such a "Rising Zodiac Sign", let alone give a bad review, even if I refuse it, I can't do it.

Finally, whether you are a meat pigeon lover or an astrology fanatic, so that the British pair into the brain powder and art face control, "Rising Signs" is your unmissable zodiac element rogue-lite rookie - let us all look forward to what height "Rising Signs" can "rise" to in the future.