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The third round of the third round of all-gate martial arts adjustment of the new expansion pack of "Sword Net 3" was announced| the fourth bullet

Today, the third round of martial arts adjustments of the new expansion pack of "Sword Net 3" has officially launched the test suit. Specifically, the details of this technical transformation are as follows:

The third round of the third round of all-gate martial arts adjustment of the new expansion pack of "Sword Net 3" was announced| the fourth bullet

【Mingzun Glass Body】

【Great Sage Ming Zun Dharma】Routine Moves [Pilgrimage Words] (Requires continuous luck.) Forces all hostile targets within 12 feet of themselves to attack themselves in 8 seconds, increasing the attack power of all team members within the range by 20%, and restoring the 5% qi and blood limit per second. Self-inflicted damage is reduced by 60% during continuous exercises, is not limited by movement, cannot be interrupted, and immediately shoots 15 hostile targets within 12 feet of itself after full casting. Adjusted to: Continuous work required. Force all hostile targets within 12 feet of yourself to attack yourself within 8 seconds, and make all team members within the range restore the upper limit of 5% qi and blood per second, and make the team members have a unique level of 240 points and up to 24 layers per 1400 basic constitutions. Self-inflicted damage is reduced by 60% during continuous exercises, is not limited by movement, cannot be interrupted, and immediately shoots 15 hostile targets within 12 feet of itself after full casting.

【Great Sage Ming Zun Dharma】Routine Move [Fire Slash] increases the damage taken by the target by 3% to 2%.

The fifth layer of the Strange Cave [Gui Shu Dao] (During the duration of the "Light Phase" effect, the next "Pure World Breaking Demon Strike" hits the target and reduces the target's move damage by 20% for 12 seconds.) Adjusted to: The next "Pure World Breaker" hits the target during the Duration of the Light Phase effect, reducing the target move damage by 15% for 12 seconds.

The Seventh Layer Strange Cave [Encounter good luck] (Cast "Life and Death Robbery" to resist 1 damage for 6 seconds, if its qi and blood value is less than 40%, it will get an additional effect.) The resistance effects of other shields are no longer settled.

The seventh layer of the Strange Cave [Except for the Wandering Raid] (After the full consumption, it increases its external power base defense level by 15% for 10 seconds; after consuming the full moon, it increases its internal power defense level by 15% for 10 seconds.) Adjusted to: after the full consumption, increase your external power base defense level by 18% for 10 seconds; after consuming the full moon, increase your internal power defense level by 18% for 10 seconds.

The Eighth Layer Strange Cave [Breaking the Sand] (If the self-qi and blood value is less than 50%, and the attack damage exceeds the maximum value of its own qi and blood by 20%, the damage will be reduced by 20%.) Adjusted to: if the self-qi and blood value is less than 60%, and the attack damage exceeds the maximum value of its own qi and blood by 20%, the damage is reduced by 20%.

Twelfth Layer Strange Cave [Sacred Bath Mingxin] (During the "Pilgrimage Word" effect, the team members are no longer restored to their qi and blood value, but the base attack power increase effect is increased to 30%, and there is no threat qi energy attached. Adjusted to: During the Pilgrimage Effect, the Team Member is no longer restored to The Qi and Blood Value, but its own Base Constitution increases the Team Member's Peerless Level by 360 points for every 1400 Basic Constitution points, and comes with non-threatening Qi.

Twelfth Layer Strange Cave [Subtle Wind] (Inflicts 5 times on up to 5 targets within its own 6 foot range, during which it obtains the "Subtle Wind" effect, the chance of being hit is reduced by 70%, each hit will reduce the "Subtle Wind" 4 seconds of pranayama time, hit the target with the "Hot Sun" and "Silver Moon Chop" effect will cause a range explosion and infect the "Burning Sun" and "Silver Moon Chop". Adjusted to deal 5 damage to up to 5 targets within a 6-foot range, during which it will get the "Subtle Wind" effect, and each hit will reduce the Pranayama time of the "Light Phase" by 3 seconds. Hitting a target with the Effects of "Burning Sun" and "Silver Moon Chopper" will cause a range explosion and infect "Burning Sun" and "Silver Moon Chop". The pranayama time was adjusted from 50 seconds to 30 seconds, and the target of hitting a "hot sun chop" was no longer limited to its own hot sun chop.

【Beggar Gang】【Laughing Dust Tips】

Optimize the release order of "Time Multiplier Six Dragons" and "Wild Dragon Dance" to avoid reverse release.

Laughing Dust Trick: Damage to non-Chivalrous targets has been increased by 10% to 7%.

Getaway Drunk Doll Fragment: Damage taken is reduced by an additional 5%. Adjusted to: Getaway Drunk Doll Image Fragment: Takes 50% chance to reduce damage taken by an additional 5% and stacks 5 layers.

The third layer of the Strange Cave [Manifold] (The number of punches per 10 combos will reduce the damage taken by the Gang by 2%, and can be stacked up to 10 layers for 30 seconds. Adjusted to: Every 10 combos will reduce the damage taken by the Gang by 2%, up to a maximum of 10 layers for 20 seconds.

The fourth layer of the Strange Cave [Rende] ("Shu Dog Bark Day" damage increased by 100%, and increased the chance of the next "Dragon with Remorse" by 15%, and restored its own internal force value by 15% after casting. Adjusted to: "Shu Dog Bark Day" resists the damage received during the casting, and increases the chance of the next "Dragon with Remorse" by 15%, and restores its own internal force value by 15% after casting.

Remove the sixth layer of the Strange Cave [Sharp Object] ("Laughing Drunk" damage reduction increased by 40%, early end of the luck state, each second in advance, so that the Laughing Drunk Pranayama time is reduced by 8 seconds. )

The seventh layer of the strange cave [warm wine] (If there is a "spirit in the wine" qi before casting the "wine immortal" move, it will get the "big drink" qi after casting.) During the "Drink" effect, the Dragon Palm Move will be accompanied by external damage, and the target of a serious injury will restore 50% of the internal strength and extend the momentum for 25 seconds. The "Booze" effect disappears after it is refreshed. Adjusted to: if there is a "strong drink" qi energy before casting the "wine immortal" move, it will get the "big drink" qi energy after casting; if there is a "big drink" qi energy before casting the "wine immortal" move, the complete luck will reduce the "wine immortal" 5 seconds of pranayama time. During the "Drink" effect, the Dragon Palm Move will be accompanied by external damage, and the target of a serious injury will restore 50% of the internal strength and extend the momentum for 25 seconds. The "Booze" effect disappears after it is refreshed.

The eighth layer of the Strange Cave [Cloud Dragon] ("Time by Six Dragons" and "Wild Dragon Dance" increases the range by 2 feet, and the number of effective targets for the move is increased by 3.) Adjust to the ninth floor. The effect is adjusted to: "Time Multiplier Six Dragons" and "Wild Dragon Dance" damage increased by 80%, Pranayama time decreased by 4 seconds, and the range of action was increased by 3 feet.

Added the eighth layer of strange cave [Dragon Awakening]: "Dragon Has Remorse" Pranayama time increased to 8 seconds, cast to consume 10% of the internal force, cast to obtain the "Overlord Body" at the same time to obtain up to 20% of their own damage absorption shield, absorb shield effect disappeared after 3 seconds after the end of the Overlord effect or refresh.

The Ninth Layer Of Strange Caves [Drunkenness] ("Laughing Drunk" Pranayama time is reduced by 5 seconds, and during the "Laughing Drunk" luck exercise, all squad members within 10 feet restore 2% of the qi and blood value and 2% of the internal force value per second, and make it continuously obtain a 25% damage reduction effect (the same effect cannot be stacked). Adjusted to: "Laughing Drunk" Pranayama time is reduced by 10 seconds, during which all squad members within 10 feet continue to receive 25% damage reduction, during which 3% of the qi value and 2% of the internal force value are restored per second, and the damage is damaged with a 5% chance of restoring the qi and blood value. This damage reduction effect cannot be stacked with similar effects.

The Ninth Layer Strange Cave [Qianyuan] ("See Dragon in the Field", "Divine Dragon Pendulum Tail", "Flying Dragon in the Sky" damage increased by 120%, after casting reduced "Shu Dog Bark Day" by 1.5 seconds of pranayama time. Adjust to the tenth floor.

The tenth layer of the Strange Cave [Divine Dragon Descending] (Replace the "Flying Dragon in the Sky" move, "Divine Dragon Pendulum Tail" can only be cast after casting.) The final technique, which consumes all internal force, kicks the air target to the ground and chases it, dealing external damage and reducing the healing effect of the target by 50% for 10 seconds. Adjust to the twelfth floor. The effect is adjusted to: cast "Wild Dragon Dance", "Flying Dragon in the Sky", "Canine Teeth Staggered", "Dragon Travel Heaven and Earth" can only be cast. Consumes 10% of the internal force, rises in the air to be immune to all control effects (except pulled), and then smashes the airmark forward, dealing external damage to up to 5 targets within a radius of 8 feet, and the target within the range gets the "Return to the Sea" effect for 16 seconds, and hits the target that already has the "Return to the Sea" effect and deals 1 additional damage.

The eleventh layer of the Strange Cave [Re-Sign] ("Dragon Splash" has become able to completely resist 3 damage, each premature disappearance of the layer of "Dragon Ride" effect will deal external damage to up to 5 targets around 6 feet, and make the target gain a weakening effect, reducing its damage by 20% for 10 seconds. Adjusted to: "Dragon Splash" has been changed to completely resist 3 damage, and each time the layer of "Dragon Ride" effect is lost in advance, it will deal external damage to up to 5 player targets around 6 feet and gain a weakening effect, reducing its damage by 25% for 10 seconds.

The twelfth layer of the Strange Cave [City Fu Yu Huang] (After casting, lift the stiff effect of your own casting move and store up the force in situ, convert the rain-like combo into the power to destroy the city, and after a moment rush to the target to knock it back, causing external damage. A higher number of combos when released knocks the target farther back, dealing higher damage, with a maximum strike of 24 feet. Adjusted to: After casting, lift the stiff effect of your own cast move and store up in place, transform the rain-like combo into the power to destroy the city, and after a moment rush to the target to knock it back, causing external damage. A higher number of combos when released knocks the target farther back, dealing higher damage. Reduce the damage of the move by 4%, reduce the knockback distance of the move, and fix the problem that the damage increase effect of the strange cave [Xuan Huang] and [Tame] has an effect on the strange hole.

The twelfth layer of the Strange Cave [Sacrifice Xiangjun] (Form an 8-foot range area of "Sacrifice Xiangjun" in its own position, and deal external damage to up to 5 targets in the area every 2 seconds for 10 seconds. Located in it, hitting each target with the "Dragon with Remorse" move will deal additional external damage and restore 5% of the internal force value. Adjusted to: Form an 8-foot range area of "Sacrifice Xiangjun" in its own position, and deal external damage to up to 5 targets in the area every 2 seconds for 10 seconds. Located in it, hitting each target with the "Dragon with Remorse" move will deal additional external damage and restore 5% of the internal force value. Adjusted to the sixth level, the pranayama time was reduced from 60 seconds to 50 seconds.

The twelfth layer of the Strange Cave [Hidden Dragon Do Not Use] (The Dragon has remorse" can only be cast after casting, causing seven external damage to the target, and reducing its own "dragon playing water" for 2 seconds of pranayama time. Cast the process of gangs to obtain the effect of immune control effects. 10% increased move damage.

【Cangyun】【General】

【Snow Knife】Routine Move[Robber Knife] Damage increased by 10%.

【Snow Knife】Routine Move[Absolute Knife] Damage increased by 5%.

[Cloud City Shield] Routine Move [Shield Strike] (Restore 5 points of anger, deal external damage to the target, ignore the target's 50% external power defense level, and reduce the pranayama time of its own "shield fly" for 2 seconds. Adjusted to: Restore 10 rage, deal external damage to the target, ignore the target's 50% external defense level, and reduce the pranayama time of 2 seconds of its own "shield fly".

【Divide the mountain】

Fourth Strange Cave [Northern Desert] ("Shield Strike" damage increased by 70%, an additional 5 points of anger are restored, and casting "Shield Strike" also deals damage to 5 additional targets within its own 6'120 degree fan-shaped range.) Adjusted to: Shield Strike damage increased by 70%, and casting Shield Strike also deals damage to 5 additional targets in its own 6'120 degree fan-shaped range.

The fourth layer of the Strange Cave [叱威] (When the "Shield Dance" is cast under the shield wall posture, it can trigger the second stage skill, and cast the "Shield Dance Boost" to repel up to 6 targets within 8 feet around. and the Fifth Strange Cave [Blood Ray] (Cast "Blood Rage", empty yourself of the "Chopping Knife" and "Absolute Knife" Pranayama time, and gain 25 rage points. ) swap positions.

The fifth layer of the Strange Cave [Feng Ming] (External damage move will be heart, which will extend the duration of "Blood Rage" by 6 seconds, triggering up to 4 times.) Adjusted to: During the "Blood Rage" effect, the level of its own external power breaking is increased by 15%, and during the period, the external power damage move will be heart-wrenching, which will extend its duration by 6 seconds and trigger up to 4 times.

Sixth Layer Strange Cave [Remnant Building] (For every 10% decrease in its own qi and blood value, the damage of "Robber Knife", "Absolute Knife" and "Chopper" is increased by 5%. )

Adjusted to: For every 10% decrease in its own qi and blood value, the damage of "Robber Knife", "Absolute Knife" and "Slash Knife" is increased by 7%.

The Eighth Strange Cave [Rebirth] (Cast the "Shield Bi" to immediately restore itself to 10% of its qi and blood maximum, and restore its own 30% block value.) And the eleventh weight [Solemn Driving] (for every 15 points spent on anger, restore their own 1 block value, "Divide Mountain Strength" mental method to reduce their "shield standing" 0.5 seconds of pranayama time. ) swap positions.

The Ninth Strange Cave [Thousand Dangers] (In the battle state, when the self-qi and blood are less than 35%, all the control effects of the self are released and all the control effects of the autoimmunity (except for being pulled) are released, and the effect disappears after the qi and blood are higher than 35%. Adjusted to: In combat, when the self-qi and blood are less than 35%, all the control effects of the self are released and all the control effects of the autoimmunity (except being pulled) and the damage received is reduced by 10%, and the effect disappears after the qi and blood are higher than 35%.

The Eighth Strange Cave [Over the End] ("Shield Wall" Pranayama time is reduced by 6 seconds, and the duration is extended by 2 seconds. The "Shield Wall" effect increases the maximum health limit of 100% during the period, and the body treatment received during the period does not take effect, and the non-body treatment effect acts on itself at the end of the shield wall. Adjusted to: Shield Wall Damage Absorption Shield effect reduced to 30% of maximum health, duration extended by 2 seconds, and Pranayama time reduced by 20 seconds. Increases the upper limit of its maximum health by 100% during the effect period, and the body treatment received does not take effect, and the non-body treatment effect acts on itself at the end of the shield wall.

The Tenth Strange Cave [Shield Throw] (In the shield wall state, after casting the "shield pressure", it can be cast, shattering the knife qi barrier around itself, and throwing the target and 3 targets within 4 feet around it to 15 feet behind you. Casting "Shield Pressure" in shield wall state will lock the target for 2 seconds. Adjusted to: In the shield wall state, after casting the "shield pressure", it can be cast, shattering the knife qi barrier around itself, throwing the target and 3 targets within 4 feet around it to 15 feet behind it, and making it stun for 2 seconds. Casting "Shield Pressure" in shield wall state will lock the target for 2 seconds.

Tenth Odd Cave [Resentment] (Consumes 5% Of Qi and Blood, the Blood Rage effect is increased by 30%, and the duration is increased to 25 seconds. The Blood Rage effect of the Grudge effect can be cast with less than 5% health, and the health will be reduced to 1 after casting.

The Eleventh Strange Cave [Qiu Fei] (When the value of its own qi and blood is less than 1%, it consumes all the anger, and it will not be seriously injured for a short time, lasting 8 seconds, during which it is forbidden to heal itself.) At the end, if your anger is greater than or equal to 80 points, you will restore 50% of your qi and blood value. This effect can be triggered once in up to 3 minutes and 30 seconds. Adjusted to: when the self-qi and blood value is less than 1%, all the anger is consumed, and it will not be seriously injured for a short time, lasting 6 seconds, during which the self-treatment is prohibited. At the end, if your anger is greater than or equal to 60 points, you will restore 50% of your qi and blood value. This effect can be triggered once in up to 3 minutes and 30 seconds.

Twelfth Layer Strange Cave [Broken Horse Destroys the City] (Raise the shield to inflict a hammer strike on up to 5 targets within an 8-foot range, dealing external damage and stun it for 3 seconds.) Current damage is increased by 15% for every 20 rage you have, and increases its stun duration by 0.5 seconds. The hit target is frightened, the attack power is reduced by 50%, and it gradually recovers within 5 seconds. Adjusted to: Raise the shield to deal a hammer strike to up to 5 targets within an 8-foot range, dealing external damage and stuning it for 3 seconds. Currently, each 10 rage increases this damage by 7.5% and increases its stun duration by 0.25 seconds. The hit target is frightened, the attack power is reduced by 50%, and it gradually recovers within 5 seconds.

Twelfth Strange Cave (After casting, plant the flag in place, issue a battle invitation to enemy players within 12 feet, and after 3 seconds generate a dueling arena within a banner radius of 12 feet, within the range of yourself and up to 5 enemy players are reduced by an additional 10% in healing effect, regardless of the displacement move. Enemy players who are invited not to be present or leave the dueling arena receive the "Cowardly Battle" effect, which reduces internal and external attack damage by 40% for 12 seconds. The dueling arena exists for up to 15 seconds and disappears after Cang Yun leaves. Adjusted to: Active Effect: After casting, plant a flag in place and issue a battle invitation to enemy players within 12 feet, each target with its own bleeding effect will give itself a "wild" effect, so that it can get an unlimited acceleration bonus of 7.5%, and a movement speed increase of 5%, which can be stacked by 4 layers. After 3 seconds, a dueling arena is generated within a radius of 12 feet of the flag, and within range of themselves and up to 5 enemy players are reduced by an additional 10% in healing effect, regardless of the displacement move. Enemy players who are invited to not be present and leave the dueling arena receive the "Cowardly Battle" effect, which reduces damage by 60%. The dueling arena exists for up to 15 seconds and disappears after Cang Yun leaves.

Remove the Twelfth Strange Cave [Frightening Sun] (during the "Blood Rage" effect, increase the level of its own external power breaking by 15%.) Added the twelfth odd cave [Cloud Knot Obscurity]: Passive Effect: Casting "Absolute Knife" will deal external damage to 5 targets in the front fan-shaped range, and casting "Blood Fury" and "Absolute Knife" will get 1 layer of "Array". Active Effect: Consumes 4 layers of "shower clouds", one move stabs to cause 100% weapon damage plus external power damage in the 6 foot rectangle; the second move is slashed to cause 100% weapon damage in the 8 foot fan range plus external power damage; the third stage will sprint to the target within 20 feet to cause 100% weapon damage plus external damage, and every time the distance between itself and the target exceeds 2 feet before sprinting, it will deal 1 additional damage, up to 5 times. The Additional Range Damage and 3 Active Moves damage increase non-Chivalric targets by 60%.

【Iron Bone Jacket】

The third layer of the strange cave [determent] (cast the "Shield Sword" Third Shield Attack increases its royal strength by 1%, lasts 15 seconds, and can be stacked by 4 layers. Adjusted to: Cast "Fearless" to increase your strength by 5% for 8 seconds.

Fourth Strange Cave [Diving Heart] ("Shield Dance" effect target increased by 2, resulting in a 30% increase in threat value.) Adjusted to: Shield Dance increases the target by 2 and increases the threat value by 50%.

Sixth Layer Strange Cave [Fury] (Cast "Shield Fly", "Chopper" Pranayama time is reduced by 5 seconds, and the "Absolute Knife" and "Chopper" damage is increased by 20% for 15 seconds. Adjusted to: Cast "Shield Fly", "Slash" Pranayama time is reduced by 5 seconds, and the "Absolute Knife" and "Chopper" damage is increased by 30% for 15 seconds.

The Eighth Strange Cave [Shield Anti] (The "Shield Wall" effect disappears for 4 seconds and can be cast, and 80% of the damage dissolved by the shield wall is cast to cause a group damage effect with a radius of 8 feet, and for each additional target hit, the "Shield Wall" pranayama time is reduced by 7 seconds, the "Fearless" pranayama time is reduced by 1 second, the damage is increased by 20%, and up to 5 targets can be hit. Adjusted to: The Shield Wall effect disappears for 4 seconds and can be cast, during which the threat value is increased by 30%, 80% of the Shield Wall's defusing damage is cast after casting, causing a group damage effect with a radius of 8 feet and causing additional hate effects, for each additional target hit, the "Shield Wall" pranayama time is reduced by 7 seconds, the "Fearless" pranayama time is reduced by 1 second, the damage is increased by 20%, and up to 5 targets can be hit.

Tenth Odd Cave [Alert] (For every 10% decrease in self-health, the base parry level is increased by 10%, and the demolition value is increased by 600 points. Adjusted to: For every 10% decrease in your health, your base parry level increases by 10%, and your demolition value increases by 800 points.

The tenth layer of the Strange Cave [Cold Armor] (After successfully parrying, the attack power of its own external power is increased, which is equivalent to 40% of its current demolition value.) Adjusted to: After successfully parrying, the attack power of its own basic external power is increased, which is equivalent to 50% of its current demolition value.

【Long Song】【Generic】

【Song】 Routine Move [Yangchun White Snow] Active Move (Cause negative internal power damage to hostile targets, or restore qi and blood values to friendly targets, which can be cast during the "Palace" and "Levy" luck process and will not interrupt the luck state. Adjusted to: Cause negative internal power damage to hostile targets, or restore qi and blood values to friendly targets, which can be cast during the "Palace" and "Levy" luck process and will not interrupt the luck state. If the target Qi value is less than 50%, the Damage or Healing Effect of YangChun White Snow is increased by 10%. The negative internal power damage caused by yangchun baixue active move is increased by 40%, the required internal force consumption is reduced by 20%, and the pranayama time is reduced from 4 seconds to 3 seconds.

【Mo Qing】

Mo Qianxin Method: Damage to non-chivalrous targets has been adjusted from a 4% increase to a 20% increase.

【Tone】The internal force consumption required for the move under the routine [sign] is reduced by 10%

"Sound Sign" returns to the fragment of the Yuantu ("Pingsha Falling Goose" track makes the target unable to perform light work, for 2 seconds. Adjusted to: "Pingsha Falling Goose" track makes the current target unable to perform light work for 2 seconds.

Rare Divine Soldier Special Effect (After casting a negative damage move hit, there is a certain chance to reset the breathing time of your own "sound" routine move skill, and within 6 seconds, cast the "horn" to hit the target so that the remaining damage of the "horn" takes effect immediately. Adjusted to: After casting the negative damage move hit, there is a certain chance to reset the pranayama time of its own "sound" routine move, and the "palace" does not need to be lucky within 6 seconds, and the target will be added to the negative adverse sustained effect "palace" for the target for 18 seconds, and the effect is not affected by other cheats and strange holes.

After the "Yun shan jing yu jian mo qing" :( performed the "feather" three times in a row, the "palace" luck time was reduced by 1 second within 12 seconds. It can only take effect in secret realms, trials, and gang territories. Adjusted to: Shadow Horizontal Tilt Charge Pranayama time reduced by 4 seconds

The successful casting of the "Transformation Palace" :( the "Yun Shan Jing, Fragment Scroll, Mo Qian" increases the damage of the next "Sign" by 13%, and can be stacked up to two layers. It can only take effect in secret realms, trials, and gang territories. Adjusted to: "Sign" hits the target to increase the damage of the next "House of Change" by 130%.

Removes the first layer of Strange Cave [Sound] ("Palace", "Sword Palace" damage increased by 10%.) )

The second layer of the Strange Cave [Wind into the Pine] (Cast "Horn" to reduce the target's movement speed by 30%, increase itself by 30%, for 4 seconds. Adjust to the first layer.

The twelfth layer of the strange cave [Deer Ming] ("Change Palace" damage increased by 15%, each time the "Change Palace" cast under the "Alpine Flowing Water" track will superimpose a layer of "Deer Ming" effect on the target, "Deer Ming" lasts 5 seconds to 2 layers will cause negative internal power heart damage to the target, "Deer Ming" can only take effect on one target. Adjusted to: Each cast of "Changing Palace" under the "Mountain Flowing Water" track will superimpose a layer of "Deer Ming" effect on the target, "Deer Song" will be stacked for 5 seconds to 2 layers will cause negative internal power damage to the target, and "Deer Song" can only take effect on one target.

The twelfth layer of the Strange Cave [Deer Ming] was adjusted to the second layer.

The second layer of the Strange Cave [Changqing] ("Sign" can deal damage to 4 additional hostile targets within 8 feet of the target, and this effect is not affected by the "Sign" cheats. Adjusted to: "Sign" deals damage to an additional 4 hostile targets within 8 feet of the target.

Remove the third layer of The Strange Cave [Wheezing Wind] ("Sign" chance of meeting hearts increased by 10%, the effect of meeting hearts increased by 15%, pranayama time increased to 10 seconds, and the damage dealt each time increased by 38%. Added the third layer of Strange Cave [Chasing Hua]: The damage of the "Changing Palace" is increased by 15%, and the target with its own "Shang" and "Horn" is hit, which increases the remaining damage of the "Shang" and "Horn" to the continuous adverse effect by 30%.

Remove the fourth layer of The Strange Cave [Ling Dong] (The number of "Feather" charging layers increases by 1 layer, and after casting, the "Sign" increases the damage effect by one time, up to three times. Added the fourth layer of strange holes [flowing light]: "Sign" becomes a charging skill, the charging time is 8 seconds, and the maximum recharge is 3 layers. When hitting a target with a sustained adverse effect of its own "quotient" and "horn", each jump will be added to the additional damage "Stream" according to the number of continuous adverse effects belonging to its own "quotient" and "horn", and the maximum increase will be increased by two times. If the "Sign" complete luck hits the target, it will deal an additional damage "FlowIng Illumination And Sound Exhaustion". Both "Stream Illumination" and "Stream Illumination And Sound Exhaustion" can ignore 90% of the target's internal power defense.

The sixth layer of the Strange Cave [爻辰] (Under the "Yangchun White Snow", casting the "Qing Absolute Shadow Song" increases the duration of the "Qing Absolute Shadow Song" state by 5 seconds, and ignores the target's internal power defense by 10% during the duration. Adjusted to: "Yangchun White Snow" song style, cast "Qing Absolute Shadow Song" to increase the duration of the "Clear Shadow Song" status by 5 seconds, and ignore the target for 10% internal power defense during the duration. Cast "Sword Palace" immediately deals one damage to the target, and the "Sword Palace" cast range is increased by 3 feet.

Sixth Layer Strange Cave [Shi Xiang] (Continuous casting of "Feather" increases the damage by 50% each time the "Feather" is cast, up to a maximum of two times.) Adjusted to: Each time casting "Yu" ignores the target's 60% internal power defense, and returns 5 seconds of "tone" routine move pranayama time.

Remove the seventh layer of the Strange Cave [Guangya] ("Palace" luck time increased by 1.5 seconds, damage increased by 160%, hit targets with their own sustained damage effect immediately refresh the effect. Added the seventh layer of strange cave [Zhizhi]: "Changing Palace" hits hostile targets that have their own "quotient" and "horn" sustained adverse effects to refresh their own "quotient" and "horn" continuous effects, and reset the pranayama time of the wind switching.

The eighth layer of the strange cave [frozen spring] ("Shang" "horn" increases the sustained effect of 2 jumps, the chance of meeting the heart is increased by 15%, and the heart effect is increased by 20%. Adjusted to: "Quotient" and "Horn" increase the 2-jump sustained effect, increase the chance of meeting hearts by 15%, increase the heart effect by 20%, and deal additional negative internal power damage to the target when the effect is completed.

The eighth layer of the Strange Cave [Fluorescent] ("Shadow Horizontal Slope" each shadow reduces its own damage by 10%, and when casting the "Shape Shifting", it will lock 3 targets within 4 feet of its own position and the shadow position for 4 seconds. Adjusted to: "Shadow Sideways" Each shadow reduces its damage by 8%, and when casting "Shape Shifting", it will lock 3 targets within 4 feet of its own position and the shadow position for 4 seconds.

The eighth layer of the Strange Cave [Carved Dream] ("Shadow Horizontal Slope" additional chance of creating shadows increased to 100%, teleported to the shadow position no longer comes with immune control effects.) Adjusted to: Shadow Diagonal increases the chance of creating additional shadows to 100%, and Shadow Hearts and Hearts effects created by Shadow Oblique increases by 10%, but teleports to the Shadow location no longer comes with immune control effects. If the shadow produced by the "Shadow Horizontal Oblique" disappears prematurely due to being attacked, one-third of the remaining time of the shadow will be returned to the pranayama time of the "Shadow Horizontal".

The Ninth Layer Strange Cave [Shu Li] (After the "Feather" casts, the "Sign" ignores the target's 50% internal power defense level for 5 seconds, and the effect time can be accumulated.) Adjusted to: "Feather" charge time increased by 5 seconds, after casting "Feather" to increase the damage under the "Sound" routine by 20%, for 8 seconds, the effect time can be stacked.

Remove the Ninth Layer Strange Cave [Wandering Shadow] ("Clear Shadow Song" state move "Sword Palace" immediately deals one damage to the target, which can generate sword qi and cause negative internal power damage to up to 6 targets up to 8 feet in front. Added the ninth layer of strange caves [Li Xin]: Cast "Shape Shifting" to restore 3% of its own qi and blood maximum.

The Ninth Layer Strange Cave [Sound] (In the state of "Clear Shadow Song", you can perform "Dream Chasing Light" and "Jiang Yue Tian". Adjusted to: "Clear Shadow Song" state, cast the "Sword Feather" three times in a row, forming a 5-second continuous River Moon Heavenly Sound Range in the target area.

The Tenth Layer Of Strange Cave [Stop Shooting] ("Sword Shang" under the "Clear Shadow Song" has 8 seconds of pranayama time, stabbing a sword 10 feet forward to cause medium damage and residual sword qi, and after 0.5 seconds, the sword qi bursts, making the target stun and the damage received is increased by 25% for 5 seconds. Adjusted to: "Clear Shadow Song" under the "Sword Shang" charge two layers, pranayama time is 8 seconds, stab a sword to the 10 feet facing the range, causing large damage and residual sword qi, after 0.5 seconds, the sword qi bursts, making the target stun and the damage received is increased by 15% for 3 seconds.

Remove the eleventh layer of Strange Aces [Tuning] (If the "Shang" "Horn" deals full damage, it will inflict additional negative internal power damage on the target.) )

Added Eleventh Layer of Strange Cave [Waka]: During the active effect of "Mountain Flowing Water", "Variation" deals one damage to the target, making the target's own sustained damage take effect immediately.

Added the twelfth layer of strange cave [Taichang Law]: During the active effect of "Alpine Flowing Water", "Variation" was enhanced to a 20-foot range rectangular range move "Taichang Kiyohaku Kiyogoku Kiyomitsu", which can hit up to ten targets. Deals damage once per second, increasing the damage by 10% each time for 3 seconds. Do not turn around or move when casting.

【Acquaintance】

Stumpage of the True Essence Diagram of "Sound and Feather" (20% increase in the therapeutic effect on the controlled target. Adjusted to: 15% increase in treatment effect on controlled targets.

Remove the second layer of Qi cave [Taihe] ("Sign" Luck will not be repulsed, the healing effect is increased by 20%.) )

The ninth layer of the strange hole [pillow flow] ("change of palace" treatment effect increased by 15%, each time the "change of palace" under the "alpine flow" track will superimpose a layer of "pillow flow" effect on the target, "pillow flow" lasts for 8 seconds to 2 layers will cause a heart healing effect on the target, "pillow flow" can only take effect on one target. Adjusted to: Each cast of "Changing Palace" under the "Alpine Flow" track will superimpose a layer of "Pillow Flow" effect on the target, "Pillow Stream" will be superimposed for 8 seconds to 2 layers will have a healing effect on the target, and "Pillow Flow" can only take effect on one target.

The ninth layer of the strange hole [pillow flow] is adjusted to the second layer.

The third layer of the strange cave [poem] (During the "shadow removal" effect after casting the "shape-shifting", 35% of the self-healing effect will act on itself again.) Adjusted to: During the "Shadow Removal" effect after casting the "Shape Shifting", 45% of the self-healing effect will act on itself again.

The third layer of the Strange Cave [Above] was adjusted to the ninth layer.

Added the third layer of Strange Cave [Bong Zhiyin]: Within 3 seconds after casting the "Shape Shift", "Sign" or "Feather" hits the currently selected friendly target, causing an additional amount of treatment to the target that must be understood. If the target has its own continuous healing effect, each additional continuous treatment effect will result in an additional treatment that must be heart-wrenching.

The fourth layer of the Strange Cave [Intention] (to release all the control you have received, hold the sword and sing, last 12 seconds, during which the chance of self-dodging is increased by 80%, and the "drunken sword" hits the enemy target to restore the qi and blood value of itself and the squad members within 10 feet, and can cast a two-stage move to end early and collect the sword back to the piano. Adjusted to: release all control of yourself, hold the sword and sing, last for 6 seconds, during which the chance of self-dodging is increased by 80%, and the "drunken sword" hits the enemy target to restore the qi and blood value of itself and the squad members within 10 feet, and can perform the two-stage move to end early and retract the sword back to the piano. Pranayama time is increased to 80 seconds.

The fifth layer of the Qi Acupoint [Who Immortal] ("Sign" immediately has a healing effect on the target. Adjusted to: "Sign" Luck will not be repulsed, and will immediately have a healing effect on the target, and the healing effect will be increased by 20%.

The fifth layer of the Strange Cave [Wen Yu] ("Plum Blossom Three Lanes" damage absorption increased by 5%, hit the target with a qi and blood value of less than 50%, the damage absorption amount increased by an additional 40%.) Adjusted to: "Plum Blossom Three Lanes" damage absorption increased by 10%, hit targets with qi and blood value less than 50%, and the damage absorption amount was increased by an additional 40%.

The sixth layer of the strange cave [YinFang] ("Shang" and "horn" increase the healing effect of the two jumps, "palace" and "change of palace" no longer need to work, immediately cause a healing effect on the target, and make the target receive a healing effect every 3 seconds for 18 seconds. Adjusted to: "Shang" and "Horn" increase the healing effect of the two jumps, "Palace" and "Change of Palace" no longer need to work, immediately cause a healing effect on the target, and make the target receive a healing effect every 3 seconds for 18 seconds. Each treatment lasting effect provides a 6% reduction for the goal, up to three layers can be stacked.

The ninth layer of the strange cave [around the beam] ("plum blossom three lanes" only take effect for one target, the treatment effect is increased by 100%, the target move pranayama speed is increased by 15% during the duration period, if the "plum blossom three lanes" disappear early, so that the target "cold plum" effect period, the treatment effect is increased by 30%. Adjusted to: "Plum Blossom Three Lanes" only takes effect for one target, and the treatment effect is increased by 100%, if the "Plum Blossom Three Lanes" disappear early, the treatment effect of the target "Cold Plum" is increased by 25%.

Repair the ninth layer of the strange hole [Tianyin Zhimai] ("Feather" charge time increased by 3 seconds, "Plum Blossom Three Lanes" under the wind, cast "Feather" to eliminate the target "Falling Plum" effect, and make itself the next time "Plum Blossom Three Lanes" will be heart.) When the "Plum Blossom Three Lanes" moves other than "Plum Blossom Three Lanes" can also enjoy the problem of the must-know bonus.

The twelfth layer of the Strange Cave [Sacrifice Period] ("Alpine Flowing Water" active skill becomes a rechargeable skill, which can be recharged for two layers, and the pranayama time is 60 seconds. The pranayama time is reduced by 10 seconds.

【The picture of this article comes from the network】

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