Recently, Boneworks developer and American game studio Stress Level Zero announced that its next VR adventure game," BONELAB, may eventually use a 120 Hz refresh rate on Quest 2 through Application SpaceWarp, and the game is expected to launch on platforms such as Steam and Meta Quest 2 in 2022, and simultaneously release promotional videos for players to enjoy.

Developer Brandon J Laatsch said: "Now that our goal is 90hz physical, 90hz rendering, we may end up using ASW for 120hz physics, 60hz rendering, 120hz display." ”
Application SpaceWarp is an advanced extrapolation technique on Quest that allows applications to render at half-frame rate by compositing every other frame. It uses the depth buffers and motion vectors provided by the game engine to infer a reasonable next frame for each real frame, which is a low-resolution version of each frame that represents the distance of each pixel from the eye rather than color, while motion vectors represent the movement of pixels from one frame to the next.
It is understood that "BONELAB" is the fourth VR game launched by Stress Level Zero, which has broken through the sky with "BONEWORKS" and "Duck Season" and other works. Like BONEWORKS before it, BONELAB will focus on physics-based interactions where almost any object can be grabbed and even interacted with the player's body.
However, BONELAB emphasizes character action more, and BONELAB aims to open up more gameplay than similar VR sandbox games. BoneLAB also supports mods so that mod developers can create creative content including maps, weapons, and characters.
Game engines like Unity allow physical calculations to run separately from rendering, so if pressure level zero does decide to use ASW, the fidelity and responsiveness of the physics engine won't be affected, and may actually even improve.