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Yin-Yang Division: Some memories of the illusion bureau (Dou Landlord) experience sharing

author:NGA Player Community

Author: NGA-Substitutable

Yin-Yang Division: Some memories of the illusion bureau (Dou Landlord) experience sharing

The pictorial fantasy game is a new model that I play very well, 30 full every day, but the discussion in the pool is very low, and some posts are some spit, and the hxds in Liao also want the avatar frame but can't play it (mainly because of the mentality problem), so summarize the experience and do a experience sharing.

note:

1, the experience sharing is only to be able to improve the winning rate to a certain extent in the case of normal luck, so that readers can get better rewards or more quickly to take the box within 10 rounds, the experience sharing involves some nocturnal rivers and collaborative understanding, but will not explain the very detailed, welcome to discuss!

2. The gold coin income of the Pictorial Fantasy Game is far less than that of the night-time desolate river and collaborative game, if it is to earn gold coins, there is no need to pull full participation in this mode every day.

3. The scoring rule is that the main game (landlord) status wins +40, loses -10; balance (farmer) status wins +20, loses -5, and the specific amount of the gold coin bet is not too concerned. After all, it is an entertainment mode, and a round is at most deducted 10 points, if you are not in a hurry to take the box, you can still use it brainlessly when you encounter your favorite god.

The record is waterproof

Yin-Yang Division: Some memories of the illusion bureau (Dou Landlord) experience sharing

One-sentence summary version of the guide

Peace of mind, application of synergy / barren river skills, there is fire to choose fire, milk shield balance, output second, pay attention to the royal soul, in order to quickly go up to the sixth stage on most of the cases to give up the choice of landlord, I believe that the face will not always be black.

Optional God section

Like the game and the nocturnal wasteland, the choice of the god is generally the probability that affects the victory or defeat the most, but it is also the link to see the face.

At present, there is no detailed data or law on the appearance of various types of gods in the Illusion Bureau, but the obvious difference in body feeling is that in this mode, the style gods that were abandoned when they were previously selected have a probability of reappearing later, and the imperial soul may also be replaced. Therefore, combined with the experience of this mechanism and other more random patterns, I generally follow the following selection ideas:

(1) Fire ≈ Night Knife God > high-quality control ≥ high-speed shield ≥ high-speed / round milk > high-quality output ≈ push-pull strip god > low-speed milk > other output and assistance, in case of indecision of the new god

This choice actually mainly follows the "universality", no matter what type of god /what type of god on the other side of the teammate, their own style god is the best. The best situation to use a lineup of random gods is that they all have ghost fire, and (skill-type gods) can open skills. In cases where a general attack/counterattack team requires a specific card to match, fire is usually the highest priority in this mode.

The Night Knife God collocation is a completely special existence in the random pvp mode, which has an efficient and rapid regulation effect on the blood pressure of both sides, and has a relatively powerful control and harassment effect in various lineups, and generally I must take it.

In the case of guaranteed fire, in this mode, such as snow girl, phantom crocodile, and ray ray 017, such high-quality control can be better than the milk shield selection, the reason is related to the buff of the main game.

In addition, in this mode, I think mobility is very important, so speed is a very important selection criterion when making a type of god selection, for example, when Ibaraki and non-damaged soul birds appear at the same time, I tend to choose ibaraki with higher speed.

The new type of god, or the type god that has just been redone and completed, "for various reasons", the panel will be more powerful, so you can choose more new type god to experience. Push (as far as possible with the control of the Soul or Fortune) sp Mountain Rabbit, Garou Luo, 017 and Shadow Crocodile.

Another: I personally don't like the flower donkey on the fighting skill (because I can't play well with the soul), so the flower donkey is not included in the discussion, but in fact, I have encountered several rounds of flower donkeys in the game.

This experience does not limit the definition of "high quality", welcome to recommend some somatosensory high-quality style gods.

(2) Consider the combination of the imperial soul and the style god as a whole

There are many types of imperial souls, and they need to be selected according to the actual situation.

In the case of unfavorable operation of the ghost fire, the two imperial souls of the relic fire and the fire spirit are more important, which can allow the team to release the first round of skills and take the lead. In addition, in the case of meng po or star bear grabbing the lead of the other party, it is a good backhand to deal with the imperial soul.

Zhao Cai's play in this mode is actually relatively good, because in most cases, the ghost fire operation of the two sides is not too ideal, and zhao cai, which is the icing on the cake in the conventional form of fighting skills, often has the effect of sending charcoal in the snow in this mode.

In addition, in the case of considering your own need to defend, try to ensure that there is a Jizo-style god in the team, which can have a better effect in this mode where the demon sword Ji Ghost cuts the demon fox.

For output, the selection priority of the god carrying the Soul Of the Wounded Bird Can be relatively increased.

In addition, there are some less common combinations in the Pictorial Illusion Bureau, such as the evil building/singing house sp lamp, the wounded bird flower, etc., for these I do not know much about the art I myself will not try too much, but I feel that I can experience it, it may have a miraculous effect.

(3) Flexibly adjust the subsequent style god selection according to the previous selection of style god

For example: in the case of other good gods in the same selection, in the first two hands have chosen sp hui ye, the third hand should not be hungry for the total body; before the selection of the blood sucking Ji and ssr Hui night, then maybe the pepper chart will be more fragrant than chasing the moon; there is no milk to choose the wine to swallow instead of choosing the needle female ghost cut; because no one can choose to choose Qian Ji and Hui Bi Shou, then don't choose the abs and jump sister and so on.

In addition, there are some special panels of the gods that limit the selection of other gods. For example, the body of the sp mountain rabbit is actually very brittle, and it is easy to be counterattacked to the second, so it will be relatively better to match the Day And Fang or the shield god.

This is more about the need for some collaboration, nocturnal rivers, fighting skills or accumulation when walking around the mire, and it can be thought of less complicated.

(4) Choose a multi-type type of god

It is common to see teammates say things like "I only chose the auxiliary" or "I only chose the output", which is actually a bit bad for the score. Even if several consecutive selections include excellent style gods of the same kind, it is recommended to choose a little more different systems in order to match with the style gods provided by the main game or the style gods selected by teammates. In the absence of mainstream conventional gods, it is also worth trying to dance brothers, paper dances, and fawn men, which can play a huge role in some cases. In this mode, "Too many of the same type gods" will win less than "choose multiple types of non-T0T1 level gods".

Compete for the main game part

The battle for the main game part is a feature of this mode, and it is also the most criticized place in this game. Due to the low risk and good returns of the checking and balance sides, it is often the case that all three parties give up the battle for the main game, and the randomly assigned and poor combination of style gods usually becomes a big injustice (this situation can sometimes be avoided by "choosing multiple types of style gods").

In general, the recommended situations for competing for the main game include, but are not limited to, the following three types:

(1) After joining the main game reward style god, the lineup has excellent first-hand wave ability (such as push and pull bar + double output + face cause + fire spirit)

(2) After joining the main game reward type gods, the lineup can achieve multi-motion or "perpetual motion" through ghost fire operation (such as sp mountain rabbit + edge knot god + other push bar gods)

(3) After joining the main game reward of the style god, there are more powerful style gods combo (such as 017 and Sakura Demon, Sake Swallow and Unknown Fire, Chihime + another fire + sp lamp, etc.)

The main innings should pay special attention to the choice of blessings, the blessing effect in this mode is very strong, so the main game can not be directly destroyed because of the problem of the god, try to choose a blessing that fits the lineup, and even choose a general attack to increase injury in the absence of fire, which will increase the probability of some turnover.

My favorite buffs are: Fortune (enhanced ghost fire operation), emergency healing, broken shield (shield killer, also heaven and earth), moving like a rabbit (enhancing mobility), explosive damage improvement (hitting unintelligible damage), and butterfly (very powerful minus treatment).

Style God Battle and follow-up

One sentence to sum up: the side with fewer people should try to attack as quickly as possible, and the side with more people should pursue stability

For the main innings

(1) Remember that the selection of the main game side is 2 + 2 + 1, do not choose one at the beginning and directly determine a sentence summary: the side with fewer people tries to attack as quickly as possible, and the side with more people pursues stability.

For the main innings

(1) Remember that the selection of the main game is 2 +2 +1, do not choose one at the beginning and directly determine it.

(2) As with other pvp modes, first put some cards that are not easy to be restrained or have strong versatility, and then put some cards with obvious weaknesses (for example, the shield of the carp essence will be dispersed by the rain girl, and in this mode, there will often be people who will recruit the rain girl without fire, and the carp essence can go to the back of the few hands; or the pepper diagram is easy to be used by the snow boy, so the pepper diagram can also be placed as far back as possible)

(3) Because it is in the form of 5 to 6, it is not recommended to go up to two fires (such as chasing the moon and the night together) or two milks (such as the grass virgin together), compared to the balance party, each action of the main bureau side is more important.

For checks and balances

(1) Slow down when choosing for the first time!! Try to look at the three gods on the other side's field first!! The two men first choose the situation of Chihime Ebisu, hoping that it will not happen again in this world

(2) Aim at the gods and blessings of the way while ensuring the integrity of the lineup. The restraint between the gods will not be repeated. As a counterbalance, it is really important to look at the blessings chosen by the main game, especially the two blessings of the butterfly and the broken shield, which may make the gods of the checking and balance become a whiteboard or even play a side effect, and must be paid special attention to.

(3) If you are not afraid, you can communicate a little, because you can only pay attention to each other's three gods first, and it is very embarrassing if you hide a hand, but the other party does not get the meaning.

Game follow-up

Because it is not a model of synergy, you don't have to think about how the same style god will form a lineup in the next game, so after a sentence, quickly forget about the last game, and keep a good attitude is the most important!

Overall Rating:

This model is relatively speaking, because it requires less resources to invest, it is not so shady and less difficult, but correspondingly, the benefits are not so large. If you have any other tips to improve your winning percentage or some strange discoveries, feel free to bring them up! Hopefully, everyone can get a quick round to 10 rounds of wool or get a picture frame!