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From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

In June 2018, when NetEase was already in the handset of mobile games in the game market, it launched a martial arts online game, with excellent picture quality, delicate world view settings and rich plot stories, it quickly attracted a large number of players, became famous in one fell swoop, and became a top product that can compete with the famous martial arts online games such as "Tianya Mingyue Dao" and "Sword Net 3", this game is "Against the Cold Water".

From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

In the domestic online game market, there are few like "Against the Water Cold", as soon as it is listed, it causes such a sensation, and the fame gets too much attention too early, and also makes "Against the Water Cold" carry too many expectations and attract a lot of firepower on the basis of not fully establishing die-hard fans, under the gaze of various red and black powders holding a magnifying glass, some of the problems of "Against the Water Cold" are quickly amplified and become the passages that resound throughout the network, including both "rain will drop blood, riding feet will be broken", and there are accusations of "there are mines at home to play" , let "Against the Cold Water" bear a lot of criticism.

From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

Frankly speaking, "Against the Cold Water" has been attacked as "having mines at home to play", and it is not without purpose. When the game was first released, because of its excellent graphics performance and delicate jianghu setting, it attracted top local tycoons such as Wang Sicong and PDD to join. In order to create top equipment, the big guys often use hundreds of thousands of cash to sweep goods, coupled with the hoarding of merchants, artificially created a "deflation", an ordinary blue-purple equipment can sell for dozens of dollars, ordinary players are naturally difficult to accept, the game has fallen into notoriety. The deformed price, even the PDD, one of the initiators, was a bit overwhelmed, and finally faded away with a game bug.

From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

When PDD left "Against the Cold Water", he deeply called out to the official, hoping that they could be better for ordinary players and make the game's system more suitable for everyone. This remark also woke up the official of "Against the Cold Water", for this reason, the development team of the game quickly reversed its thinking, began a series of structural reforms of "increasing production and reducing consumption", continuously enriched currency output and prop output, and also added a lot of gameplay content that allows players to experience and get good returns without spending a penny, so that ordinary players only need to invest reasonable game time, can get corresponding rewards, get stable returns, and make their roles stronger and stronger. This setting completely changed the nature of the game.

From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

According to incomplete statistics, in the nearly four years since the listing of "Against the Cold Water", the game has adjusted the economic system dozens of times, of which only involves reducing the burden and increasing the content update, as many as 30 times, the most basic such as the increase in the output of the dart activity, the reduction of the currency required for skill learning, the reduction of the boss difficulty, the increase in player damage, etc., the more far-reaching influence is the launch of the one-click reforging system, the integration of various game tokens, etc. At the same time, the "Reverse Water Cold" official is still constantly injecting new content into the game , the plot, gameplay, fashion, etc. are all the focus of the player's attention.

From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

Now "Against the Cold Water", is probably the most suitable online game for ordinary players "white prostitutes" on the market, it has no battle force wall, will not because the player is not equipped well enough to fight the copy or even push the main line plot, there is no way to buy a certain gift package will be abandoned by the large troops of the write-off activities, even if it only costs 54 yuan per month even point cards are obtained through white prostitutes, under the blessing of rich welfare, the increase in combat strength is not slow, although there is no way to compare with the big guys, However, bai prostitution has more than 300,000 combat strength, and it is indeed more than enough to become the mainstay of the game. Therefore, "Against the Cold Water" has always maintained a strong appeal to newcomer players, and every day there are many new people to inquire about which professions and servers to choose in the pit, and it is not too much to say that "everyone wants to play".

From having a mine at home to everyone wanting to play, reducing the burden more than 30 times in four years against the cold water, what is it like?

From "there are mines at home to play" to "everyone can play", what do you think about the changes in the nearly four years since "Against the Cold Water" was listed?

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