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The domestic classic of 30 years ago, why can't the pure fun of fighting monsters like "Magic Daozi" be found?

Looking back, in the domestic martial arts games of ancient times, there was no dialogue, no hierarchy, no NPCs, no weapon shops, no hotels, and no games accompanied by beautiful women. In 1993, Daewoo launched an ARPG game,Modoko, which is a work that is as mentioned above without beautiful women (crying). Because there is no text in the game, I did not know what the name of the protagonist was at the beginning, until I saw the relevant analysis on the Internet by chance, and I understood that the original protagonist was the famous Zhang Tianshi!

The domestic classic of 30 years ago, why can't the pure fun of fighting monsters like "Magic Daozi" be found?

Yes, the player plays the role of the famous Taoist priest - Zhang Daoling Zhang Tianshi, all you have to do is to exorcise demons. The game is played in a simple way, using swords, spells, bombs, and special weapons painstakingly collected on the battlefield to desperately kill demons in a vast wilderness. Finally, come to one cave maze after another, and attack the weaknesses of the big bosses in each cave. And even if the boss is finally hit, there is still no text dialogue in the game. Seeing this, you probably think I'm going to introduce a bad game, right? This game is old, but its reputation is not low, so it definitely has its fun.

The domestic classic of 30 years ago, why can't the pure fun of fighting monsters like "Magic Daozi" be found?

All you can see from the beginning to the end of the game is a bunch of youkai that can't be killed, killing one after another, and occasionally falling from the sky. Moreover, some yokai must have a specific attack to effectively destroy, otherwise it may take a long time to slash with a sword. Not only that, but some monsters will poison you or be unable to attack when they touch them, and what is more troublesome is the little ghosts that will attach to your body and keep pestering you until they explode.

The domestic classic of 30 years ago, why can't the pure fun of fighting monsters like "Magic Daozi" be found?

Personally, I think that one of these monsters is also quite funny, and when the protagonist attacks, the monster will petrify itself. Don't think that this kind of petrified monster is very pure, you can rest assured, when the monster petrified how to fight can not die, as long as the protagonist does not launch an attack, he will move randomly, if this monster is more, but it is difficult to entangle, want to kill it, you can only catch him in front of you for a moment. Also because "Magic Road" has so many enemies and special monsters, if one accidentally sticks an enemy to the face, the drop in health is really surprisingly fast, so if you are a beginner in action games, it may be difficult to get started, and playing one or two times may hang up.

The BGM in the game was composed by Mr. Su Zhenling like "Xuanyuan Sword II" and "Xuanyuan Sword Story: Maple Dance", and at that time, Daewoo's reputation for artistry was also very high in China, so as far as 1993 was concerned, the appearance of this game was able to reach a level that was enough to impress players. I have always been very impressed, because when I was a child, I was less courageous, playing this game and seeing a bunch of monsters plus high difficulty, after hanging up a few times, I was afraid to play it again. Although it took a long time to pass it intermittently, it can be seen that the atmosphere of this game is very good, otherwise how can I remember so much impression of this game at that time.

The domestic classic of 30 years ago, why can't the pure fun of fighting monsters like "Magic Daozi" be found?

It's just a pity that "Demon Daozi" does not have a hierarchy, and it may be less fulfilling to play, but from another point of view, it may be because there is no way to reach the invincible realm, facing a bunch of difficult monsters, killing is only happy and challenging. If you want to reminisce about this work now, I highly recommend using a gamepad to play, because it is more convenient to play with a gamepad, and it is more enjoyable to kill monsters. In that era, action games have always been able to make players addicted, just like the original me, I have been desperately cutting the enemy to the hand is a little faint pain is still cutting. However, the pain is painful, but the kind of pleasure is definitely not experienced in today's games. From a personal point of view, a game still needs a detailed plot to really move the player, so although "Magic Road" is an ARPG, it is a pity that there is no detailed story component.

The domestic classic of 30 years ago, why can't the pure fun of fighting monsters like "Magic Daozi" be found?

Time is like a white colt passing through the gap, and when I look back at "Magic Daozi", I realize that it is already a work of 30 years ago, even if its graphics and gameplay cannot be compared with today's games, it is still irreplaceable. Because "Magic Road" contains the pure happiness that the games of that simple era brought us, but this happiness can no longer be found.

I don't know what memories and opinions you have about this classic domestic martial arts action game? Feel free to share it with you in the comments section.

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