laitimes

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

author:Esports Tiger

12.6 version of some rhythmic wild rise, let's take a look at the current version of the three major wild heroes with a very high winning rate ~ ~

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Eternal Nightmare Demon

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Rune collocation: precision + resolute

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Conquerors are more suitable for matchmaking, and the effect of deadly rhythms will be more effective against crispy crusts. Nightmare is based on the gameplay of brushing the wild, the frequent use of Q skills will lead to insufficient amount of blue, point out the calm and leisure as far as possible to lead people to lead soldiers together Q can alleviate the defect of insufficient blue amount. Rejoicing increases the attack speed, and the perseverance is stronger than the reverse killing. The tandem gain brought by the early battle skeleton plating is very large, which can be said to be a must for a single warrior. Resuscitation combined with passive blood return is very skinny, and after consumption, it can be directly restored by a wave of creeps.

Skill Bonus: Main Q And Vice E

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Q is the main consumable skill of the Nightmare Line, with very high upfront damage and an attack damage bonus. E is nightmare's primary control skill, dealing damage while fearing enemies.

Outfit recommendations

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

The Advance Destroyer is a nightmare essential mythical piece of equipment, with a range of displacement and deceleration, which can better conform to the face output. Blood Hand can increase the survivability of the field, and resurrect the armor to increase the fault tolerance rate. The gear knife is capable of inflicting severe injuries, and Langton increases the frankness.

Gameplay introduction

Nightmares are rarely assassins and warrior heroes who have difficulty standing and killing Nightmares, and Nightmares have a very good endurance effect. So in the early stage of the line we can continue to change the enemy's blood, and then wait until the sixth level can be combined with the big move to kill it, the gank efficiency of the mid-term nightmare move is also very high, we can help the weak teammates to establish an advantage in the middle of the game, the later play group as far back as possible to open the back hand, and then cut into the team battle second to kill the C hero, and then cooperate with the teammate to harvest the endgame.

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Void Beast Lexer

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Rune collocation: Precision + Sorcery

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Precision can enhance Lexer's attacks and increase her sustained damage, while sorcery can enhance her skills and control over resources. The conqueror can have a good return of blood, so that Lexer has a good endurance, and the ability to continue to fight is stronger. Triumph increases her ability to reap, and a fatal blow increases her slash damage. The Aura Cloak in Sorcery increases movement speed after using summoner skills, and the Water Walk is stronger when walking on water.

Skill Bonus: Main Q And Vice E

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Q's large area AOE damage is convenient for quick brushing of the field, which is the core skill of Lexel's output, and we choose the main plus. E can use the cave for unlimited displacement, making Lexel more flexible and more capable of doing things in the early stages. W drills out of the ground with stable flying control, and the point level can be.

Equipment selection

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

The Dark Walker's Claw is standard equipment for Lexe, providing a range of displacements and increasing output for better spikes. Nightblade can wear a condom for itself, increasing the fault tolerance rate. The same is true for the subsequent selection of resurrection armor and bloody hand to prevent violent death in the team battle.

Gameplay ideas

Lexer can be said to be a hero who was born specifically for fighting the wild. The unique ground hearing technique can obtain the location of the enemy's field, which can bring a lot of effective information to the team in the early stages. After brushing to the third level, Lexel can perform crazy gank, flash and cooperate with W to drill out of the ground, basically able to cooperate with online teammates to complete the kill. W's flying is also very useful in team battles, using E displacement to enter the field, can play a regimental control effect. Lexer's big move also has a slashing effect, which is very useful when killing the enemy in the back row C position in the second.

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Void Marauder Kazk

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Rune collocation: Domination + Precision

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

The Lord increases the Mantis's burst damage, giving him more control over wild resources. Dark Reaper is highly beneficial to praying mantises, with frequent ganks in the early stages, and high burst damage can be quickly stacked. The sudden impact perfectly matches the displacement of the E skill, making the subsequent damage higher. The secondary runes choose a fatal blow, which deals more damage to enemies with low health, and Triumph participates in the kill to get healed.

Skill Bonus Points: Main Q Vice W

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

The mantis still needs the main Q to deal damage in the early stage, and also chooses to evolve the Q skill at the sixth level, hitting a higher burst. The secondary plus W skill, that is, in order to replenish the damage, is also to allow the praying mantis to have a slowdown effect when gank, and the success rate is higher.

Outfit selection

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

Gameplay introduction

Mantis is a very typical Assassin wild, his high damage and passive isolation effect allow him to easily perform 1v1 in the wild area. After evolving the E skill, the mantis also has a very good team battle harvesting ability, after killing the blood, refresh the E skill, make continuous jumps, seven in and seven out is not a problem. The Mantis's Big Move also has an invisibility effect, allowing it to gank online heroes when it has just reached level six. However, it is worth noting that the praying mantis is a crispy assassin after all, and he is very afraid of control, so in the team battle, we must pay attention to the timing of entry, leave a big move to save life, and also improve their fault tolerance rate.

12.6 Hanbok three high win rates to fight wild recommended! Nightmare Mantis Spike Crispy

summary

The above are the three major wild heroes with a very high winning rate in the current version, have the students learned?

Read on