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3 minutes! Teach you to play with the mainstream lineup of Return to Empire

Alliance field battles, rally battles, wilderness... In the 6.25 million square kilometers of 3D war world of "Return to the Empire", there are many battle scenes, and the advantages between the hero lineups are also different. The so-called people make the best use of their talents, learn to rationally apply different hero lineups, is a compulsory course for every player. Otherwise, the heroic lineup that has come back from the hard work is very depressed if it can't play its due advantage.

In order to help you clear the obstacles for new players, today I will take you to see which battle scenarios are suitable for the mainstream lineup. No need to have a headache to find a lineup collocation and analysis, now it only takes 3 minutes, a text to help you clarify the whole content.

First, the counterattack gun

Output capability: ★★★

Defense Ability: ★★★★ ☆

Resiliency: ★ ☆

Lineup advantage: excellent defensive ability, so that the counterattack gun has a very bright performance in the wilderness stage;

Lineup disadvantage: The ability to assemble battles is weak

Scenario: Alliance Field is suitable as a team forward, attracting firepower for allies behind him and protecting the core output

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

Second, command the gun

Output capability: ★★★★

Defense Ability: ★★★ ☆

Resiliency: ★★ ☆

Lineup advantage: output and recovery are relatively stable, defensive resistance is not weak, and the performance of all aspects is more balanced gunner lineup

Application scenarios: Whether it is wilderness, field battle or assembly, the performance is relatively good.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

3. Combo riding

Output capability: ★★★★

Defense Capability: ★★

Resiliency: ☆

Lineup advantage: strong output ability

Lineup disadvantages: low resistance, need to pay attention to the form of carrying injuries when opening up the wilderness

Application scenario: Alliance field roundabout attack weak points have a good effect; assembly battles perform well.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

Fourth, command the ride

Output capacity: ★★★ ☆

Defense Ability: ★★ ☆

Resiliency: ☆

Lineup Advantage: Lord Edira can provide buff for allies and has team assistance capabilities; Bai Qinqi will have a strong ability to single-handedly, and has an extremely superior performance against high recovery lineups such as the main general's bow.

Lineup disadvantage: Decent output ability

Scenario: Restraint recovery lineup

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

Fifth, mixed injuries riding

Output capacity: ★★★★ ☆

Defense Ability: ★★★ ☆

Resiliency: ★

Lineup Advantage: Has both force and strategic damage

Application scenarios: Whether it is wilderness, field battle or assembly, the performance is remarkable.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

VI. Wei Lan Bow

Output capacity: ★★★ ☆

Defense Capability: ★★

Resiliency: ★ ☆

Application scenario: Novice wilderness team, when it has a certain degree of upgrading and skill support, the output of field battles and assembly battles is not weak.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

7. The Lord will bow

Output capability: ★★★★★

Defense Capability: ★★★

Resiliency: ★★★★

Lineup advantage: with strong output and recovery ability, the strongest AOE in the league field

Lineup disadvantages: weak defense, relying on recovery to support protracted battles, need to avoid being set on fire; not suitable for mass combat.

Scenario: Alliance Field

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

VIII. Abnormal bow

Output capability: ★★★★

Defense Capability: ★★★

Resiliency: ★

Lineup advantage: with control and negative state as the core of the lineup, the field single body ability is strong, has a restraining effect on a variety of lineups, and has great strategic influence

Application scenario: The assembly battle performs well

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

9. Command the sword

Output capability: ★★★★

Defense Ability: ★★★ ☆

Resiliency: ★★ ☆

Lineup advantage: a lineup of swordsmen with stable output and a relatively balanced performance in all aspects

Application scenarios: Whether it is wilderness, field battle or assembly, the performance is relatively good.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

10. True Wounded Sword

Output capacity: ★★★★ ☆

Defense Ability: ★★ ☆

Resiliency: ☆

Lineup advantage: The lineup itself has the effect of ignoring defense, high damage increase, and has a restraining effect on high resistance lineups

Application scenario: Field and assembly output capabilities are strong.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

11. The Strange Sword

Output capability: ★★★★★

Defense Capability: ★★★

Resiliency: ☆

Lineup advantage: the single body has a strong continuous output ability, and the field performance is superior

Lineup disadvantages: Fear of control and interruption

Application scenario: The ability to assemble output is extremely strong.

3 minutes! Teach you to play with the mainstream lineup of Return to Empire

The above is about the "Return to the Empire" mainstream lineup of the application scenario of the strategy, but also welcome the big guys in the comment area to add, thank you ~ players can be based on their own preferences, targeted choice of lineup for training, but also through different skills to match a unique effect. Of course, if you also want to experience the thrill of ten thousand people fighting, then "Return to the Empire" is the next good choice.

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