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"Gris": "Perhaps because of the unknown dream, the displaced people chase the phantom"

The world is her blooming black and white roses,

Just as silent statues hover over the four fields.

When she recites the story of graffiti and dyeing,

Churning memories came to her brows.

Swaying the hem of the clothes step by step,

Everywhere we go, it's hard.

Butterflies lift up the fearlessness of the soaring,

The stone broke the building and sang the flowers.

"The unknown is the direction of knowability",

"Can't be possible far away".

The highest heaven, the deepest abyss.

Suddenly, black swallowed.

The girl's silent cry echoed throughout:

Maintain the colorful dreams in your heart,

Entrust the sound to the eternal wind of the moment.

The world has more passionate singing than tears,

It comes from my chest flowing with fiery emotions. - Overture

Gris is an action-adventure game co-created by Barcelona and Tokyo, featuring a girl with short hair and long eyes. In the journey through this world, the girl is constantly searching and discovering, awakening the ancient ruins that have been sleeping for a long time, and unlocking the secrets behind this world. There is a complete and unified order in the whole world, and everything is in a well-organized connection.

The material of "GRIS" is honestly not new, it describes the inner world of the young girl Gris, and the player can quickly understand the beginning of the story of "the girl escaped from reality and finally entered the heart" from the game introduction.

This also means that "GRIS" is a game with a very simple plot, it tells the story of a young girl who goes out of her heart, and the buried world and reality seem to be disconnected from reality - what kind of blow Gris in reality has suffered, but as a slightly hidden clue buried in the game for players to guess for themselves, and may not even be accounted for.

Perhaps it is the loss of voice at the beginning that implies that the girls in reality can no longer sing? But at the end she resumes her singing and breaks the demons of her heart, and if the reality is a blow to the voicelessness, it is obviously unreasonable. So what is the situation of her in reality?

There is no explanation in the game, and even except for a few letters that briefly introduce the operation, there is no extra text content, leaving an endless reverie.

However, compared to other games that also do not have text content - such as "Mechanical Maze", "Tesla Apprentice", etc. - "GRIS" undoubtedly takes this feature to the extreme, making people feel that the game "has no text content is taken for granted".

If any kind of game can be called art, it would be a very good example. The game doesn't have any language, but it gives the player a clear idea of where to go next and what to do. Although the plot does not have a clear language expression, it allows players to experience what the production team is saying and what it is telling. The game only has hints when skills are acquired, and no more at any other time, as if the world were opened for the player. The soft and poignant humming makes this small fresh healing game reach its peak, and it does not feel any difference at all when it is integrated with the natural game. If I had to rate this game on a score, it would be 10 points, infinitely close to perfection.

All in all, "GRIS" brings players an excellent experience in the art, simple adventure puzzle solving, in the experience process is more of a sense of happiness immersed in beauty, and the puzzle solving is more of a one-shot rather than a brain-burning experience.

Since there is no death and all kinds of dangers in this game, it is suitable for all ages, and even the handicapped party does not have the possibility of not passing the level. Therefore, no matter what kind of game lovers, or even not game lovers, it is recommended to experience this game.

Life is full of disasters and difficulties.

Romain Rolland said that there is only one kind of heroism in this world, that is, to see the truth of life and still love it.

This game tells the player how to look at the world, and the world is what kind of color it is.

Black and white, red, yellow, blue and green. It's all ourselves.

The greatest source of fear is also ourselves.

In the world of Gris, singing can heal everything.

In our world, courage can too.

Perfect music and graphics. Amazing idea. The puzzle setting is also very clever, and as for the gameplay, it is each with its own love.

There is no text, thin operability, but it can make the player observe the world more carefully, let the player think carefully about what the producer wants to express.

May the girls all go down the path of the stars, through the other side of the dream.

May the girls stop crying.

With a soft humming, the intertwined world of black and white begins to unfold towards you. The stars pave the way for you, and the colors are released because of your presence. The fiery red brings gusts of wind and sand, but also adds new colors to the black and white world. The green color that symbolizes life follows, and the buds of life bloom. The blue rain falls, adding new life to the land. And the final gold is the pursuit of the color of singing, which accompanies the left and right all the time. Whether it's black or white, it's all about yourself, accepting yourself, accepting a whole self. Touch your heart and save your soul. ”

What is art? That's art.

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