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LOL Brawl: AP Tree Win Rate is in the top four, why can't you beat the opposite side and throw the pot?

Hello everyone, I am the "OV Talk Game" who calculates better than anyone every day and loses worse than anyone else. I believe that I am not the only one who has encountered such a situation, basically as long as I play the AP tree in the big brawl, the downwind bureau is fine, as long as there is a slight headwind, there will definitely be people who throw the pot and say "see the AP tree and know that this is gone". I actually wondered, MingMing national service big fight AP tree winning rate has been high, recently killed to the top four, how can it still be thrown into the pot?

LOL Brawl: AP Tree Win Rate is in the top four, why can't you beat the opposite side and throw the pot?
LOL Brawl: AP Tree Win Rate is in the top four, why can't you beat the opposite side and throw the pot?

It's not easy to carry the pot man!

As can be seen from the official data of the national service, the AP tree in the big brawl not only has a very high winning rate, but also has a T1 rating. Including runes and outfits, both are AP gameplay. But even so, AP Dashu will always be the back pot man in the big brawl, and even if the game is won, it may not be welcomed by teammates. I guess there are three reasons:

First, although the POKe ability and the ability to press the grass are very good, it is not the kind of immediate damage that will give people a visual sense of "you have been gua sha". And during the game, you can't see the damage statistics of the whole team, others will think that you are neither meat nor hurt!

Second, some players are born with a little "selfish psychology", and they feel that as long as others choose a hero with frankness in the front row, they "should come out of meat", create an output environment for him, and let him hit the damage. As long as you don't follow people's minds, if the game can be good with the wind, the headwind will definitely keep pointing you, or even directly spraying;

Third, some AP tree players really "can't play", neither throw saplings nor know when to use big moves. Often use the meat tan tree to operate the AP tree, the effect of playing is naturally very pitted, in this case, the back pot is reasonable!

LOL Brawl: AP Tree Win Rate is in the top four, why can't you beat the opposite side and throw the pot?

In the big fight, the big tree meat is often more miserable!

Many players who play Smash Bros. Brawl are actually a bit "message lagging", and the image of the hero of maokai in their brains is "meat tan". As everyone knows, even in the Summoner Canyon, The Big Tree is already a hero with a very low appearance rate, and the most important reason is that "his frankness is not good"! Therefore, in the mode of fighting with a high frequency of fighting, the big tree that produces meat is often like this:

In the early stages, there was no molding equipment at all. Also to undertake the task of playing control, opening the group, and resisting damage, the saplings can only be harassed, but it is not painful or itchy at all, and if it is lost, it will not be blue. Real fighting is often the earliest to die, but can not get any assists, let alone heads;

In the medium term, there is no economy at all. The intensity and frequency of the fight is getting higher and higher, the frankness itself is limited, the meat is not in place, the tree can not resist any damage at all, and at this time the sapling has no equipment bonus, the damage is not enough to see, the opposite will even grab the grass with the sapling;

In the later stages, the equipment is often not as fast as the auxiliary, and even not as fast as the ADC or mage who has died a little ghostly. After all, people still have a little K-head means, does the big tree that produces meat use Q skills to go to K-head?

In general, although the meat tree will not be completely reduced to waste, the effect that can actually be exerted is really crotch- and far inferior to the tree that produces AP half meat. The main thing is that once the big tree comes out of the AP, in fact, his gameplay positioning is closer to the "auxiliary", and it is an auxiliary with strong poke ability!

First of all, the poke effect and damage of E skill are too strong, especially the control of the grass, and almost no hero can compare with the AP tree at this point. With saplings, the range of the other party's actual ability to move around should be reduced by at least one-third. It can also often be thrown on the enemy to suppress the opponent's blood line;

Then the Q and W skills are then used as "protection skills". Specially used for the person who rushes the back row of the other party, as long as the other party snowballs or displacements come over, you will go up to pick up Q enough to drag for a long time.

In the end, the R skill is used more as a backhand skill, after all, the movement speed is too slow. AP trees often stand in the back row, and rarely put R on the face, so it is best to open an R when the opponent rushes over.

Therefore, in actual combat, many AP big tree players are taking him to fight pure mages, or using him to open the group first, so that the AP big tree naturally pulls the crotch. To put it bluntly, it is "the AP tree that can't play strikes hard, and the AP tree that can play cringes and shrinks"!

Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.

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