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Romance of the Three Kingdoms 11 Blood Cloak, how to play cavalry? Here are all the raiders of the cavalry

Talking about cavalry, in the 11 blood-colored crown of the Romance of the Three Kingdoms, it is really a kind of soldier that people love and hate.

Love him because he has super high single attack power and super high movement power.

Hate him because it is expensive, not only expensive to build, but also expensive to raise.

So how can the cavalry play to play the greatest value? In this article, we will systematically talk about how the cavalry should play in the blood-colored crown.

1. Formation of cavalry units

In the blood-colored crown, the gap between the specialty city and the non-specialty city pool is very large.

Romance of the Three Kingdoms 11 Blood Cloak, how to play cavalry? Here are all the raiders of the cavalry
Romance of the Three Kingdoms 11 Blood Cloak, how to play cavalry? Here are all the raiders of the cavalry

This is a test I've done before, and I selected two groups of people who are basically the same politically, and the data on horse breeding in Anding (a specialty city) and Chengdu (a non-specialty city) respectively.

It can be seen that in Anding, spending 500 gold can produce 3168 military horses, while Chengdu can spend 1000 gold to produce 790 horses. It costs half as much as Chengdu at a time, and the number of horses acquired is 4 times that of Chengdu. In other words, under the same circumstances as everything else, the efficiency of horse breeding in cities with military and horse specialties is 8 times that of cities with non-military and horse specialties.

As far as the above test is concerned, just for military horses, to form a cavalry force of 8,000 people, the specialty city needs less than 1500 gold, and the non-output city needs more than 10000 gold.

From the early stage of poverty and whiteness, 1500 metal is at a normal level, but 10000 gold, for most of the forces, smashing pots and selling iron can not be taken out.

Therefore, the first principle of forming a cavalry force: not a city that specializes in military horses, under normal circumstances, do not play cavalry.

The second principle of forming a cavalry unit: Do not raise too many cavalry in the early stage, especially do not hoard military horses and soldiers.

Romance of the Three Kingdoms 11 Blood Cloak, how to play cavalry? Here are all the raiders of the cavalry
Romance of the Three Kingdoms 11 Blood Cloak, how to play cavalry? Here are all the raiders of the cavalry

The two sheets are the consumption of 10,000 soldiers in the original and the blood-colored crown in a turn in the city. As you can see, the original costs 250 troops in a turn, while the Blood Cloak is 500.

That is to say, the consumption of soldiers in the blood-colored crown is much greater than that of the original version.

And the military horse and soldier uniform, in the blood-colored crown, will also consume the same amount of food as the soldiers.

For example, I modified 10,000 military horses in the city, and as a result, I needed to consume 1,000 military food in one turn.

As we all know, under normal circumstances, the harvest is quarterly, that is, 9 rounds.

According to the above calculations, for example, if we raise 10,000 cavalry, that is, 10,000 soldiers and 10,000 military horses, each grain collection interval needs to consume 9,000 military food. What if you raise 20,000? It is not the loss of the expedition, that is, just eating you at home, you can't stand it.

Under normal circumstances, a small city can often only raise more than 30,000 soldiers, but it does not contain military horses. If converted into cavalry, it is only about 15,000 waist cuts. This number can only ensure that you will not be eaten to death at the same time, there is still a little spare strength to send troops out to fight.

According to this amount, when the city was in the early stage, raising 2-3 cavalry was already the limit.

The more correct approach is to be prepared first and not to build too many military horses. When it is necessary to use it, then concentrate on working overtime to catch up with a batch, so that a lot of food can be saved. Especially when there are "breeding" stunts, you can create 6,000+ in one turn, which is almost enough for a team.

The third principle of forming a cavalry unit: you can't ride out unless you are fine.

It can also be seen from the above two that cavalry is really a class of soldiers that is not cost-effective. Although he has the advantages of high mobility and high attack power, the cost and maintenance cost are very high.

That is to say, if you use him as the main battle class, the problem is not big. But if you use them as cannon fodder, you think you have too much money.

Therefore, if the cavalry does not come out, it will be the main force.

So what kind of cavalry can be called the main force?

Second, how is it called elite cavalry?

The so-called elite cavalry naturally does not refer to the cavalry after the promotion of the fourth-level cavalry technology "elite cavalry". It is true that the cavalry at this time is naturally already an elite cavalry, but if you have upgraded the fourth-level cavalry technology, then I am afraid that it has already broken the game, and it does not matter how to play.

What I call "elite cavalry" must meet two conditions:

First, it is necessary to have a cavalry second-level science and technology to "produce good horses."

The research difficulty of the "good horse" technology is much simpler than that of the "elite cavalry", and even many cavalry forces have this technology from the beginning.

However, the importance of this technology is far greater than that of the "elite cavalry".

Because in the blood-colored crown, a pioneering design was introduced, the concept of "cavalry two moves". The unlocking condition of the "cavalry two moves" is to study the "good horse" technology.

"Cavalry two moves", simply put, the movement of cavalry can be divided into two parts: before the attack and after the attack.

Other classes default to the end of the action after an attack, regardless of whether you have any remaining mobility. For example, if you attack in situ, the attack is over for this unit, and the turn is over. The same is true when cavalry does not have the technology to "produce good horses". And because the cavalry itself is very fragile, the damage will be higher.

However, after the cavalry meets the conditions of "cavalry two moves", after completing the attack, the remaining movement force can still be moved again. Note that it's just moving.

For example, a cavalryman can move a total of 10 blocks, I first move 7 blocks to attack the opponent, and then I can move 3 blocks again.

With the "cavalry two moves", the cavalry will become very flexible, the kaleidoscope of flowers will pass, and the leaves will not stick.

Second, nature is a fierce general of various adaptations.

The Mammoth should contain three aspects:

1. Attributes.

2. Cavalry adaptability.

3. Stunts.

In general, many cavalry generals are good at these three things. But if it's not that perfect, you can satisfy two of them.

Generally speaking, with the "good horse" technology, and then there are a few suitable cavalry generals, it can be called elite cavalry.

Third, the practical application of "cavalry two movements"

The above said that the "cavalry two moves" is so strong, then where is it strong?

Here are some ways to recommend several cavalry stunts:

Then in the blue frame, there is a formation and a military music platform, which is used to reduce food consumption and replenish strength.

During the operation, the cavalry group advanced, attacked, withdrew, and so on. The front Yuwen Tai is used to repair buildings, and the other team controls the enemy, repairing part-time.

In this way, as long as our bridgehead is not breached, then our cavalry group will always be in a state of white prostitution, except that it will be injured to a certain extent.

And the cavalry is the representative of attacking high and defending low. Now, we only attack, not get beaten, how much combat power do you say our cavalry can exert?

Moreover, this operation also has the advantage of looking at the blue grid content in the picture "Charge damage bonus: cavalry increases damage by 4% for every additional block of distance before attacking"

Our previous operation basically guaranteed that the cavalry could move about 5 blocks away before attacking each time, and then attack, which increased the damage by about 20%.

There is also a kind of tactics that is extended, that is, relying on the city, every time a cavalry goes out of the city, it will move back to the city twice. Then, choose another general to take this cavalry out, repeat the operation, and then fight again.

Theoretically, you can fight many times if you have enough generals and are high enough to act.

Of course, pneumatic consumption is a problem. However, you can also do this, the first team uses "galloping" to stun people, the back out of the general attack, the last team uses tactics to break the enemy.

If you encounter such an enemy, do you want to commit suicide?

Romance of the Three Kingdoms 11 Blood Cloak, how to play cavalry? Here are all the raiders of the cavalry

In addition, there is a small trick, that is, if you have a "white horse" stunt, or a third-level cavalry technology "riding and shooting", you can trigger an auxiliary attack, such as this team you bring an "auxiliary" stunt. Then you can not let the troops you have attacked come back, stand in front first, and when the other troops have finished attacking, you can pull the troops who went first back. In this way, you can do a lot of extra damage to the white prostitute.

Fourth, the collocation of cavalry stunts

The charm of Romance of the Three Kingdoms 11 is largely reflected in the stunts. The blood-colored crown and a number of mods, the most commendable, are also the various stunt effects.

Therefore, how to match the right combination of cavalry stunts is also a key part of the combat effectiveness.

1. Multi-team coordination type: gallop + raid (attacking the heart)

Normal Critical Hits increase critical damage by 20%, or 50% if they are God of War.

However, the vertigo of the "galloping" itself, unlike the vertigo of the gunner's tactics, will not be recoiled, so it is necessary to match the "galloping" with a "surprise attack" that can be white, or the "attack" that returns blood, which can ensure that the "galloping team" itself is not damaged.

The rest of the troops will be matched casually. For example: to hit + high (poetic thoughts).

There is really no "galloping", then it is also possible to start with a "surprise attack" or "attack the heart", anyway, the cavalry attacks two or three times, and often the enemy army is destroyed.

2. Violent seconds human type: critical hit + long drive + to hit

This is the highest damage under the norm.

"To Strike" increases damage by 20% to troops in abnormal state.

The "long drive" is more perverted, it will make the above-mentioned 4% charge damage per block into 8% per block. If we count it by 5, it is also a normal 20% damage increase. And because the "long drive" also increases the movement of the cavalry, the actual effect is better.

Of course, the combined "hit" and "critical hit" I measured calculated that the damage was 32% higher than normal, which was a bit strange.

3. Perpetual motion machine: expulsion + combos + attack on the heart

The classic combination of the blood-colored crown is even more effective with cavalry.

Among them, the "expulsion" general attack critical hit, and there is a 100% probability that there is no counter-injury. Combo has a 100% chance of attacking twice in a row. "Attacking the Heart" is a melee magic trick that can absorb a percentage of the enemy's damage for their own use, and who uses it.

There are also some other good stunts, such as "Soldier Immortal" can almost guarantee a 100% combat success rate, and "incentivize" 50% probability of 2 attacks. However, it should be noted that this two-move and the function of "cavalry two-movement" are in conflict.

For example, "Poetry", "Forced", "Hundred Battles", "High-Spirited", "Auxiliary", "Escape", "Ranger", "Ingenious Change", "Broken Bamboo", etc., are all stunts that can be selected.

5. Summary and other supplements

Generally speaking, if it is not a cavalry force, or it does not occupy a cavalry city, do not plan to play cavalry for the time being, which is to increase the difficulty of the game infinitely. And those with good family conditions and the right to be willful, in my opinion, are just two forces that are both top forces and good geostrategic forces in the Western Han Dynasty and Li Tang.

Even if you occupy the characteristic cities of cavalry, you can play cavalry at the beginning, in my opinion, it is only Jicheng Tuoba, Xiangping Murong and Anding Li Ke to use the three families.

Even these three, starting with 2-3 cavalry teams is already the limit.

The main elite are all brought with cavalry, and others need to be combined with some other classes to strengthen the combat strength.

The other is the addition of cavalry.

Large-scale cavalry groups are often a matter of the late stage. Because at this time, the money, food, and military uniforms are just a number.

In the first and middle periods, for example, once the Hebei forces crossed the Yellow River, at this time, the replenishment of cavalry would be very difficult. The origin of military horses is very far, you have to transport to the front, one is that it takes a long time, and the other is that the consumption on the road is also very large. Because the military horses not only have to eat grain in the city, but also in the process of transportation, some of them are more than worth the loss. It's even better to build a stable on the spot to add some.

And attrition in battle is almost inevitable. For example, the counterattack during the attack, such as being hit by the enemy's large-scale AOE, or the fireball fire.

After one battle, a few thousand were lost, and after two battles, a cavalry team was gone.

Therefore, the "attacking the heart" stunt is a must for the cavalry. With the "attack on the heart", the cavalry has the capital to run across the world. Otherwise, if you fight, you will become an infantryman.

epilogue

Probably this is it, after all, talking about a big thing, it is not good to make it possible to miss anything, after all, there are too many related things.

I am hanging on the hook for a hundred years without change, thank you for your support.

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