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Horse Racing Lady: Horse Selection and Skill Selection for Racing Horses (General)

author:NGA Player Community

Author: NGA-AA Month Little Seven

Horse Racing Lady: Horse Selection and Skill Selection for Racing Horses (General)

1. Horse selection

The horse body can be divided into 3 parts: adaptability, inherent skills, and inherent. Then the next choice will be based on these three.

1, first of all, the selection of the horse can be changed to the British middle and long adaptability, pt, can run more races, and will not be repeated.

2, secondly, it is best to bring useful skills in itself, and should also be understood.

3, finally, and most importantly, the inherent nature of horses is also a part that can be quantified. How is this part quantified? The answer is that the inherent +2 inherited inherent overall returns are considered comprehensively.

For example, take this track as an example, the inherent acceleration of the horse belt speed skill, the inherent speed skill with acceleration.

Note: If the horse with inherent acceleration still carries other acceleration inherent, equivalent to pure waste pt, you think you are more than a guarantee, but that must be inherent pigeon, inheriting acceleration is useful, is not the default inherent return of 0? Horses inherently with 0.4 acceleration then inherit acceleration inherently or point other acceleration skills with minimal benefits.

Dober ontology inherently has about 4 horse body gains, and if you look at the overall strength gain of 5.2 horse bodies by inheriting two 0.45 inherent skills, this is Dober's own strength.

The first cap 777 inherently has a yield of about 3.6 horse body (deducting the pt horse body income of the blue back, because the other horses in the middle distance are naked running, do not need to point the blue back, the blue back itself is no income), plus two 0.45 inherent inheritance, the income is 4.8 horse body.

The water driver inherently earns about 1.4 horse body gains, inherits the love wave (0.6) + nebula (2.7), and the income is 4.7 horse body.

It can be seen that the strength of the horse body of the three running methods is not too different, and the difference between Maddor and Madber has an additional eight-fold gold income on the surface, but he is prone to traffic jams.)

This method can still be used to evaluate the strength of the other horses.

Supplement: The earlier the skill is opened, the better, because you hit the line early to end the game, and others are still within the inherent duration (each end is inherent), which is equivalent to others not eating all the benefits, which is a paper gain and not an actual gain. Therefore, the horse that is ultimately inherent in the end is generally not recommended to consider.

Second, the selection of ordinary skills

First of all, you still need to consider the acceleration skill problem, only the straight line of chasing the horse is stable (unfortunately, this time it can't be played).

Based on the income evaluation of the previous long distance, the benefit is about 2.1 horse body, and the running method distance double lap speed skill is 1 horse body, at this time we introduce a concept of pt horse body income (pt horse body income = pt / horse body income), all skills are first considered according to the same discount degree -10%. The one-shot is 77 and the double-lap run is 243. Because the value of the one-shot is much smaller than the running skill, then the cost performance of the one-shot is much higher than the double-lap running speed skill, because you need to spend less pt to get 1 horse body gain.

Well, after the introduction of the above simple concept, let's take the Peak Cup as an example to plan the skill point method, and discuss the two schools that are common in the quagmire, speed wisdom vs root wisdom.

1. Suzhi (50 matches 38 wins to 2600pt)

Even the inherent inheritance of 0.35, as long as it can be stabilized, is equivalent to a small Jiri tail, which is very cost-effective, so we first remove the two inherent pt numbers of 320, leaving 2280pt.

In general, the general skill point method is prioritized: double circle speed green > double circle speed yellow = 3s speed gold > 3s 0.15 > 2.4s speed gold (golden bend) > other.

Still taking the Gaoyue Track as an example, the discount is all 10% off, and there is no discount under the gold skill.

Double lap speed green pt horse body yield is about 300,

Distance from double lap straight bend pt horse body yield is about 315,

Running method double lap straight bend pt horse body income is about 405,

Like the horse lady represented by the 3s0.15 speed yellow pt horse body income is about 450,

The speed of the north black represented by the golden pt horse body income ratio is 488.

From this, we can roughly estimate the horse body income that 2280 pt can be exchanged for. Two double lap speed green + four double lap speed yellow + like horse girl + game end + golden bend = 1890pt, a total of about 5 horse bodies.

There are also 390pt points, and these 390 are to point out the special skills of the pioneers. Like the first horse, the average person will also go to the truth and the like, or there is no skill to make up for other killer melody subordinates, etc., christmas hats also have to go to the blue back (0 horse body income).

2. Genji (50 matches, 33 wins, about 2400pt)

The same part will not be repeated, if you and speed wisdom to point those cost-effective skills, only 190pt, oh, like the Christmas hat of the blue back is not enough points, then you can only sacrifice the speed skill to point 0 horse body income of the blue back, run away from the horse can not even point out of the gate. Take 200pt for 600 sticks.

The benefits are not much more, but also purely increase the difficulty of imprisonment, if you say that your root wisdom can also be 38 battle panels full, then you are powerful, I have nothing to say.

conclusion

If the discount is 10% off, the horse body + skill in the case of the peak cup, the income of about 10 horse body is the most of a grade of income, enough to be a horse of t0, the strength of the horse is judged by the inherent + overall strength of the skill, rather than relying on the ass to blow his inherent strength, so he is higher than other horse girls.

note:

1, some people say that he wants 3-4 acceleration skills to gamble (such as transfer + resurrection + a star), that is a pure waste of pt, the more unstable acceleration points, the weaker the horse.

2, the recent quagmire blowing the Sky Full of Christmas Hats (without Christmas Hats is not the competition?) ), Christmas hat needs 3 times blue, even if you press -30%, the trigger inherent you need to spend 378pt to point back to blue, if it is a tachyonic + 3 times blue kind, it is 538pt to protect an inherent trigger, is it really strong? Other horse point speed skills also have more than 1 horse body income, which is why some people can not win the Christmas hat wild room, because he himself is not higher than other horses, I will not count, I believe that after carefully reading this post, there are numbers in my heart.

This post introduces a new concept that aims to quantify the strength of the jockey, rather than relying on the butt to do the strength ranking of the jockey. Ma Niang has been serving for more than a year, and the old players of the competition have also experienced a lot, is there really an invincible horse? Rollovers are not everywhere, after being able to quantify the horse girl, this game is really just an xp game, 0.35 inherent horse girl is not weak, as long as he is easy to drive.

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