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Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

After Harashin 2.6, the underground mine was updated. Except that it is a dungeon again, it is not likeable. Whether it is the multi-layer three-dimensional design, or the interlocking links in the mechanism and task, it is quite praised. In particular, the design of the springboard and the "elevator" makes it impossible to fault it. But the treasure chest in the corner of the horn is very headache, and if you run with the raiders, you don't have any game experience.

First, why does mhy put treasure chests in a place with a bright corner?

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

Some people must wonder why mhy put treasure chests in a place with a horn? For example, on a bridge in the air, such as behind a certain mountain, or on a map that looks overlapped, it actually takes several turns to get it. The reason why it is designed is actually that players who like to explore can find the treasure chest after seven turns and eighteen turns.

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

With this sense of accomplishment, players can be inspired to explore. So under this line of thinking, many treasure chests that could not be found under normal circumstances were stuffed in strange places by mhy. Originally, if the map did not show the map's degree of exploration, then it would be counted, and there was a display of the degree of collection in the original god.

This forces the player to find the treasure chest in the corner. And that brings us to the next problem.

Second, why do players follow the raiders all the way to pick up treasure chests?

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

In fact, to be precise, it is not that the player likes to follow the raiders all the way to pick up treasure chests, but if you rely on yourself to collect them, you can't find all the treasure chests at all. Or go collect the treasure chest yourself, which takes a lot of time. In fact, the original god does not need to find all the treasure chests, you can make the map exploration level reach 100%. This may be why mhy wants players not to force themselves to find all the chests for the sake of exploration.

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

However, it still can't work, because many players can only find about 90-95% on their own. The last single digits are not found, and it feels really uncomfortable. Especially if you don't follow the raiders at the beginning, you really don't even know where your missing treasure chest is. In this case, there are even players who deliberately do not take a treasure chest and wait for the situation to run with the raiders.

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

The original god for the exploration, the design of the treasure chest, in fact, there is a certain guidance mechanism there. For example, a fairy, on the way or at the end of the flight, there will be something to collect and explore. The process of finding these things is itself part of the game experience, but if you follow the guide. This "gaming experience of exploring the map" is gone.

Third, for a little rough, give up the game experience, buy the rafter and return the beads belong to yes

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

Speaking of which, you should be able to feel what Gu Ying wants to say. That's the exploration chest itself, and it's part of the gameplay experience. However, because some players are worried that the treasure chest is missing the rough, or the map exploration can not reach 100%, they actively give up this part of the game experience and follow the raiders to pick up the box.

Hara: Give up the game experience for a little rough? Run with the raiders, isn't it to buy a pearl or pearl?

What kind of gaming experience do you say this has? Teleporting to a certain point, then running southwest, turning left and right to fight monsters, etc., what can be the game experience? I myself have also run with the raiders, and I can play for hours when I explore on my own, and I have a headache after running with the raiders for half an hour. It's not a game at all, it's just doing coolie (and giving rough...). )。

Of course, this is not to say that the author of the raiders did the right thing, but there is a logical chain, you can refer to: the location of the treasure chest hades - you need to find a strategy - the strategy is too perfect - the next treasure chest location is more hades. Do you think so?

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