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Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

Hello everyone, I am the author of "OV Say Game" who has to open the fan list every day. The new map "Layer Rock Giant Abyss" in the 2.6 version of this time, I personally feel that the design level is still online, continuing the "high quality" starting from the snowy mountains. But compared to my expectations, in terms of the content of the current play, it is really far from it.

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!
Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

First, starting with Mond, every map can clearly see the "progress" of the original god team. Obviously, this time the strato-rock giant abyss may have made a little progress, but it is still eating the old "climbing", which is the so-called three-dimensional map;

Second, the big world gameplay seems to have no new ideas from the beginning of "Snow Mountain". The old routine of turning over and over again, according to the map environment, shakes a little cleverly, and slightly raises the threshold of exploration. Then the decryption content is also the old few that do not change the soup and do not change the medicine, it is better to simply "fill the treasure chest" directly;

Third, I really have enough of playing with the map of the "Hades" painting style. Regardless of the various repressions and strangeness of the rice wife, just the Yuanxia Palace that has been playing for a long time is in the underworld, and this seabed is finished and engaged in "underground"? Wouldn't it be nice to have some yang environment make me feel better from my eyes to my mind?

Next, I will go deeper into the spit one by one, and friends who are afraid of rising blood pressure can withdraw at this time. Otherwise I'm afraid you'll vent in the comment area, and the pressure reduction will not be enough, haha~

Progress has "stagnated", that's the upper limit, right?

The "progress" of each new map of the original god is a source of joy for players. Remember when the snow mountain came out directly shocked this game circle, and even a little redefined the taste of the domestic game "map design level cap". As a result, starting from Ina's wife, the map production team of the original god seems to have begun to "eat the old book".

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

The exploration experience brought by "climbing + hollowing" to the player that exceeds the size of the map itself is indeed the core of the original god map that is praised by everyone. But from "climbing mountains and cliffs" to "hollowing out mountains and earth", the map production team seems to have "stagnated" and can't find the next direction of evolution?

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

As a player who has played in the internal test for a year and is willing to play in the public beta for more than a year, the map of the original god is the most important factor that I am willing to stick to. When several versions of the map gameplay cannot be seen in a row, the "sense of anticipation" waiting for the new map is reduced, and the "surprise" of entering the new map disappears.

Because different maps are almost just "look different", the exploration experience is almost all "the same", such a version I play two or three times may be able to say "fun", but let me play four or five times, I think I have "seen the world", I am afraid it is really difficult to say "fun" against my heart!

Is this an open world, or an RPG?

I don't know if you have this feeling, but the original god's game experience seems to be returning to "RPG games" more and more. It's not necessarily about designing goals for players, at least each version of the so-called "open world gameplay" lacks novelty, and many players may have begun to set goals subconsciously.

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

Although as an important part of the RPG "character cultivation" a large number of stitched into an open world game, RPG gameplay is naturally indispensable, but the original god is good and evil have been in the public beta for more than a year, is it so difficult to design a new open world gameplay? Don't always change the decryption gameplay like a "jittery wit", if you really can't do anything new, simply fill the large map with treasure chests, or even engage in some "randomly refreshed treasure chests", it is better than changing the soup without changing the medicine.

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

In particular, each version of the "version theme activity" is basically a series of "running errands for the tired protagonist" or "various copies of the jittering machine". As a player who has played a lot of games, especially online games, if I really want to play these things, can I be guilty of the original god? Doing this kind of gameplay, the original god really can't catch up with the planning brain of MMORPG.

Hopefully, the continuous "Hades" style is just a coincidence!

Inari is a slightly depressing map in itself, especially before the main line is done with "solo Thor". And in order to fit the "Japanese elements", the map content also added a lot of "strange land, demons and ghosts" content, at first play is quite fresh, but I really did not expect that the late Qinglai Island and Crane View in the late Ina's wife directly began to walk the "Hades Painting Style"?

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

And this is not the end, the next Yuanxia Palace is directly engaged in a map of "suppression value pulled full", it is so difficult to arrange some "Yang" things for Inari? This time, the 2.6 "Layer Rock Giant Abyss" as a new map that allows players to wait from the public beta, waiting for a full year and a half, is another "Hades Painting Style", I really don't know what to say.

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

Personally, I am not inherently resistant to this style of painting, but because I think that the design team of the original god is "lazy"! Because this kind of "gloomy + depressing" map atmosphere is the easiest to bring players a sense of substitution, immersion", but once or twice to do this is nothing, turning over and over this is really a bit of a trick, right?

Just like the original god's plan to give the characters a human setting and plot, it is always engaged in simple and rude "contradictory personality" such as "superficial sunshine, inner misery, and unfortunate life" or "strict on the surface, and the heart is bright". How hard is it to make some "appearance and consistency" characters for the game?

Hara God: Waiting for "more than a year" for the laminatal abyss at this level? Sure enough, there is a limit to progress!

I hope that these consecutive versions of "repression" and "hades" are a coincidence, after all, it is about to open the grass country - Sumire, which is a "green theme environment", and there should always be something "vibrant", right? If I had to completely analyze the "Hades" version, I would feel that the entire original god's painting style was not right!

Two idle words

In fact, my experience of the giant abyss of the rock can be summed up in one sentence " the greater the hope, the greater the disappointment", this satellite was released for too long, the expectation value was full, and the result was that when I played, I really blurted out "just this"? Coupled with the related plot and decryption is boring enough, I simply lost the enthusiasm of playing a hand, and directly waited for the next day to copy the homework.

If only I had pulled the crotch of the giant abyss of the rock, in fact, I would not have been so awkward, and I would have squirted with everyone in pain. But doing this makes me play "up and down", but it is even more awkward. Maybe you can only sigh, it is indeed more than a year and almost two years of "old game", the core big guys have been transferred to do new games, the remaining big cats and kittens two or three can only eat the old Ben ~

Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.

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