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"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

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introduction:

This is a smaller work with less than half the size of the complete version of Jianluo, the staged achievement of a small team of 6 people, limited technical strength and overall resources, and there are many deficiencies at present. Completing this project will require further expansion of partners in all areas.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

Game interface diagram

Comments:

KinyiWei is the most suitable traditional cultural IP for modern game film and television entertainment, and can be taken out to benchmark Japanese samurai and ninjas.

This video, a small team of 6 people, actually shows the various ideas and ideas of the game. For example, light work climbing the wall and body silencer, as well as some characteristics of combat. It can be seen that the ideas and ideas of the first generation are very online, and it can also be seen that the experience accumulated by the previous sword and the work has been displayed here because many of a person's ideas have been tied up. Looking forward to the finished product at that time, this kind of idea is really good

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

Say something about feelings, non-professional, is the feeling of passers-by.

1. Praise: Good dubbing. And the protagonist of the domestic game is finally no longer a teenager's young fresh meat, a face grinding cleaner than a mirror.

2, praise: waiting for the time process under the tree to drink and get up behind the action is very neat and neat, is to feel that you have to adjust the speed of action.

3, praise: architectural aspects, such as the North Town Fusi these are quite characteristic, look good.

4, praise: God maneuver smear action and spray praise... I don't have much to say about this.

5, the color and brightness in the room change suddenly bright and dark, very contrary to harmony. Lighting these needs to be improved.

6, encounter three Divine Machine Battalion soldiers there, the other side does not have any emotional changes, draw the knife directly to fight, a bit contrary. For example, you can add a little voice, and a soldier asks loudly, "Who?" "Also, when spotted, the soldier's turning seemed to be too slow to react.

7, as netizens said, the special effects of the last eunuch can make up a little similar to the style of ink painting, the details can refer to the Qin Shi Mingyue animation, Gai Nie cast a hundred steps before the flying sword state...

8, special effects, in fact, not gorgeous, has been quite brief in the domestic game, the current state is just right. However, the homogenization of the character's actions is too serious, and I don't know if more will be added in the future. The rotation, twisting and retreating these movements are a bit flowery, it feels not too natural, personally do not understand martial arts, do not know whether it can be improved. Including NPCs being hit, 360 degrees in a row, it is too much of a violation, although it is a martial artist, maybe it can also perform better?

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

From a game developer's perspective:

merit:

1. Light: From the perspective of the brightness and frame rate of the overall picture, the lighting should be optimized, and it is not easy for the 6-person team to do this

2. Dubbing: Dubbing is well done and in line with the character setting. Not childish, not forced to sell cute

3. Style: From the perspective of clothing style and architecture, the production team should have examined the Jinyiwei, and it is not easy for the domestic development team to do this

4. Combat: The battle piece should be specially polished, the action is smooth, not stuck frames, special effects, sound effects are better, from the real machine demonstration video, the combat experience should be good

5. Optimization: Optimization never ends. The team had a sense of optimization at the beginning, which was very good. The first protagonist out of the house, the card frame is not necessarily a problem of rendering, personal feeling should be a problem of resource loading, out of the house for a period of time, you need to load lighting, modeling, NPCs, etc., while loading too many things, resulting in Caton. Here to give an optimization direction, the protagonist in the room when the start to load, the main dialogue and scene in the room, the running pressure is not large, this time for the outside world resources loading is better.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

There are many domestic bgms, and it is true that the instruments are very representative, but the instrument is rarely used in games. In fact, it is more suitable for martial arts, ethereal with some vicissitudes, very time precipitation, but also Zhang Yimou very like to use the tone, Hidden Dragon Crouching Tiger has several sections are the solo of The Dragon, quite stunning, it is recommended to try it, will not regret it! Finally, support, come on!

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

Good!

As a person who knows a little bit of martial arts, I will give you a little bit of science popularization. And some suggestions.

First of all, the goose wing knife, the goose feather knife is not mispronounced.

These two are actually different knives.

Goose wings are a basic form of the Ming Dynasty standard one-handed knife. Pointed tip, slightly curved knife body.

Goose wings are a modification of this knife. The flat knife head, the center of gravity is generally in the front, the power is generally a little larger than the center of the rear goose feather knife, the slashing power.

In addition to goose wings, this knife also has various branches, such as willow leaves, fish heads, oxtails.

But yeah, I think there's something like the Goose Wing Knife Method.

I think it may be more twisted, and the knife method school generally does not directly use the name of the type of knife to name it.

Then there is the father-in-law's sword, the Yuanbao handguard. This kind of handguard I remember was born relatively late, it should be the Qing Dynasty.

Most of the swords of the Ming Dynasty were disc hand guards, and there were many cultural relics.

If you can, change it.

There is also the Divine Machine Battalion, and the armor of the Divine Machine Battalion is cloth face armor, there is no problem.

Not carrying a musket may be a dispatch from the upper echelons, and it is no problem. Anyway, it was the slain creeps.

However, there is serious doubt that the firearms-equipped Divine Machine Battalion will be designed to be very difficult to fight

And then there are weapons! Come more, come more. You must know the one-handed combat knife of the Goose Wing Knife.

In fact, most of them are sword and shield hand knife equipment. I also learned the Ming Dynasty's rattan pai solution. Unfortunately, there is no money to buy a shield, only to practice air shield. A shield, a shield! I'm going to play.

There is also the Ming long knife, which is more famous. During the anti-Wu Dynasty, the Ming Dynasty learned the weapon inspiration from the Wukou side, and the single knife method was selected as the initial technique, and later there was the capture of the new YinLiu knife spectrum from the Wukou side, and the technology became very perfect.

It directly affected the Miao knife technology of later generations, and the Miao knife technique has also become a very reliable type of Chinese sword technology thanks to this. Even there are many people in Japan who study.

In short, more weapons come more and more points

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

Since the release of "Embroidered Spring Knife", I have been looking forward to the advent of a 3A-level Jinyiwei theme game. Thanks for giving me hope for this game. Combined with the gameplay in the video, I think this is a soul game that is close to Only Wolves. This is very much in line with the style of the Jinyiwei secret service, and I don't think the Jinyiwei should have the feeling of cutting the grass incomparable. However, I still have to put forward some humble opinions, and I hope that the production team can consider it. 1, the lack of eye-catching features of the system. I hope it is a black technology category, similar to the "Daming Thirteen Style". The aim is to give players different ideas for completing levels. A knife to the end is too single. 2. The script suggests adding more obscure clues and choices that affect the ending. Detectives, as a topic that JinyiWei can't avoid, may have led to the destruction of the Zhongchen family because of an incomplete judgment. This can increase dramatic conflict. 3. It is recommended to reduce the attack power and attack range of the character, and the range of knife qi in the video looks a bit large. 4. Optimize the deployment location of the enemy. It is illogical to kill 3 people downstairs and look at the wind on the roof of the building. 5, the excess interaction can be removed, into the North Town Fusi Liang waist card action I think can not improve the gameplay. 6, the connector seems to be able to add small games such as password books. For example, the same secret text can read different information in the codebook of the small flag and the general flag.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

Martial arts games don't need fancy special effects!! I don't know if you have read martial arts novels, the scenes depicting fighting are all one move and one fist to the flesh, there is no sending a shock wave to get a thing that cuts off the purple light blue light, the martial arts game is better to make a blacksmith game, the good martial arts film of the last century is not a fist to the flesh of the martial arts scene, and the collision of the sword, are very charming, the martial arts are not immortals, the eighteen palms of the descending dragon are also eighteen palms, not a dragon flying out, so many bells and whistles of the special effects are very uninteresting.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

The proportions of characters and buildings need to be adjusted The special effects of the fight hope to be able to use the space distortion Less bright white look will be more realistic The knife's percussion sound effect is too scattered, you can refer to a wolf, as well as the sound effect of spraying blood. The combat action is very handsome, but some places feel very stiff, hope to cheer I like this genre of the game must buy hope to polish well Different from the beginning of the white line behind the boss and npc words said some and the previous formation gap, not good, look forward to reference.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

In addition to the picture quality of the other temporary very general, there are expectations, out of the will definitely buy, expected less than the black myth of it. (Black myth is not particularly looking forward to that, after all, the first time to do this, everyone is still one point less to expect, more point of support) Talk about the advantages and disadvantages of the current demo (personal opinion in the advantages and disadvantages):

1. The kind that everyone moves a bit silly.

2. Is it possible for the UI to be a little more fancy?

3. This swinging knife effect I personally do not particularly recognize to be honest.

3. Modeling and scene effects and light and shadow effects can be a level of good.

4. That's it.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

Truth be told, if the game is released like this, players will not praise your game because of the small team, and players will only refund while praising you as good. 1, character modeling is very strange, the protagonist's face does not have the smooth texture of the online game, and does not have the roughness of the traditional AAA masterpiece, it is recommended that the protagonist's face add some "flaws". 2, the game UI is too simple and direct, directly put the white block and number directly stunned on the screen, it is very difficult to see, it is recommended to reduce the size of various numerical parameters of the character, otherwise it is too eye-catching. 3, the whole scene is too large space, there are not enough objects to fill the screen, the scenes of various excellent games are actually relatively tight, even the palace can not have such a large space, it will appear that the whole screen is particularly empty and cheap, reducing the area of various ground space can allow players to have a better sense of experience. Fourth, the protagonist's attack moves are very handsome, but the enemy does not receive feedback, a move to hit the past light fluttering, the enemy is pushed away or even do not hesitate, falling to the ground is not at all action, the sense of blow is also a very important part of the action game. Fifth, the dark screen is too dark, the player is playing the game, not a test of eyesight, the player through the screen and the character directly in the dark night to see things is not the same, it is recommended to increase the brightness of the dark, the same, the light and dark transition between the light and the dark is too abrupt, suddenly bright and suddenly dark is very unfriendly. Sixth, the light and shadow are very good, the protagonist is very handsome in light fighting, and it is very distinctive when passing.

If you're an indie game, the player may praise you and pay for it, but you're doing an action game, and the player will praise you, but they won't pay for it.

I hope to be able to polish it again, and players don't lack time to wait, but if you come out too badly, players may not buy it.

"Comment" domestic independent martial arts game code name "Jinyi Wei" real machine process demonstration

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