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The chief designer of Starry Sky said the game would fascinate players

"Starry Sky" can be said to be the most invested open-world game in bethesda in recent years, and it is also a new IP that has been expected by the public. Now, with the game finalized on the good day of November 11 this year, Bethesda has finally begun to raise the appetite of players. Recently, Bethesda shared a new news on its official website, "Starry Sky" chief designer and screenwriter Emil Pagliarulo, who said that ("Starry Sky") This RPG will provide "something very special" that will fascinate players.

The chief designer of Starry Sky said the game would fascinate players

Emil Pagliarulo said it's one thing to create Bethesda's first new IP in 20 years, and it's another thing to make that IP successful. It's amazing to watch Starry Sky turn into an amazing game that covers so many new areas. Game development always encounters some confusion at some stage, especially early in development. But looking at some of the preparations and the perfect matching of various parts, you can see that some things are just right to meet your expectations when you start this crazy journey. When this feeling appeared in Starry Sky, he and his team thought it was really good, and the players would be fascinated.

The chief designer of Starry Sky said the game would fascinate players
The chief designer of Starry Sky said the game would fascinate players

Starry Sky has now been defined by Bethesda as "NASA punk," and while players still don't know what players can do in spacesuits, Todd Howard has promised to release a new demo of Starry Sky in the summer of 2022.

The chief designer of Starry Sky said the game would fascinate players

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