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【Raiders】Introduction to the main city building

The game has been open for a few days, these days have been addicted to the game, the current time to sort out a city construction introduction for everyone, so that the small partners who have not grabbed the qualifications can also understand the main buildings of the main city in the game, understand their efficacy and some of my suggestions about architecture.

(If there is any deficiency, you are welcome to add corrections to the big guys)

Main city

【Raiders】Introduction to the main city building

The main city is the most important and core building in the castle, raising the level of the main city can unlock more buildings and gameplay, is the most important upgrade of all buildings, the main functions of the main city are to train villagers, era upgrades, taxation. After training, villagers can work to produce copper coins, not the number of villagers according to the capacity of the house; era upgrades can unlock more advanced main city images and buildings, and the main city evolves once every 5 levels; taxation can quickly obtain copper coins, and the number of copper coins is calculated according to the copper coin production. Finally, there is a city buff that can be used to turn on the shield and attack defense buffs (need to be opened with items, which can be purchased through Imperial Coins).

Resource buildings

【Raiders】Introduction to the main city building

Resource buildings are divided into lumberyards, farmland/mills, quarries and mines, corresponding to wood, grain, stone and gold resources, respectively, and increasing the building level can increase the output of inner city resources. In addition, increasing the level of the main city will also increase the number of resource buildings. Here it is recommended that you ensure that the level of the main city can keep up, and the resource building can be pulled up as high as possible

barracks

【Raiders】Introduction to the main city building

The barracks are divided into four types: cavalry, swordsman, archer and lancer, and increasing the corresponding barracks level can unlock more advanced classes and increase the training speed of the barracks. However, it is difficult to achieve balanced development, generally choose two classes of soldiers to develop, conditional can choose three classes, and then remember to buy meat with imperial coins in the mall, it is really very short of food!

Functional buildings

There are many functional buildings, including bazaars, inns, war halls, embassies, colleges, treatment houses, school grounds, castles, docks and point stations.

【Raiders】Introduction to the main city building

The bazaar can not be upgraded, the only role is to exchange materials through materials, but the exchange rate is only half, can be used less, a little more will be fine, very uneconomical but can be emergency.

Hotels can recruit and appoint interior officials, and if they have the resources, they can upgrade more hotels, and increasing the level of hotels can increase the hourly popularity value (popularity value is used to recruit interior officials), and it is the only way to recruit interior officials (not krypton).

The War Hall is unlocked relatively low, and increasing the level can increase the team movement speed and the upper limit of looting resources.

Embassies can help allies speed up their building time with one click, and increasing their level increases the maximum number of times an ally can help and increase the time they lose. I think it is more chicken ribs, the early stage can not be used, the later stage is useless.

The college is a place where research and technology cannot be upgraded, and it is necessary to study science and technology in the first time after unlocking, and it is recommended to give priority to the development of economic science and technology, and develop quickly.

【Raiders】Introduction to the main city building

The treatment house as the name suggests is the place to treat the wounded soldiers, the soldiers involved in the battle will have some killed or seriously injured, need to be treated before they can join the battle again, here it is recommended that you check the automatic treatment, can save a lot of time. Upgrading the healing room can increase the healing speed and the capacity of the wounded soldier, which everyone can upgrade according to their own situation. It's good that the game wounded soldiers can't speed up.

【Raiders】Introduction to the main city building

The higher the school registration, the greater the number of soldiers, and you can edit the troops and automatically replenish the troops at the recommended points by clicking on the castle on the school grounds or on the large map. In addition, you can also change your flag and the font size on the flag in the school yard.

【Raiders】Introduction to the main city building

Castles cannot be upgraded, but can boost various attributes, similar to the functions of the Academy. And through castle research, you can unlock special classes of style.

【Raiders】Introduction to the main city building

The pier can not be upgraded, the biggest role is to fish, can get a lot of meat. Unlock the pier and you can cross the river through the ferry port.

【Raiders】Introduction to the main city building

The point general is the place to recruit heroes, there is nothing to introduce

Military buildings

【Raiders】Introduction to the main city building

Military buildings include walls, guard towers, and lookouts, and upgrading the walls will increase durability, make it a little harder to fight, and increase the amount of resource protection. If the walls are defensive buildings, the Guards Tower is an offensive building in defense, and the Guard Tower can deal damage to the enemy when it is attacking the city. The watchtower mainly plays a reconnaissance role, and increasing the level can increase the speed of the scout's march.

The above is all the buildings in the main city, due to the number of too many can not write too fine, there is no need for enough places the big guys can add, let me learn about Ha

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