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Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

author:Ho 2D 1
Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

Hello everyone, I don't like too much to expand the he two-dimensional one of Hasegawa.

Today's strategy we take a look at some of the main changes in Hasegawa after the expansion, of course, Wei Yi also wrote a strategy for the old version of Hasegawa a long time ago, everyone is interested in it can go to see, today's strategy We will skip some basic content, directly from the expansion of the hasegawa several major upgrade points to introduce.

Previous hasegawa gameplay guide link:

Slam Dunk Master Mobile Game: Kazushi Hasegawa Gameplay Guide! The legendary top throw master is under!

< h1 class="pgc-h-arrow-right" >01 Qualitative change in the cap range</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

First of all, the biggest change after Hasegawa advanced is the increase in the block range from 180 ° ring to 360 ° round, this upgrade can be said to make Hasegawa truly the strongest version of the shooting block player, 360 ° round block range is also the only one of all the current players, but also let us have a better position choice when defending opponents.

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

Here's the simplest example:

For example, when we are defending Gongyi, if Gongyi is cruising in a step within the three-point line, then he may directly shoot 2 points, or he may withdraw 3 points, considering the distance and shooting speed of Gongyi's retreat, many players will consider following the defense behind Gongyi when facing such Gongyi to prevent Gongyi's retreat from three points, but at this time it may be possible to miss Gongyi's direct 2-point shot, and the advanced Hasegawa can avoid this dilemma by relying on [circular lightning].

Therefore, the upgrade of [Circular Lightning] not only greatly improved Hasegawa's capping ability, but also gave Hasegawa a strong potential in reinforcement and co-defense, which Wei yi believes will be discovered in subsequent practice.

< h1 class = "pgc-h-arrow-right" >02 Ball recovery after block</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

After the expansion of the layer, the addition of the new ability of [landing chase] has greatly enhanced Hasegawa's ball recovery after the successful block, and the successful defense is not to recover the ball as the ultimate goal, so this is also a major enhancement of Hasegawa after the expansion, plus Hasegawa's original [pressing cover] characteristics, which can help Hasegawa complete the ball recovery work after the block.

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

In the future, as long as the cap is successful, you must remember the point "accelerator key" !!! Green bald-headed cherry trees are just ahead!

<h1 class= "pgc-h-arrow-right" >03 super speed increase</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

Hasegawa, as a player with special acceleration skills, has not been weak in the past, and this time after the advancement, Hasegawa's movement ability has been enhanced again, and this enhancement is also a very important support for Hasegawa in the eyes of Wei Yi, basically on the field is a green whirlwind, and under certain conditions can not stop at all.

First of all, Hasegawa's "Extreme Pursuit" cooldown is 6 seconds, while the duration is 5 seconds, but when:

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

When Hasegawa's corresponding player scores more than 5 points, Hasegawa's acceleration skill will have an additional cooldown time reduction of +1 effect, although this sentence is a bit of a detour, but the actual effect is that when hasegawa's opponent scores more than 5 points, Hasegawa will get the ability to continuously use the acceleration state throughout the game!

This and this... True to be a bit invincible, and if Wei Yi is not mistaken, Hasegawa in this special condition is also the only player who has special acceleration skills in the current game, the only player who can accelerate almost without interruption, and the super fast movement speed and super fast turn speed brought to Hasegawa behind this skill are hasegawa's important help in the main defense, auxiliary defense and supplementary defense at the defensive end, everyone can experience more, speed is really the core foundation of all defense!

<h1 class="pgc-h-arrow-right" >04 Cap interference gripping</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

First of all, Hasegawa has the characteristic of increasing the base interference rate by +30% in the past in the state of staring, but because the Hasegawa cap is too strong, most players have forgotten this effect.

After the advancement, Hasegawa also added an additional effect that the movement speed of entering the staring state in the [accelerated pursuit] state will not be reduced, which is very similar to the staring effect of Gong Yi, so in the future we can also pay more attention to Hasegawa's staring ability, and here is another point to say to everyone:

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

In the past, Hasegawa would have a +1 cap range effect under acceleration, and Hasegawa could also get an additional +0.5 cap range effect when staring at it, and the new [Blocking Lightning] of Hasegawa after the advancement could make Hasegawa use the capping skill more quickly in the staring state, so if we capped both acceleration and surveillance (similar to Oda's serious interference operation), we can not only get an increase in cap speed, but also have a + The amplification effect of the 1.5 block range (the 5-level trait potential [shooting block] also increases the block range by 0.5), which is also a big reason to use hasegawa's defensive state, you can try to practice more.

<h1 class="pgc-h-arrow-right" >05 perverted three-point capping capability</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

After the expansion of the layer, Hasegawa has also added a new "three-point blockade" effect that can add an additional 0.5 blocks to the three-point ball, together with the +1.5 block range operation (acceleration + staring) we talked about in the previous section, then under certain operations, Hasegawa will get the effect of +2 block range in the face of the three-point ball... The intensity is really a bit staggering.

< h1 class= "pgc-h-arrow-right" >06 further enhanced offensive capabilities</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

After advancing, Hasegawa mainly added two offensive abilities of "Retreat Lightning Shot" and "Flash After Virtual", and at the same time, behind the two offensive means, there are also enhancements to the anti-disturbance and mid-shot attributes:

In addition to +10% of the past mid-range shot hits and +7% of empty shots, the attribute of anti-disturbance +5% has been added, and the anti-disturbance strength is comparable to the pre-advanced [Lightning Jumper]

[Flash after flickering] not only adds a swing down mechanism, but also has the effect of +5% of the hit rate after shaking the defender

Although these two points will not greatly enhance Hasegawa's offensive role, it is better than nothing, and the title of Hasegawa Top-Throwing Little Prince is expected to continue.

<h1 class="pgc-h-arrow-right" >07 The energy recovery of the big move is accelerated</h1>

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

In the past, Hasegawa already had the effect of +10 big move energy after the successful block of the big move, and after the advanced, Hasegawa was able to get an additional energy recovery +30% effect after scoring more than 5 points in the face of the opposing player, which gave Hasegawa about 5.4 points per minute to improve the energy recovery, which was about 16 points according to 3 minutes, which was also a good enhancement.

OK, the above content is The 7 major enhancement points of Hasegawa after the advancement summarized by Wei Yi for everyone, in general, in terms of the current play of Hasegawa, Wei Yi believes that the attack of the advanced Hasegawa is still not top-notch, but the top shot and catch the ball stealing chicken is still strong, on the contrary, at the defensive end, Hasegawa can be described as a huge enhancement due to the effect of [circular lightning], currently relying on the strong shooting blocking ability, Hasegawa should be able to block any pitcher in the version, And Wei Yi also believes that Hasegawa's advancement also officially means that Mitsui has fallen off the altar of T0! So no matter what, in addition to the high demand for the big head card, the advanced long valley is definitely a player worth investing in!

That's it for today's guide! I hope you can pay attention to and forward more to support Wei Yi, thank you again for watching your friends!

Why the above content is two-dimensional and one original, if you think it is good, I hope to be able to pay attention to and like, interested friends can also interact with Weiyi in the message area, and finally thank you again for reading!

Slam Dunk Master Mobile Game: Advanced Hasegawa Gameplay Explained! Have you noticed any of these advanced points? 01 Qualitative change in the block range 02 Ball recovery ability after the block 03 Super speed increase 04 Block interference two-handed grasp 05 Perverted three-point sealing ability 06 Further improved offensive ability 07 The big move energy recovery is accelerated

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