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The 12-dollar game also has to be worth the money, see it clearly and then start

《Yorii-no-Sumi Bizarre Case Book》

The 12-dollar game also has to be worth the money, see it clearly and then start

Stranger Things in the Corner is a heavy Cthulhu-style text adventure game that tells a typical Cthulhu mythological story. In the game, the characters are caught up in strange events, explore mysterious and dangerous phenomena, and finally face the terrible ancient gods...

What needs to be considered is if you can accept the game's lengthy plot and student-like dialogue, such as the dialogue monologue in the first chapter, where every word is recognized but every sentence is difficult to read, and the words are repeatedly pondered between the lines except for the loading. To put it bluntly, the simplest sentence is deliberately told to you in obscure language. Again, the overall interactivity of the game is very low, just a little bit of mobile phone screen, compared to playing the game is not as straightforward as reading a novel.

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"Picking Love"

The 12-dollar game also has to be worth the money, see it clearly and then start

Picking Love is a game about love, with AVG interactive choice gameplay as the core. The original intention of the game is to hope that by playing this game, players can feel love, learn to love others, and have a sense of love and gain.

The flow of the game is not long, plus fan wai is 4 stories, the content is slightly less. Each of your choices in the next step does not immediately see whether your choice is right or wrong, and you will know which place you chose wrong at the end. It's just that in order to highlight the ideas you want to express, the game is sometimes too deliberate in the character setting, which is easy to cause some players to resent.

For example, the first story and the third story completely set the male protagonist as a big licking dog, and the female protagonist as a big masterpiece. What "casually peeping into other people's privacy", "doing", "indulging in Korean dramas and not doing housework", "messing around and making unreasonable trouble", "loving to complain about negative emotions" and so on, all of which are all buckled on the head of girls, and the male protagonist also has to be humble to coax. In reality, there are a few people who like to get along with the people they can do.

Of course, if you like to eat chicken soup for the soul, you can buy it, otherwise 12 pieces might as well come to 4 episodes ahead of schedule to watch some other stories.

"White Bird Amusement Park"

The 12-dollar game also has to be worth the money, see it clearly and then start

White Bird Amusement Park is a unique puzzle game, a meticulous crime-solving story, and an exquisite interactive novel. Although the quality of the games produced by fat pudding is good, the game in this game is hard to compare with the Lost Island + Mr. Pumpkin series, but it is sorry for this price.

Although the game vertical screen gameplay in the consistent horizontal screen puzzle game is very novel, very thoughtful, but there is almost no puzzle to speak of, most of the game is in the stroke, the upper stroke stroke stroke down the stroke, the left stroke and the right stroke, the overall bias is more inclined to tell a good story.

The content is also too short, less than an hour can pass the customs compared to other works of fat pudding slightly dull, an hour or so can be cleared, if you remove the time to change clothes in the middle of the toilet, even less than an hour, 12 pieces are inevitably a little bit of a feeling of drifting.

"If I Were Only Thirty in My Life"

The 12-dollar game also has to be worth the money, see it clearly and then start

If You Were Only 30 in Your Life, it's a game with a purely linear story. Although each level is designed with many mini-games, these mini-games are also very suitable for mobile phone operation, and their essence is only to tell a story about the dying experience.

The game is a linear plot, the whole process follows the plot on the line, there is no freedom, the whole experience after the feeling is like watching a pixel painting style movie, if you experience it down to have a sense of good. However, the game's plot often makes people jump between substitution and alienation, which will make people have very different opinions.

Not only that, the combination of small gameplay and plot in the game is a bit forced, most of them lack guidance and explanation, and the rules and mechanics need to be figured out by the players themselves. In the final ending is slightly hasty, "no branch ending" has become the reason why many players give it a low score.

"Very Heroic Salvation"

The 12-dollar game also has to be worth the money, see it clearly and then start

Very Heroic Salvation is a 2D side-scrolling action-adventure game. The world view of the story is based on a fragment of the classical Chinese book "Journey to the West", which integrates traditional Chinese culture and Western aesthetic elements, and the story of the four masters and apprentices collecting the true scriptures to save the world.

The most fatal problem is that the design of the game buttons is very anti-human, the keys are placed in the bottom left corner, even if you change the keys as soon as you let go and go back to the original place. In practice, it is very difficult to operate, and the game must be accelerated when the buttons cannot be changed, which is even worse for players with handicaps.

Most of the content of this game is mainly based on the decryption of test operations, and the combat part is really pitiful. The original operation is uncomfortable, and there is no battle, which will make people feel that the 12 yuan spent when playing is suffocated.

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