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Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

Hearthstone's Hunter Orange has been a terrier since a long, long time ago. It's not that Hunter Oranges aren't strong, on the contrary, Hunter Oranges like Amories, Windwalker, and Leolox, the King of Beasts, are themselves very strong. The only problem is that following the wrong owner, in the hands of others, these cards have the strength of T1 or even T0. But in the hands of hunters, unfortunately, it is not used.

In the new version, though, hunters get an orange card of fairly good strength, perhaps even too high, Rai Nazia.

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

First, hunter orange, no need to whistle

Rai Nazia, 2/2/3, belongs to the new race Naga. The effect is "After you cast a spell, you deal damage to enemy heroes equal to their mana consumption." "There are two points of attention to this card. 1. It is necessary to be present to play an effect, and some naga race retinues can play an effect as long as they are in the hand.

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

2. The effect of this card is to directly deal damage to the enemy hero according to the amount of mana of the spell. In other words, this is a direct injury follow-up and cannot be solved. Combining the above two points, this is actually not a good helper for fast attack, and it should be regarded as a rhythm-type deck. Coincidentally, hunters just have a set of rhythmic decks, mission hunting.

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

Quest Hunting, which completes missions by inflicting damage on enemy minions with spells. The reward for completing the mission is that the Hunter skill can be used against the Companion, the Hunter skill becomes zero, and the use of spells for the remainder of the game will restore the Hero skill. With this mission reward, you can inflict more than a dozen damage in one turn without asking a single question.

Second, the spell that is flown by this orange card

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

And if this card joins the mission hunt, that is to say, he is present, the hunter's direct injury ability can be doubled or even more. For example, the aiming and shooting of the three fees itself is to deal three damage, plus two damage points of the skill, a total of five points, which is good. However, if you add three points, it becomes to deal three damage, which deals five damage to enemy heroes. In this way, the card changes from "good" to "strong".

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

Another thing to say is rapid shooting, which was originally a twin spell that dealt 1 damage for 1 fee, but later the designer adjusted it to a twin spell that caused 2 damage at 2 costs. For the card itself, it's hard to say whether this weakens or strengthens. But in the mission hunting system, it can be said that this card is weakened.

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

However, if you look at the new Hunter Orange, the effect of this card becomes two damage for two fees, and two damage for enemy heroes. From the original piercing bone, it became the piercing bone after the combo, and the intensity was directly doubled. From this point of view, did the designer consider this problem when adjusting the rapid shooting?

Hearthstone's first weakened card bookings? The unpretentious hunter orange, the intensity may be too high

This is also a new hunter card, if this card has been released in your hand, your next spell will be released twice. The intensity of this battle roar can also be high or low, the lower limit is to repeatedly release a one-fee, or even zero-fee spell; the upper limit is to repeatedly release a Nagran collision. Of course, considering that the big collision summons four cows to attack the enemy hero in one breath, the repeated summoning can only summon seven heads.

I just don't know if the effect of this card can be linked with the orange card? But probably not.

All in all, the hunter has not seen such a powerful orange card for a long time, and the belt must be brought, but I don't know how long this card can live? The first to weaken card bookings?

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