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Is Ghost Line Tokyo worth buying? Detailed description of the game content

Is Ghost Line Tokyo worth buying? Many small partners are paying attention to the ghost line Tokyo, but do not know how the content of this game is set, good or not, the following small editor will bring the ghost line Tokyo game content details, interested in the small partners to take a look at it.

Is Ghost Line Tokyo worth buying? Detailed description of the game content

Ghost Line Tokyo game content details

Tokyo is changing

One night, on the streets of Shibuya in Tokyo, a young Akito Yoshizuki wakes up from a coma in a car accident and finds himself possessed by a mysterious force with a superpower called "Ethereal Combat Technique". At the same time, a mysterious white fog suddenly rises around him, and the people on the street are swallowed up by the fog and disappear, followed by the "Hundred Ghosts Nocturnal Walk"--a group of ghosts and monsters with vague faces and strange deeds running rampant in the streets, driven by what forces they are driven by, where they come from, where they go, everything is wrapped in mystery.

In order to save his life and rescue his sister Mari, who is hospitalized, Xiaoren and the mysterious force "KK" temporarily began to cooperate. After arriving at the hospital, the sister is taken away by a man wearing a banjo mask, and KK seems to be tracking banjo all the time – if you played the previously published ghost line Tokyo "prologue" demo, you may have some idea of KK's identity and his actions. Of course, even if you haven't played it, it doesn't affect the advancement of the plot.

The Ghost Line Tokyo "Prologue" Demo takes the form of a visual novel.

In order to save his sister and investigate the truth of the mutation, Xiao Ren and KK walk all over Tokyo to dispel the fog, purify evil spirits, and return the souls of ordinary people to the present world. More importantly, KK's true identity, Prajna's purpose, and the relationship between the Xiaoren siblings and the events will slowly be revealed as the adventure unfolds.

Roughly speaking, the first two chapters of the Ghost Line Tokyo accomplish their mission well — to show the worldview, lay the groundwork, and provide the player with the impetus to advance the plot. Although there aren't many surprises in the twists of the story for the time being, the interlocking mysteries can still keep people interested.

Exorcisms

The battle system is a core element of the Ghost Line Tokyo. As a first-person action game, the use of superpowers, exorcism, and soul purification are easy for players to recall the image of the "Yin and Yang Division" who frequently appears in various works, and the combat system of this game is also developed around this idea.

Most of the time, the protagonist Xiao ren uses KK's ability to fight with ethereal combat techniques. Ethereal combat skills are divided into 3 attributes - wind, water, and fire. The wind attribute is equivalent to a general attack, which is suitable for attacking a single enemy or breaking each one when the enemy is farther away; The Water attribute is a melee range attack that is quite effective against enemy surrounds; The fire attribute has the highest single attack power, and can also effectively break defenses and knock down, and with other skills and props, it can cause a lot of damage to strong enemies. Wind attribute combat skills can attack at considerable distances. Water attribute combat skill attack, the protagonist's gesture is different each time he attacks.

It is worth mentioning that the ethereal combat skills of the 3 attributes all have two attack modes of normal and charge, and are limited by the number of ammo. According to the setting, the wind attribute has the most ammunition, the water attribute is second, and the fire attribute is the least. In addition to upgrading the character's own ammo cap, you can also complete it by finding the Jizo Statue Worship on the map. Jizo is a fairly important collection element in a map.

In battle, continuous attacks can cause the enemy to harden, and the protagonist's spirit grabbing skill can be used to pull out the enemy's "spirit core" and execute the enemy. Successfully grabbing a spirit will restore some health and replenish a certain amount of ammo (requiring the corresponding skill to be pointed out) to avoid the dilemma of running out of ammunition. However, under high difficulty, the amount of replenished ammunition and the amount of spirit recovery in the map are small, and it is still necessary to save on the use of a large number of enemies and attack as accurately as possible. If multiple enemies are punched out at the same time, they can also be executed together.

In addition to superpowers, the game also provides players with a physical means of attack - bows and arrows. The bow and arrow has high attack power and accurate hit points, but the charging time is longer, and it is far less practical than the ethereal combat technique in the early stage when the skill is insufficient. However, the game also designed a mission that cannot use ethereal combat techniques and only uses the bow and arrow to deal with the enemy, so it is also necessary to invest skill points on the bow and arrow.

When facing different kinds of enemies, players can also use spells as a means of assistance and control. As of the end of the second chapter, there are three types of spells obtained through the main line and purchased in the store, which have the functions of restricting enemy movements and attracting the attention of enemies. As the chapters are unlocked, the number of spells should also increase, and in conjunction with the attack skills, more complex and changeable combat ideas will be derived.

At the same time, some of the more popular designs in action games are also reflected in the ghost line Tokyo, such as quietly approaching the enemy from behind can trigger the backstabbing, after the energy tank is full, you can press L3, R3 to launch the final skill "absolute resonance" and so on, the backstabbing screen is a bit exciting.

Skill upgrades are clear at a glance

In terms of skill upgrades, Ghost Line Tokyo takes a simple and bright style: the protagonist can get a certain number of skill points after upgrading, and the skill points can be distributed in the ethereal combat skills, bows and arrows and the protagonist's own abilities, and these skill upgrades are basically "a straight line" (some need to be unlocked with goku jade), players do not need to consider too complex collocations, as long as they add points to the direction of "playing more refreshingly" according to their operating habits.

It should be noted that the XP required for the protagonist to upgrade in Ghost Line Tokyo can not only be obtained by fighting monsters, but also by looking for spirits floating in the air throughout the map, and teleporting spirits through phone booths to NPCs to transform them. Collecting spirits requires "shapes" (paper people), and the form generation has limited capacity, and if you exceed the upper limit, you cannot continue to collect.

Of course, it is also very convenient for players to obtain shapes, and this function can be bought in the store after unlocking, so there is no need to worry about the problem of affecting the upgrade due to insufficient props. The price of the shape is not expensive, it is easy to get, you can buy a lot in one go, you can also buy it with the progress of the plot.

Tease the cat and pet the dog

In terms of mission system, Ghost Line Tokyo has added an open world element between the main story. Whenever the main quest advances further, or the protagonist purifies a new torii gate, a new regional map is unlocked for the player to explore, including side quests, Jizo to increase the upper limit of ethereal combat ammunition, goku jade to unlock new skills, various materials to enrich the world view, and so on.

Players interested in this type of content may be able to see some slightly innovative adaptations, but at least in the first two chapters of the game, side quests do not show any relationship with the main quest, or signs of important background introduction.

This is a bit disappointing. Of course, it's not uncommon to think of them as a way to get rewards after hard work (these rewards are still quite rich), but when we get used to some open-world games full of "question marks", it is also reasonable to increase the requirements for similar designs.

However, some of the details of Tango Gameworks on the open map can still feel uniquely interesting. For example, the vague-looking monsters and evil spirits that wander the streets, their different ways of acting always make me wonder what kind of state they are "alive" - headless female high school students in sailor suits are agile and lively, and it is not so easy to backstabb; Office workers in suits and umbrellas moved slowly, and some simply stood in the same place in a daze, so that after successfully backstabbing, their twisted figures and expressions were permeated with a smell of "kill me quickly and let me get off work", and even the sense of terror was weakened a lot...

For another example, the protagonist can teleport to a high place through the tengu flying in the sky, at which point the player will find that a large number of spirits are distributed on the top of the tall buildings in Tokyo. In the skill tree, players can use points to unlock better flying skills and longer lag time, and the "fly around" action not only helps players improve more experience, but also expands the player's thinking. In some missions, after unsuccessful ground exploration, the player will naturally cast their perspective into the air. After teleportation, you can also observe the tengu up close

Among the many elements of exploration, the most emblematic of the spirit of "touching fish" is the cats, dogs and dogs on the map. For a long time, fans of the two factions of gamers have always had some factional battles in the light and in the dark, and the ghost line Tokyo has not been able to achieve a bowl of water in this regard.

Although the protagonist can use the "mind-reading" ability to communicate with cats and dogs, and can also pet them, but can only feed the dog dog food, accordingly, the dog will give the protagonist a certain amount of feedback, important items, jizo, or at least some money - if you often deal with foxes in the soul of Tsushima, then the puppies in Ghost Line Tokyo will also give you a familiar feeling.

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