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Scheduled for March 29, Return to Empire has a space-to-air conversation with strategy players

A sincere, press conference for strategy game enthusiasts.

A few hours ago, "Return to Empire" held a forward-looking press conference, and the official announcement was officially scheduled for March 29.

Before the start of the event, many players had waited in advance in the live broadcast room, and the official "Return to The Empire" also released a lot of dry goods in this conference: the announcement of new city styles, new gameplay, and the platforms of PDD, Luo Yonghao and other celebrity guests, making this conference both material and interesting.

For me, the launch also has a special significance, because I participated in the recording of some parts as a veteran player. You read that right, it's an old player. Although the game has not yet been officially launched, I have participated in two consecutive internal tests, which is roughly equivalent to two seasons of real battles in the game.

Therefore, in the process of writing this article, the official hopes that I can sincerely talk about my understanding of the game and the content of the conference based on the actual experience of the previous internal test.

Earlier I wrote a test experience of Return to Empire that expressed why I liked this SLG. After the test, I, like many of the players who took part in the test, was looking forward to when the game would officially go live. During this period, we discussed a lot of plans after going online, such as what lineup to play, which birth state to land, and also speculated whether the official lineup of some genre would be released. Therefore, after the news of the prospective conference came out, it naturally attracted the attention of many players, including me.

So in this public beta preview conference, what exactly does "Return to Empire" bring?

A space-to-air conversation for strategic players

As a preview of SLG's new tour, its target users are naturally more strategic players, and in the form of live broadcasting, it is obviously more intuitive and vivid than many ways.

An important part of the live broadcast is the planning of the "Return to Empire" project team, Kaaki, to show strategy enthusiasts more comprehensively the game's features and some future plans.

The biggest selling point of "Return to Empire" is the game's "full freedom real-time strategy" experience, compared with the past SLG products, it has made great improvements in terms of free marching, living terrain, real-time battlefield PvP, and three-dimensional siege on the large map.

Most of these strategy features have been fully experienced in recent tests, and the performance performance is quite smooth. For example, at the level of free marching, players and alliances can play a greater damage effect by pulling troops in real-time battles and cooperating with the skill characteristics of some martial artists; or by pulling micro-operations to lure the enemy deep into the range of our arrow array.

There is also a super-large-scale siege battle, in the previous test, we have also truly experienced multiple alliances on a high-level city at the same time to launch an attack, hundreds of people and thousands of troops on the same screen siege, during which there are dozens of catapults operating synchronously, the sense of scene and organizational strategy experience directly full.

In addition, there is also the "wood ambush gameplay", through the woods and grass on the map, players can ambush, surprise attack, and cooperate with allies to play various tactics. Tracing back to the past SLG mobile game design, this is about the first attempt at domestic strategic mobile games.

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Kaki also said in the introduction of the original intention of the design of "Return to the Empire" that he hopes to weaken the absolute numerical crushing, increase some free operation and strategic play, give strategy enthusiasts more room to play, and truly realize flexible tactics such as real-time battlefield attack, rear bypass, and ambush.

After a continuous ascension of free marches and real-time battles, the success of "Return to Empire" has taken a big step forward in strategic depth. Coupled with the large map design of infinite zoom, as well as a variety of landforms and various weather on the map, it brings more exploration fun and richer strategic play to the player's troops in the process of free marching.

Of course, in this section that introduces the gameplay features, my favorite is a commentary about the real battles of the Player Alliance. This commentary truly shows the "living strategy" and "living battlefield" experience of "Return to the Empire".

As a person who has participated in many tests, I have experienced such a war many times in the game, so when this video is played, with an "e-sports"-style commentary, it makes people feel even more enthusiastic. After reading the commentary, I even think that the boundaries of SLG e-sports in the future can be expanded.

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The War Strategy Experience is at the heart of an SLG mobile game. After enhancing the real-time strategy of the large map, each of the big battles in Return to the Empire has become more watchable, so that whenever the game has an alliance war, it can cause online players to rush to tell each other, and then watch the battle together. This is less common in many SLG mobile games, and even if there is, it may be slightly less visible due to insufficient real-time strategy. And in the return to the Empire, every big war is really changing rapidly, so every war is so unmissable.

The game provides real-time battle reports, when the alliance PK, all players can open at any time to watch the real-time battle

In addition to the display of strategic features, the conference also revealed some new plans for the game.

One of the highlights is that the beta will launch a new Roman city style. In addition to the differentiation of the city's art, the current style of the game is also closely related to the class, such as the Roman style of the special class is based on the upgrade of the gunner - heavy phalanx, while the Byzantine style of the special class is the armored cavalry.

Another big part is the museum gameplay that is still in the process of being developed. According to the introduction, the museum gameplay will be the most artistic atmosphere in the entire "Return to the Empire" gameplay. Players can collect collection fragments, repair countless treasures, and increase their stats by taking adventures and fighting wilds.

In the planning of this game, the object of cooperation for the first time is sun tzu's art of war in the Shandong Museum. "Return to The Empire" should be the first strategy mobile game in China to cooperate with Sun Tzu's Art of War, and many of the important strategic ideas of Sun Tzu's Art of War, such as "Impermanence of Soldiers, Impermanence of Water", also coincide with the core selling point of this game", "Make Strategy Come Alive".

It is reported that the game also plans to cooperate with more well-known museums across the country and even the world in the future. This kind of deep integration of Chinese classic culture into the gameplay system is not uncommon in the SLG category, as long as the integration is properly designed, it will definitely add a lot of color to the game.

To be honest, I don't know how much reach and conversion such a forward-looking conference can bring to this new tour. But as a test player, I have recommended this game more than once to my friends who play SLG, and many of my friends in my league have pulled real friends or friends I know in other games into the pit like me.

The self-propagation that comes with this true love is very rare for any game. Through this forward-looking conference, the official also seems to hope to reach and impress more strategy players with a more realistic side.

Reach more players with real love

Overall, the forward-looking conference looks more like a pure, communication session for strategy game enthusiasts.

As mentioned in the opening paragraph, I had the privilege of participating in the recording of some of the sessions. In the preparation, I followed the conventional thinking of the industry media and submitted the first version of the shared content. At that time, the staff said to me euphemistically after reading it, hoping that I could tell more wonderful stories from the perspective of real players during the internal test.

Live recording site

In fact, as a user who has experienced the game in depth, I also prefer this kind of player-style sharing. In the nearly two months of gaming experience, I have experienced too many interesting and strategic war stories. For strategists watching live streams, these realities may resonate more.

Like in the preview meeting, I told the story of the organizational strategy shown by the alliance when attacking high-level cities, and being ambushed in the wild to get ally support, most of these players involved in the internal test should have experienced it, even if they have not played it, I think they should be able to understand it.

The root cause is related to the interactive form of the main game of "Return to the Empire", this game pays great attention to the group experience, and the war interaction is mostly based on alliances as the core unit; inside and outside the battlefield, diplomatic cooperation is also common. Rich strategic experience and strong interactivity have prompted the game to generate a variety of topics in the player group, and will continue to pass on this true love.

In addition to the exchange sessions I participated in, according to my observation, the other guests invited at the conference (some of which were changed to online exchanges due to objective reasons such as the epidemic) had their own unique insights or experiences in ancient war strategies or real strategy games, such as anchorSPD and TED, Zhao Wenbin, deputy director of Linyi City Museum and head of the Bamboo Jane Museum of Yinqueshan Han Tomb. Obviously, the official hopes to convey the charm of strategy mobile games to more players by bringing together KOLs who truly understand ancient war strategies or love strategy games.

On March 29, an SLG tour worth looking forward to

In addition to paying attention to the preview meeting, with the official finalization of this new SLG tour, various uncertain speculations in the player base can finally land.

According to incomplete statistics, "Return to the Empire" has opened six internal tests in the past year. With each test, the game's seed user scale continues to expand, through the player's continuous self-propagation fission, and now has formed a certain degree of heat accumulation in the SLG player group.

In an alliance group of nearly 300 people I belong to, for example, many players have been actively preparing for the battle before they can get accurate news of the file. For example, at the end of the latest test, some players began to record the actual combat data of various advantageous lineups, the three-dimensional of martial artists; topics such as what lineup combination to play in the public beta and which birth state to go to appeared frequently; alliance management also began to set various past raiders as essential news, and called on ashes players to make better new guides.

A player's actual squad record shared in a group

Such a strong preparation atmosphere also made me very infected, so when I participated in the recording, I saw the planner Kaaki, and began to knock on the side of some "insiders" of the undeleted test, such as the lineup predicted by the player the most, will it appear in the undeleted stage? And the new lineup launched by the latest internal test, will it be adjusted? I even took the initiative to throw out several main lineups that I wanted to plan in the undeleted stage, asking whether the hero combination was reasonable... From the user's point of view, the player's enthusiastic spontaneous preparation is undoubtedly the greatest recognition of a game.

In summary, I am looking forward to the market performance of "Return to Empire" on March 29 without deleting the test, and I sincerely hope that it can inject more vitality into the SLG track.

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