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Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

Today is March 11, 2022, the ninth day of February. Advisable: Collection - Ice Silk. Small partners who have learned to collect can go to the snowy mountains to collect, and the probability is doubled by ice silk. Today's luck is smooth, about to usher in the weekend, the young hero can take advantage of today to sort out the work and study, ready to enjoy the weekend time.

As one of the distinctive levels in the Nine-Turn Heavenly Order King's Rank, straight-line piercing is a difficult existence for many players to challenge.

The high face piercing, combined with the perceived invisibility on the monster's side, became the biggest problem for our challenge. In the face of high physical damage, the taunt summoning spirit that can absorb damage is undoubtedly a good solution, but for the elite brave group, the difficulty of obtaining taunts has become the biggest problem.

Today, Ling'er brings you the challenge skills that can pass the Ninth Heavenly Rank King 3 stage without mockery, helping you break through the difficulties and continue to climb the ladder.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

King of Kings 3 level features

The monster side feature of this level is straight piercing. Straight Line Piercing is a physics seconds 3, somewhat similar to the Sword Swing Quad Skill. In addition, straight-line piercing emphasizes counterpoint damage increase, that is, if the casting unit attacks the unit directly opposite, the damage is greatly increased. Everyone can confirm the position according to the formation ring under their own side and the opponent's feet.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

King of Kings 3 level coping ideas and adjustment skills

In the Challenge of Kings 3 level, we first need to figure out the damage increase mechanism of straight line piercing. First of all, we need to sort out the points of each pair on the monster side, and according to the counterpoint, we can arrange the position of our own summoning spirit.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

After setting up the position and making "preliminary preparations", how to resist the extremely high physical damage on the monster side is the top priority of the level. To this end, Ling Er has sorted out the following practical tips.

(1) Prioritize killing the opponent to avoid overflowing monster side damage

Due to the existence of the straight-line piercing damage gain, during the challenge, when facing monsters of the same shape, we must also give priority to killing the opposing monsters to avoid the linear piercing causing a lot of damage.

(2) Summon spirit endurance point + carry the pan dragon wall to improve the survivability of summoning spirits

The most direct way to deal with high injuries is to "change the point", changing the 5 force summoning spirits in our hands to the power summoning spirits, and carrying the pan dragon wall to increase the defense, which can effectively improve the survivability of our summoning spirits and make the clearance easier.

(3) The pace is changed to the speed of the card, and the injury of Carla is not wrong

The Nine-Turn Heavenly Order has a higher proportion of summoning spirits, so our summoning spirits may often face the choice of changing points.

In the King of Kings 3 level, changing the pace point to match your own card speed can not only ensure that the card medicine is not delayed, but also a large number of body resistance plus points can effectively improve the survival of the pace summoning spirit, and then better absorb damage and indirectly protect our output summoning spirit.

(4) Mocking the pace is more effective with half the effort, and it is better to borrow without mockery

Since most of the output of the King of Kings 3 levels is physical damage, a taunt pace can play a good damage absorption effect. Compared with the Shenwei group, it is easier to obtain the taunt pace, and the elite and brave group is relatively difficult to build a taunt. If you have a "big guy" around you who carries a mocking pace, you may wish to communicate about the temporary borrowing challenge.

If you really can't find the taunt pace, you can also start from the first three skills, and carry the normal card speed can also challenge this level.

King of Kings 3 level introduction

King of Kings 3-1

This level is made up of 3 types of mobs, namely Akatsuki Fairy, Hyun Mang, and Magnificence. Among them, the Chi Lian Immortal is a physical output, and the whole process uses straight line piercing, and the dazzling and magnificent are the earth house and the metamorphosis, respectively, and the group second skill is used when the qi and blood of the party are high.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

When challenging this level, it is recommended to give priority to the middle of the Chi Lian Fairy, who not only has damage blessings for our main summoning spirit, but also has a high damage bonus for our character units, so Ling Er recommends the first kill in the field monster. After killing the main monster, we can choose to kill according to our own status.

If your side is a spirit summoner for the endurance point, you can turn your head to collect fire auxiliary units to avoid using group seconds to cause greater damage when the opponent's qi and blood are too high. If your own state is average, you can continue to kill other Chi lian immortals to reduce the pressure of this straight line piercing.

Kings 3-2

In the King of Kings 3-2 level, the monster side is more intense for 5 output units with straight piercings.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

When challenging this level, the overall idea is still to kill the main monster first, and then kill other counterpart mobs. But in practice, due to the extremely high face damage of the 5 output units, our summon spirits can easily be lost in 2 turns. If the first leg is "not right", re-challenging or replenishing the Turtle Speed Summoner is a good option.

It should be noted that if we summon the Turtle Speed Summoning Spirit to prepare for the "Corpse Stream" to pass the level, the Turtle Speed Summoning Spirit must not carry the co-plague ornament to avoid the situation of "co-affliction causing death".

Overall, the King 3-2 level is still a "violent hedging" level, and after killing the main monster first, we can kill the other monsters one by one.

The challenge comes to King of Kings 3-3, and the composition of the monster has changed a lot.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

Both the Akamatsuke and the Raider are physical units and also cast straight-line piercings;

Xuan Mang is the prefectural government, giving priority to the casting of six reincarnations;

Yingyue is a lion camel and can cast eagle strikes or lion fights.

The Monster Side is made up of a lineup of 4 output + 1 Dungeon. Compared to the previous 5 output levels, this level is more stressful.

When challenging, it is also recommended to kill the main monster first, followed by killing the rest of the goblin mobs, and then dealing with the dungeon and lion mobs.

During the challenge, the actual kill order can be adjusted according to the amount of monster health in the field. Since the existence of the Eagle Strike Rest makes the Lion Camel relatively less threatening, it is recommended to kill at the end.

King of Kings 3 Boss

Compared to the previous level, the boss level has a higher damage, and the number of monsters has also increased to 6.

Who says there is sarcasm to challenge? Nine Turns Heavenly Order King 3 can also be played like this

In the Boss level, the main monster Red Blood Sword and The Sun are physical units that will cast straight piercings;

Magnificent is a metamorphosis, and will cast auxiliary skills when qi and blood are high;

Yingyue is a lion camel, and can cast lion fights and eagle strikes;

Sunset is a mountain of flowers and fruits.

As a boss level, the damage and qi and blood of the main monster have been significantly improved, and it is difficult for non-output players to kill the main monster within two turns, so it is not recommended to prioritize the collection of fire monsters in this level challenge.

The Boss level challenge starts with the Sun on the right side of the main monster and takes the lead in breaking a counterpoint unit. Then, according to the qi and blood on the field, the mobs and the main monster are flexibly handled. In this level of combat, Ying Yue and Sunset Xia have a lower priority and can be considered as the last to be dealt with.

Compared with other levels, this level summons more pressure, it is recommended that you prepare a lot of card speed and turtle speed summon spirits in case of emergency. If you or your friends have Kirigiri or The Wind Boy, you can also choose to start in The King of Kings 3 levels, with the physical dodge of Kiri and The Wind being a good coping force throughout the King of Kings 3 challenge.

The above is the introduction to the challenge of the Nine-Turn Heavenly Order King 3 level in this issue. Do you have coping skills for the continuous straight-line piercing? The season of the Nine Turns Heavenly Steps is coming to an end, and if you have enough numbers, you might as well continue the Nine-Turn Heavenly Steps journey now!

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