Since the introduction of the Infinity Train chapter of the Ghost Blade at Station B, the heat of Yanzhu Xingshoulang and the winding three-handed nest seat has been rubbing upwards, and the piggyback foot has also given another wave of heat to the comic game "Ghost Blade: Vulcan Blood Wind Tan". However, the reputation of the game is not satisfactory, a thousand words into one sentence, to give you the opportunity you are not useful.

Although Vulcan Blood Storm was developed by cc2, the game company that produced the Naruto Ultimate Storm series, it still could not escape a series of problems such as the wild plot PPT, the meaninglessness of the map run, and the castration and shrinking of the character story. But then again, for a fighting game that doesn't fit in, it is indeed a bit strong to design a delicate plot flow, so let's take a look at the performance of "Vulcan Blood Wind Tan" in combat.
From a fighting game perspective, the optional characters are bound to be the highlight. Thinking of the hundreds of optional characters in the "Naruto Ultimate Storm" series, even Naruto and her mother have a role at the same time, and then looking at the lineup that is dissatisfied with these 5 lines and 5 columns in front of them, I don't know how to be good for a while. Yes, we have to talk about conscience, after all, your game is only over in the Infinite Train chapter, and there are not many columns and ghosts that appear. But let's just say that there is such a possibility, the Ghost Extinction Academy has produced so many characters, and the ghosts in the canon still have to wait for the year? Xiang Kai and Swamp Ghost have already been made in the game, is it difficult to add to the game lineup?
The role of the matter depends on the DLC has been out of the mouth let's put aside. Is it possible that you don't force the overlord body as soon as you encounter a boss, and rely on the amount of health and disconnection combo to increase the difficulty? I've already played fighting games, can't you just let me cool off for a while?
Of course, "Vulcan Blood Wind Tan" is not useless, CC2's bottom line is low, and it is still quite in place in terms of combat performances. This is also the most worth trying out in the whole game. Watching tanjiro who controls himself make birth flow, the god of fire Kagura Biluo, use the sleeping pillar to make a thunderbolt of one type, use the third brother to feel the destruction of fists to the flesh, use You Bean to burst into a burst of blood, use Apricot Shouro to burst out of the Jiuzhi type purgatory, the super-awakening Upanishad experience of the optional characters is indeed more exciting than in the anime.
If that's the look, Vulcan Blood Wind Tan is a good game, at least the combat animation experience is full of feeling. Wait, the price of this game on the Switch is - 7480 yen? Co-authoring a cg is going to sell me for 17 bucks?
Ok, that's all for this issue of game diary. In the face of more than 400 yuan of big unjust seed-level broadcast games, I can only say happily: fortunately, I did not deceive the poor. I am an old talk, thank you for the one-click three consecutive, we will see you in the next issue!