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The 8-second CD of the Immortal Pocket, which was previously thought to be low damage and no threat, is now a slot point!

Naruto's mobile game's Immortal Pocket doesn't seem to be too hot so far, and it has undergone a change to increase the damage of the general attack in the middle, and there are no adjustments in other aspects at all. I analyzed this ninja when I first hit the shelves, and his strength ceiling is definitely not low, and the damage gua sha that has been complained about many times by players is actually just the wrong way to hit the damage. As long as you make reasonable use of the day and night mode switching, the damage in a few seconds is already considered to be at a medium level.

The 8-second CD of the Immortal Pocket, which was previously thought to be low damage and no threat, is now a slot point!

What's more, this ninja two skill uses Junmalu to start with an 8-second CD, and it only takes about 6 seconds to use it again after playing the sub-skill combo. Coupled with the fact that the Immortal Pocket can pick up the skill, the output speed of the entire Upanishads is relatively fast, and it takes about 5 seconds to hit the damage, so that you will appear to have just used the two skills and quickly open up after landing, and you can also successfully receive the skill. Seeing here is not to feel a bit of the taste of the peak of the original youth brother, the skill hits the damage to the Aoyi, and the landing can also be received with the original skill. However, at the beginning, many people only cared about the harm of the immortal pocket, and no one felt that the two-skill 8-second CD was a big threat, and even ridiculed that the CD was short, no matter how he gua sha, it was not as good as the three generations of dirty earth cages to add fire.

The 8-second CD of the Immortal Pocket, which was previously thought to be low damage and no threat, is now a slot point!

However, with some ninja adjustments and the improvement of the proficiency of the Immortal Pocket, now his two-skill 8-second CD has gradually become one of the contents of some players' complaints. In addition to the fast start and duration of a skill, more and more people are starting to think that 8-second CDs are a bit too short, hoping to add some CDs. In fact, if you comprehensively analyze the two skill CDs of the Immortal Pocket, as well as the back shake of the General Attack 3A and the overall damage output, xiao Li is planning the advantages and disadvantages of the ninja reasonably. The skill White Excitement Technique is very powerful, and he gave this skill a 14-second CD. Although the second skill has an 8-second CD, if you want to achieve this CD, you must use Junmalu to start, and the first stage is a pure X-axis attack of the body burst, which requires a certain amount of risk.

The 8-second CD of the Immortal Pocket, which was previously thought to be low damage and no threat, is now a slot point!

The range of the white phosphorus snake in the night mode is a bit confusing, and sometimes it feels that the Y axis is very wide, and the grasping of the more also consumes the high-level overlord body, but the damage is not outstanding, and the range is not too large. By breaking down the Immortal Pocket skill mechanism, you can see that each skill performance has advantages, but also has different conditions, either low damage, or CD time, and so on. The ninja of the Immortal Pocket does not have much problem in terms of reduction and overall quality, and it is also by the hands of experienced planner Xiao Li. It is only because of the mechanism of the night mode switching and the chase effect of multiple sub-skills that some players may be dissuaded in terms of the starting threshold.

The 8-second CD of the Immortal Pocket, which was previously thought to be low damage and no threat, is now a slot point!

Many people think that the White Excitement Technique of the Immortal Pocket is too strong, but you just imagine, now in the dueling arena environment, there are more and more pressure field skills, and if the Immortal Pocket does not have a strong one skill to take the lead, do you need to use the two skill body to break into the past to start? I'm not talking to Immortal Pocket and Planner Xiao Li, I'm just saying that at this stage of the environment, Immortal Pocket is a ninja with obvious advantages and disadvantages, and there are also some ninjas who are more perfect than Immortal Pocket. According to my own understanding, the Immortal Pocket will certainly not change much in the short term, and I am glad that the Enhancement of the Immortal Pocket was not too excessive.

The 8-second CD of the Immortal Pocket, which was previously thought to be low damage and no threat, is now a slot point!