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A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

After Trails of Flash IV drew a pause for the classic JRPG Trail series, Falcom released its latest game, Legend of Heroes: Trail of Dawn, to try to expand the worldview established by the Trail series.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

The biggest difference from the current "Trajectory" series is that "Li ZhiLuo" inherits the existing world view of the "Trajectory" series, but explains the story with new characters, stages, and backgrounds. Therefore, it may make players who have experienced the past series think that this new work, which is known as the origin of the second half of the "Trajectory" series, will it be the same as the first game of "Trail of Flash", only the introduction of the main characters, and most of the content will not involve the focus?

This time "Li's Trajectory" adopts a different way of describing, although there are still characters from the past series, but the spotlight is completely placed on the 8 main characters, 8 people have their own stories and performance scenes, unlike the "Trail of Flash" series, because of too many characters and the dispersion of the scene, the script strives to make players leave an impression on the 8 key characters, so both new and old players can enjoy the plot with peace of mind.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

If you want to describe the role of a color for this, it should be "gray". The protagonist's position is "everything", of course, it is not a good meaning, any work is taken, any means dare to use, so both black and white have their own connections, but also always deal with some tasks that are difficult to float on the table. To use the analogy of modern creation, it is like a middle-aged handsome man who works as a detective.

Therefore, the plot of this work has a very good perspective, and it is not viewed with a decent eye. Rather, it is clear that both good and evil have the means to use, and the protagonist's behavior is not necessarily the result of "right", but the solution of "good". In addition, the event stage of this work has a variety of different cultural areas, Chinese-style streets, underground restaurants of criminal and evil forces, desert oases, etc., under the greater world view, feel more diverse values and perspectives.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

Another place that makes people care is whether this work will be like "Flash Trail", cutting off the plot in a place that hangs people's appetite, and everyone wants to look forward to the sequel. Indeed, this game does not explain all the foreshadowing clearly, and it is clear that there are plans to launch a sequel. But this time, as a work with detective elements, it really deals with all the events that should be solved in the plot, so that players can meet the ending with peace of mind.

The reason I will evaluate "gray" in the previous article is that there is a new element in this game called "L.G.C.", which is simply the rule of law, neutrality, and chaos, and some of the options encountered by players in the game will affect the character's position, which causes some branches, such as whether a specific character will temporarily join the plot. But that's all there is to it, and it's a bit of a pity that the impact is actually not large, the main available role is still 8, which will not be affected by disagreements, let alone multiple endings.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

Second, as a role-playing game, the total weight of the main line and branch of this game is quite sufficient, as long as you have the heart, you can play for nearly 100 hours. This means that it is quite troublesome to watch different disagreements, and since there is no disagreement in the ending, the desire to replay and try other disagreements is not high. And although the game has enough weight, it is not full voice, which is also a small pity.

This time the combat system has added a new trick, Falcom's role-playing system is the most important two, command-based turn combat, action gameplay combat, usually the "Trajectory" series is to take the former, but this time "Li Zhiluo" will be the two combat systems to fuse. Deducting boss battles, players can choose which battle mode to adopt when they usually explore the maze and encounter enemies.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

If you want to rush or not strong enemies, you can use the simple system of attack and evasion to take down the enemy like an action game; the more difficult enemies will choose command-based round battles, using powerful magic or stunts to repel strong enemies. Sometimes you can also use the action system to stun the enemy first, so that when you start an instructional round battle, you will enter the pre-system and meet the battle in a favorable situation.

This system has a very big advantage is to maintain a fast pace of the game, in addition to boss battles, all times can use the action game system, players do not have to slowly choose the menu to deal with the enemy soldiers who do not want to spend time to deal with, speed up the game. But in fact, this time switching to command-based turn combat is almost seamless into the battle, so this game will not take too much time for players to explore and fight.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

In fact, the command-based turn combat part has also been improved a lot, one of the biggest improvements is to simplify the menu, the combat system basically requires players to use mobile positions, stunts, magic, and action smooth to form strategic elements. However, this time, the menu is simplified and unified in the lower left, unlike the previous series, there are menus on both the left and right sides, which is dazzling. In addition, because switching to an instruction-based turn battle is a seamless entry, it means that the current position of the character is the position of the battle, and whether the side and back will be attacked due to the current position has also become a very important strategic element.

Another improvement is the consumption of CP, the characters of the "Trajectory" series have some gorgeous and luxurious stunts, especially the S combat skills equivalent to super kills, which used to be CP 200, that is, to use or exert maximum power when full; this time it is fixed at 100, that is, 200, it can be fired twice in a row, or used in combination with other stunts, and players no longer need to save CP to fight, but can attack more actively.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

Of course, compared to the robot combat of "Trail of Flash", "Trail of Dawn" also has to add some different combat tricks, and the theme of this time is "transformation". The protagonist of this game can transform into a close-up movie-like monster shape to fight, after the transformation of the natural firepower and attack can be more fierce, it is also conceivable that the next "Trajectory" series of combat systems, there will be more and more such transformation of hero elements. The combat difficulty of this game is based on "equipment", this time the equipment system has become a lot more complicated, the equipment selected by the player will have a very large impact on the positioning of the character, who should pay attention to the attack, who should pay attention to the recovery, who can attack, who can defend, these must be carefully considered in each allocation of equipment, so with each player's different plans, when the front, middle and back period will fall into a bitter battle, there are also different.

A watershed moment for classic JRPG, a work that reshapes the worldview, how does "The Trail of Dawn" perform?

Finally, to sum up, "Li's Trajectory" has indeed added new elements and opened up a new plot to find ways to let new and old players adapt to the new "Trajectory" series. However, it is a pity that the new elements are somewhat half-hanged, the action system can perform very few actions, the scope of the influence of divergent elements is not large, etc., so for players, the biggest attraction is based on whether the players themselves like this kind of role-playing game with a unique worldview.