Author: Falling Dust Wind
The cause of the problem
Pet skills In piling, we definitely hope that he can cover as many big skills as possible, and the current full-career three senses are still around 6 seconds. While the pet skill is only 10S, there are other second senses and big skills that need to be crammed in as much as possible. We would have the idea of letting the big head damage in the three senses be in the pet skill, and abandoning the low damage and long performance part.
Take a chestnut
I use the example of Lao Wang's face rolling keyboard style, lao wang's three senses of damage composition is as follows
10% of missiles fell (2.5S), 40% of railguns (4.5S), and 50% of nuclear reactors exploded
(
How do I remember that before the missile discharge was still half damaged... )
With 90% of the damage in the last two seconds, we can easily consider putting pet skills when the nuclear bomb unfolds and the character animation flashes.
Take a closer look
Then for the fifth brother, we follow this set of ideas (the plug egg hits the three radars, the first two senses in the three senses are definitely not discussed here)
If we hit like this, we also put pet skills in the process of three senses, at which time we look at his damage composition
I will give you an additional peak map (all the following peak chart time starting points are not unified, only look at the shape of the peak, do not look at the specific start)
This is the in-game DPS statistics that can clearly see the damage distribution and the settlement time distribution (if you understand the biochemical correlation NMR infrared is very easy) We think of each obvious fluctuation as a peak, that is, a damage determination, and its height and peak area reflect the specific damage intensity of this damage determination
According to this figure, we can see that the starting pulse is 10% damage, the 1.5S bullet strafing is 1.50%, the 2.5 seconds tracking missile is 1.50%, the 4.5 second high-heat cannon is 50%, and the 6S landing is 10%. Looking at the map, I found that there is a peak that is rounded, and this position corresponds to the bullet strafing, and the number of segments is large and the short-term independent intensive settlement will be like this. Here we follow the same idea as Lao Wang, you can arrange the pet skill to flash in the character animation (the missile launch is just covered by the character animation
Missiles are not immediately settled with reference 95s)) so that you can eat 7.5% of the damage of the three senses to the pet skill
Here we have to mention the problem of the fifth brother's three senses and three senses
I've said that before in terms of data
Give some advice on how to play and get started with the five brothers
The settlement of the three senses of the fifth brother is not very good, and then we look at the first and second senses
It's one and two senses, one sleep is close to 4.5 seconds, and an obvious problem is that your visual effects don't match your actual damage judgment He is in the last paragraph is the big head accounting for nearly 60% In front of the feeling that people flash around, the damage is very scattered The second sense is four flat peaks You think there are only 4 paragraphs Well, in fact, 20 paragraphs is that his settlement judgment is too good Dense and fast It is not easy to lose
So from the settlement point of view, one or three sleeps are not the same as the choice depends on you personally
Promote a look
We look at the problem of determining a single skill, in addition to the peak area (damage) that is, the number of peaks and the interval between peaks, that is, the intensity of the judgment between the damage, of course, the denser and more concentrated, the more concentrated there is only one peak, if this peak is very high, it is fast to damage If he is behind, then maybe you belong to the type of watching the animation first and then starting to concentrate on indiscriminate bombardment
The sword emperor's single-segment judgment is obviously very good from the perspective of settlement judgment
After reading a single paragraph, we look at multiple segments - dark blades
Dark Blade Three Senses Total 45 Segments The little bit in front of you that can't see The small peak is the 22-stage strafing at the beginning
And then two slashes settle together, and then four chops settle independently, and then there's a 16-dan shot, and you don't see any big ups and downs here, and I think it's possible that some of the damage is lost, and it's also a problem with too many segments, and it's easy to lose damage, and the last final explosion
Then let's look at the male roaming sword shadow
This peak is more like the rescue patient's electrocardiogram, the three senses of roaming total 82 segments, each peak is difficult to distinguish what is, this is the worst type of injury, gradual and comprehensive distribution, there is almost no peak spacing
Sword Shadow 19 is actually fine, but the number of peaks can be seen to be very small for consolidation
Then let's talk about the problem of consolidation settlement
Let's take a look at the women's ammunition
There's a concave twin peak in the starting hand, in fact, there's 7 pieces of damage here, and then the next one here panel description is 5 paragraphs, and it's obvious that this is a consolidation settlement, but the female ammunition has a very obvious problem that can't be seen from this diagram, which is the length of the decision time, which is actually reflected in the width of the peak, but the system comes with less precision
At this time, we can mention that the turtle period uses delayed judgment to kill Matt, and at this time we can pull Paladin's second sense out of the two senses of the snap, and the second sense of the pop is from the archangel shot to the screen all the special effects of the filament disappears there is a damage judgment, and the three senses of the female ammunition have such a problem that the judgment time is too short and easy to lose, and the three senses also have the delay or period of judgment of the second sense
The distribution of damage from the Dragon Gun's 28-shot also has a class delay judgment that is relatively excellent
Feel free to post a few professional sleeps
Zhao Yun
Paladin
Red eye
Female machinery (short-term intensive consolidation settlement is obviously good)
Sword Soul
Male ammunition (this bullet strafing is true low proportion)
Male gunner
Flower
Blade Shadow
Sword Sect
Water a conclusion
When we are piling, we want to incorporate as many skills as possible into the pet skill time. Provide an idea, that is, according to the composition of the three senses of damage and the proportion of the settlement time. We believe that the smaller the number of peaks, the denser the peaks, the longer the peak width (determination time), then the better the settlement judgment of this skill, the more peaks and the "rounded" situation, then it may be easy to lose damage in the actual battle of the team.
Of course, in fact, we can also promote this concept to full skills, using the time damage amount as the yardstick to reasonably quantify. However, that is the 10S, 20S, 25S, 30S, 60S, 100S output curve of the study class, according to the peak area of the occupation, the short-term outbreak and long-term endurance of the occupation, how much time is needed to reach the damage of other occupations.
Tell some crap
Alas, I saw that there were a few reinforcements sent to go up strongly, but I couldn't go up, but I couldn't go up, and the broken earrings were also broken seven or eight, and slowly got up, and the title was also suddenly only four or five sets and it was drawn
The bug that the five brothers and three senses often lose materials on the black screen has come out again