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Hidetaka Miyazaki: My own game is extremely challenging, and I've died many times

Recently, according to foreign media Eurogamer, Miyazaki Hidetaka said in an interview with The New Yorker that the challenge of The From Software game is "something that the studio is unwilling to give up", although he himself has "died many times" in the game.

Hidetaka Miyazaki: My own game is extremely challenging, and I've died many times

Hidetaka Miyazaki said: "We are always looking for improvements, but in our game, the difficulty is the real meaning that gives the game experience. So for now, challenges are something we don't want to give up, and it's the foundation of our existence. ”

Still, he understands that some people may find the game too difficult because he himself "isn't a very skilled player either."

Hidetaka Miyazaki said: "I have never been a skilled player, and I have died many times in the game. So in my work, I want to answer the question: If death is not just a sign of failure, how do I give it meaning? How do you make death a pleasure? ”

Hidetaka Miyazaki: My own game is extremely challenging, and I've died many times

Hidetaka Miyazaki added: "I'm sorry for the players who thought my game was too difficult. "I just wish more players would feel happy after overcoming the difficulties."

When Eldon's Ring of Law was first released, it was limited by game optimization and launch issues, and was always rated as "mixed" on Steam. After the official release of the update patch, the evaluation of this game has become "mostly positive".

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