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"Wilderness Action" is linked to "Three-Body Problem", and Chinese cultural creation is influencing players all over Japan

Not long ago, "Wilderness Action" was linked again, and unlike in the past, this time "Wilderness Action" linked the world-renowned hard-core science fiction novel "Three-Body Problem".

"Wilderness Action" is linked to "Three-Body Problem", and Chinese cultural creation is influencing players all over Japan

Regarding "The Three-Body Problem", everyone knows it, and even former US President Barack Obama praised it. When it was first released in Japan, "The Three-Body Problem" directly created a sales miracle: first it was on the first day of Amazon's book sales list, the translator Omori Wang announced the addition of the next day, and later it was published ten times a week! It can be seen that its popularity in Japan is high, the famous director Makoto Shinkai, the legendary Japanese game producer Hideo Kojima, for the "Three-Body Problem" is also praised, so this time "Wilderness Action" and "Three-Body" linkage, directly let a group of Japanese players open the "looking forward to" mode.

"Wilderness Action" is linked to "Three-Body Problem", and Chinese cultural creation is influencing players all over Japan

In fact, as early as before, Operation Wilderness has been linked with other IP many times and achieved great success. For example, when the previous linkage with Nogizaka 46 was carried out, the designer used the combination of 3DCG stage and live-action MC to let the five members have a highly restorative 3DCG image, so that players can watch the wonderful performances of the beautiful girl members at close range, and pick up free game props on the ground to play CALL, and there is a classic music game mode that perfectly matches the music, which can be said to play this linkage to the extreme. In the subsequent Japanese TBS survey, Wilderness Action won the second place in the "Most Popular Games List of Teenage Japanese Girls", and many Japanese girls believe that "Wilderness Action" is "just right for 20 minutes in a round and leisure time" and "through this game, you can meet a lot of online friends".

"Wilderness Action" is linked to "Three-Body Problem", and Chinese cultural creation is influencing players all over Japan

When linked with Attack on Titan, a new three-dimensional maneuvering device was added to allow players to enjoy the thrill of flying, and at the same time, the PVE mode gameplay of the giant's large-scale invasion was added, making the wilderness action on the hot search, and dozens of VTB anchors logged on to the game day and night live, in order to link the skin in the activity, and generate many linkage videos around this activity.

"Wilderness Action" is linked to "Three-Body Problem", and Chinese cultural creation is influencing players all over Japan

After the one-punch superman linkage also did not fail in its mission, in the game launched a "hero cooperation" activity, allowing players to fight for their favorite heroes, when a certain point is reached, they can win the linkage limited reward. In addition, players will encounter mysterious enemies in the game, and different behavior patterns will affect the outcome of the battle, but since there are bullets in the barrel of the gun, how can the enemy be spared.

"Wilderness Action" is linked to "Three-Body Problem", and Chinese cultural creation is influencing players all over Japan

The heat on the Internet is changing all the time, the emperor takes turns to do, this year in your home, next year to my home, but continue to stay in people's vision, let players remember that this game is a science, and this inevitably has to take advantage of the situation, the so-called "go with the trend, take advantage of the momentum, create momentum, take advantage of the momentum", learn to link popular animation, film and television dramas, is one of the best means to maintain the heat. "Wilderness Action" can use the linkage to improve the quality of the game and maintain its own popularity at the same time, but also use the "Three-Body Problem" linkage for cultural output, so that China's overseas games become the carrier of promoting Chinese culture, no doubt let us see more hope, in the future, there may be more domestic games such as "Wilderness Action" rushing out of the country and going to the world!

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