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Fantasy Journey to the West: A single player doesn't spend money on trumpet skills, and this player sums up the method very well

Perhaps in the eyes of most players, playing Fantasy Journey to the West requires a lot of money, and without money, it is impossible to experience the fun of the game. In fact, most of the current online games need to spend money to experience more exciting gameplay, but whether they can experience the fun of the game depends on personal needs. For example, the following player, without spending any money, can experience the fun that the game brings to him, and play happily every day. Here's a bit of a one-player skill to keep a number, so you can experience the gameplay comfortably without spending money.

There are many single-player trumpet techniques, but the player who talked about today summed up the method techniques very well and is also very practical.

Fantasy Journey to the West: A single player doesn't spend money on trumpet skills, and this player sums up the method very well

The first thing to share is the master-apprentice mission gameplay, the trumpet gate door chooses DF and FC, the reason is to get tailoring and alchemy skills, identify 50 equipment needs lingbao, FC makes temporary attribute charms for their own large use. However, it is recommended to choose a popular sect that solidly hurts, because the spell is good to sell. Create a trumpet directly to level 15 to worship the master, level 20 can also worship the master, level 15 worship teacher because of the convenience. Start by eliminating all channels of experience except for master-apprentice tasks.

Then the pocket version of the demon is to be done, and after level 30, go to check in. The usefulness of this white prostitution experience is to upgrade to 59 when the level 49 skills are full. But pay attention to the baby all do not fight without adding blue, at this time there are two directions to choose.

Fantasy Journey to the West: A single player doesn't spend money on trumpet skills, and this player sums up the method very well

In the first direction, upgrade when you have experience, and then point your skills to level 49. The advantage of this is that you can upgrade to 49 as quickly as possible, and then get the maximum benefit of the master-apprentice mission. But relatively speaking, the time is a little shorter, and I don't count the specific time, I did it. There are still a lot of reserves in the middle, and when the reserves are not enough, the reserves given by the refresher gang are completely enough to be skilled, and it is considered whether the benefits can be self-sufficient.

Fantasy Journey to the West: A single player doesn't spend money on trumpet skills, and this player sums up the method very well

The second direction is to start with skills from the beginning of mastering and apprenticeship. The advantage of this is to slow down the upgrade speed, so as to achieve the purpose of not changing the number for a long time. But the return will be low, at the beginning of the trial, this will indeed be a loss. Because our district point cards are nearly 11,000, sometimes the point skills may also need to be large to make up money. Although it is not much, mosquitoes are meat no matter how small they are.

Trumpet has to do the Novice Gang Quest, and the 5th time of level 49, if it is a White Tiger Hall quest, the reserve given is 49000. You can choose two trumpets to team up to complete, and the 5th time is done alone, not the White Tiger Hall task is directly canceled. The fifth time only to do the White Tiger Hall, every day will basically be by 2 times is the White Tiger Hall, that is, 98,000 reserves, the apprentice can only receive one per week, this should pay attention to.

Fantasy Journey to the West: A single player doesn't spend money on trumpet skills, and this player sums up the method very well

S for vitality and physical strength considerations.

After more than 20 levels or when your body is full, go to the purple thief to cook to the highest point of energy, the popularity is not enough, it is best to point to 25, only point cooking skills. All the vitality and physical strength in the early stage are sold, and after level 49, they will start to live.

Cooking something to throw the tuba to feed the mount, or to the trumpet for missions, this is also a waste. If there is a tiger bone or a daughter red, you can keep 1 each, because the master-apprentice task sometimes has to pay this.

Fantasy Journey to the West: A single player doesn't spend money on trumpet skills, and this player sums up the method very well

When the 49 is full, the reserve in the pocket is enough for 10W to propose some skills, and the money is all bought to buy some cards. At this time, the upgrade is ok, if the pocket experience is not enough to upgrade to 59, go to the Guozijian to answer the questions, and it is best to catch up with the weekend, because the weekly examination of the Guozijian on the weekend can answer 25 questions. In the case of not enough, the red dust plot was done, basically enough, and then directly registered. If the secret security binding is not enough for 90 days and other conditions do not allow it to be on the shelves, then this number will be put on the line, and the number will be re-established. This way you can develop a character who can be listed in the treasure cabinet, isn't it simple?

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