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DNF: Version 2.10 Alloy Warrior "Dark Change", three major aspects of adjustment, 95 skills added invincible

"Dark change" is quite common in the game, and we have long been numb, and the cold one will appear! After the 2.10 version update, sharp-eyed players found that the class of alloy warrior was actually "darkly changed" and adjusted, and there was more than one. No greetings, the announcements have not come out, on the "dark change" alloy warrior, this is indeed very DNF!

2.10 Alloy Warrior "dark change", three major aspects of adjustment

Although the male gun fifth transfer alloy warrior, in terms of popularity, is not as high as the blade shadow 5 sisters, but at least because of the scientific and technological wind, it has won a group of followers. 2.10 small version update, alloy warrior from 3 levels of "dark change", presumably someone has found out.

[1] Jump X repair. Before the Alloy Warrior class, there was a "jump X" bug, which made the upgraded person taste the sweetness. When sitting on the "Walker", Metal Warrior jumps X, and the speed at which the bullet is fired, you can't imagine! Because this bug is too anti-heavenly, it has been completely fixed after the 2.10 version update. In fact, for the jump X repair, it is also reasonable, after all, it affects the development of the game, and the upgrade is particularly fast!

DNF: Version 2.10 Alloy Warrior "Dark Change", three major aspects of adjustment, 95 skills added invincible

[2] Overclocking sonic instantaneous killing "dark change". Alloy Warrior Sonic Instant Kill skill, the damage is relatively high, but the cooldown time is slightly longer. When casting, it can be moved to the enemy in an instant, which is more flexible. However, the 2.10 version of the "dark change", a few frames of the landing shot added invincible, but relatively short. In fact, this wave quietly follows the Hanbok adjustment, level 95 skills give invincible, brushing pictures will become comfortable, but unfortunately the time is short.

DNF: Version 2.10 Alloy Warrior "Dark Change", three major aspects of adjustment, 95 skills added invincible

[3] Shield energy changes. Alloy Warrior has "Electric Fox Energy Release", an overclocking skill series that can be recharged and released when the energy is full, thus attacking enemies. It is worth mentioning that the shield skill has become 30% of the energy, or if you don't look closely, some players have not seen it!

DNF: Version 2.10 Alloy Warrior "Dark Change", three major aspects of adjustment, 95 skills added invincible

Shield energy becomes 30%, how many uses are there? Mom doesn't have to worry anymore and will lose 5% less energy! When you regularly brush alloy warriors, it will be 5% less, the energy will stay at 95%, and the shield changes are quite good. Shield energy change, - this belongs to synchronous Hanbok, the two servers are exactly the same.

DNF: Version 2.10 Alloy Warrior "Dark Change", three major aspects of adjustment, 95 skills added invincible

"Jump X" repair, level 95 skills to invincible, shield energy changes these three changes, there is no announcement, quietly and endlessly "dark change", we are also accustomed to it! Some "dark changes" can be seen, the player turns a blind eye, but some can not grasp the evidence. For example, this new spring version, set off a frenzy of increase, big anchors have been built, XuXu baby and a shower of rain are not idle. It's just that the increase rate is too low, and I have to suspect "dark reform"!

DNF: Version 2.10 Alloy Warrior "Dark Change", three major aspects of adjustment, 95 skills added invincible

On the surface, the increase in the interface, the probability of success is written, and it is normal to carry out "dark changes" behind the back and lower it. These "secret changes" have no evidence, only by feeling, but can be personally experienced. A bunch of amplification embryos, and finally all failed, are turned into materials, which is not normal in itself, and will be questioned "dark reform".

Personal summary

Each new profession comes out, accompanied by various problems, follow-up to repair and adjust, very normal things, we do not have to be too entangled. Logically speaking, in general, other games, to change things, will write an announcement in advance to give the player a preventive injection, while DNF is an exception. Sometimes "making a mistake", its own factors cause players to lose, compensation may not be there, "dark change" adjustment to say hello, this is simply impossible.

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