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Diablo 2: Whirlwind Barbarian Easy Guide 1, Skill Point Allocation 2, Equipment Recommendation 3, Mercenary Equipment 4, Attribute Plus 5, Build Suggestion 6, Pre-Level Plus Route

In order to help some friends who did not have a serious D2 due to their young age, or friends who have forgotten the build of various professions for a long time, here are some professional builds of Diablo 2 to be re-introduced, you can refer to it yourself.

Today we are going to introduce the whirlwind barbarians.

< h1 class="pgc-h-arrow-right" data-track="83" > 1, skill point distribution</h1>

The Skill Tree Point Method of the Whirlwind Barbarian is roughly shown in the figure below, without too many variables.

Diablo 2: Whirlwind Barbarian Easy Guide 1, Skill Point Allocation 2, Equipment Recommendation 3, Mercenary Equipment 4, Attribute Plus 5, Build Suggestion 6, Pre-Level Plus Route

It can be seen that the general idea of "cyclone wind flow" is to pursue the maximization of various gains, and then use "whirlwind" as the main output means.

<h1 class="pgc-h-arrow-right" data-track="81" > second, equipment recommended</h1>

The following is a compilation of 3 sets of equipment for you, you can see the situation by yourself, some of which can naturally be replaced, but the equipment library is too large to be described here.

Bulk build

Weapon One: Remorse (Rune Language)

Weapon Two: Breath of Death (Rune Language) / Beast (Rune Language)

Switch Group Weapons: Two +3 Roar or above tool weapons

Breastplate: Enigma (Rune Language) / Fortitude (Rune Language)

Hat: Jarrett's face

Gloves: Crushed steel

Shoes: Carnal Knight

Belt: Wildengo's heart knot

Ring 1: Crow's Frost

Ring 2: Bourkeso's wedding ring

Necklace: The Wrath of the Maharajah

Amulet 1: Torch of Hell

Amulet 2: Destruction

Immortal King set build

Weapon: The Immortal King's Soul Crusher

Clothes: The Soul Cage of the Immortal King

Hat: The will of the Immortal King

Gloves: The furnace of the Immortal King

Shoes: Pillar of the Immortal King

Belt: Trivia of the Immortal King

Ring One: Bourkeso's wedding ring

Ring Two: The Raven's Frost

Essential Talisman One: Torch of Hell

Essential Amulet Two: Destruction

Lower Replacement Equipment (Civilian Edition)

Weapon: Obedience (Rune Language)

Weapon Two: Black (Rune Language)

Clothes: Soul Veil/Compulsion (Rune Language)

Hat: Rock brake/Tarachia set head

Gloves: Blood Fist / Sander's Taboo (Suit Hands)

Shoes: Hell walk/float on water

Belt: Night smoke

Ring One: Angel Light

Necklace: Angel Wings

<h1 class="pgc-h-arrow-right" data-track="76" >3</h1>

Mercenary reference graduation equipment

Weapon: Infinity (Rune Language)

Clothes: Fortitude (Rune Language)

Hat: Andalil's face

Mercenaries are subordinate to replace equipment

Weapon: Obey

Clothes: Betrayal (Rune Word)

Hat: Vampire gaze

<h1 class="pgc-h-arrow-right" data-track="78" >4</h1>

First point the strength and dexterity (agility) to enough to wear the equipment, the rest of the points are all invested in health; of course, if you feel that your skills are good enough, you don't need too much health to improve fault tolerance, then you can appropriately put some more points into the strength, but it is still recommended to point the health to 250 first.

<h1 class="pgc-h-arrow-right" data-track="74" >5</h1>

The Whirlwind Barbarian is not suitable as the first character to open the wilderness, because the requirements for equipment are higher, you can see the equipment I sorted out above, even the "lower replacement" has a lot of very difficult to brush, and also needs to switch back and forth between the two sets of weapons, and the efficiency of MF is also relatively average. Being melee and lacking additional summons further increases the distance between the Whirlwind Barbarian and the Novice.

Therefore, it is recommended to raise a Whirlwind Barbarian number after having a certain equipment base to experience. After all, whether it is "Diablo 2" or "Diablo 3", "Whirlwind" is one of the most classic builds of barbarians.

<h1 class="pgc-h-arrow-right" data-track="62" >6, the previous training plus point route</h1>

Point 1 "Heavy Hit";

Point 4 "Hammer Mastery" (or depending on the situation point other weapon mastery);

Point 6 "Two-Handed Swing";

Point 1 "Two-Handed Throw";

Before the character level 24, points have been invested in the "Hammer Mastery";

After reaching level 24 point "Frenzy";

Before the character level 30, he had been throwing points into the "frenzy";

Level 30 points out a whirlwind

Follow-up you can see the specific situation to wash the point.