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Diablo 2 Character Skill Attributes Explained - Barbarians

author:Smoke lock rain building

"Diablo 2" remake is about to be released, I don't know if everyone has pre-ordered?

In the Diablo 2 game, if you want to play well, you need to master the various skills of the seven classes in the game, and match it with reasonable weapons and equipment to calmly meet the battle. Today we will introduce you to the typical physics class of the seven classes - the skill attributes of barbarians.

Diablo 2 Character Skill Attributes Explained - Barbarians

Barbarian skill attributes

The above picture is the barbarian skill attribute map, which is divided into three types: shouting, combat expert, and combat skill. Let's introduce the attributes of each skill separately.

First, shout

1. Howling

The main function of this skill is to cause nearby monsters to fear and scatter and flee, which is one of the more practical skills of barbarians, but this skill is ineffective against monsters above the elite monster. In general, this skill is designed to be used when you are in danger of being besieged. Many friends have miraculous effects on large groups of enemies based on this skill, such as killing Nirasek in the fifth act, and needing to scream to let some of the small monsters escape in order to avoid being injured by his corpse explosion.

Pros: Unleashing this skill when enemies attack in groups can cause enemies to fear and flee, the higher the skill level, the farther away the escape, and the longer the duration.

Cons: Ineffective against Elite Monsters and Bosses, and does not harm monsters.

2. Mockery

This skill is mainly used against enemies who have escaped around you and attacked you from a distance, such as archers, skeleton mages, etc. It is mainly used to reduce the attack accuracy and damage of the opponent, but this skill is ineffective against monsters and bosses above the elite monster.

Pros: Reduces the attack accuracy and damage of enemies attacking you from a distance after fleeing.

Cons: Does not deal damage to enemies, and is ineffective against enemies and bosses above elite.

3. Shouting

The main role of this skill is to increase your and your mercenary's defenses, but it does not increase health and combat skills. Overall, this skill is effective when your character needs to replenish due to insufficient defense of the equipment.

Pros: Boost your and your mercenary defenses.

Disadvantages: Does not increase health and combat skills, nor does it increase damage, which is an auxiliary skill.

4. Look for medicine

Most Of Diablo 2 players don't seem to like using this skill very much, but this skill is a savage skill, that is, barbarians can not only find dropped items from dead monsters, but also find additional red and blue potion bottles. In addition, this skill also has the advantage that the searched corpses are basically unable to be revived.

Pros: Additional red and blue potions can be found on dead monsters, and dead bodies cannot be revived.

Disadvantages: In the early stage, players need to consider the balance of skill distribution, if the skill point is not rich, do not consider improving the skill.

5. Look for items

This skill is the same as the skill of finding potions, that is, barbarians find additional equipment or items, or even various treasures, on the dead monster, and the searched corpses are basically impossible to revive. Generally speaking, some players like to find unexpected gains in hell mode through this skill, which is also a good idea, but in the early stage, because this skill is more mana-intensive, it requires the player to do what they can.

Pros: Additional equipment and items can be found on dead monsters, and dead bodies cannot be revived.

Cons: The early stage costs more magic, and players need to consider the problem of skill distribution.

6. War howl

The main function of this skill is to reduce the defense and damage of monsters within a certain range. In general, players who like to play barbarians like to use it when they are head-to-head with the boss, at least to deal some damage to the boss before fighting. But the problem is that this skill is flawed, because its range is not far enough, and it must be used when the character and the monster are close together to be effective, and because the late improvement is not enough, the effect is relatively limited.

Pros: Reduces the defense and damage of monsters within a certain range.

Disadvantages: The scope of action is limited, the late promotion strength is not high, and there are shortcomings in the use of the effect.

Rune Word Recommendation: Call of War: 5 hole weapon, Rune: 11 #+8#+23#+24#+27 #

7. Combat system

The main role of this skill is to increase your and your mercenary health, mana, and stamina, and is one of the most important skills of barbarians, which must be replenished later. Because this skill is upgraded not only to increase the health and endurance of barbarians, but also to increase the health and endurance of mercenaries, which is equivalent to increasing the physical strength and energy of barbarians and mercenaries in disguise, which is the most important skill of barbarians in hell mode in the later period, the barbarians originally set by the system will increase 4 health points for every 1 attribute upgrade, this skill will greatly increase the amount of health, which is very useful for barbarians of physics classes. Generally with this skill, the health of barbarians in hell mode can be increased to more than 3000 points. In addition, this skill also has a skill-assisting bonus for shouting and combat commands. (It is recommended to release the battle system in advance before each character level upgrade, which has a better effect on the increased health and mana)

Pros: Significantly increases your and mercenary's health, mana, and endurance, and has a skill bonus for shouting and battle commands.

Cons: More mana is spent in the early stages.

8, cruel deterrence

The main function of this skill is that the barbarian casts a spell on the dead monster to turn it into a totem and scare away nearby enemies, the duration is very long, but the duration is short, and it can be used when the monster is besieging, it still has an effect, but this skill is ineffective against elite monsters and bosses.

Pros: Cast spells to produce totems on corpses to scare away nearby monsters for a long duration.

Cons: Short duration and ineffective for Elite Monsters and BOSSes.

9. Battle Frenzy

The main function of this skill is to stun nearby enemies by shouting and causing damage to them. Starting from level 1, it lasts for 1 second, and for each level increased in the later stage, the time increases by about 0.2 seconds, which has a certain effect, but the problem is that it consumes mana. At the same time, this skill has a skill auxiliary bonus effect on wild howling, mocking, and war howling.

Pros: Stuns and deals damage to nearby enemies by shouting, and has a skill-assisting bonus for berserks, taunts, and war howls.

Disadvantages: The early stage is very costly to mana, and it is necessary to do what you can.

10. Combat command

This skill is a skill that mainstream players must upgrade. This skill allows you and your mercenaries to level up 1 skill level for a certain amount of time. It is one of the most important skills in the later stages, and this skill has a skill-assisting bonus for shouting and fighting systems. Generally speaking, we think that this skill can be increased by 1 point, and even if we increase it later, it will only increase the duration, not the number of skills.

Pros: Increases your and your mercenaries' skill level by 1 for a certain amount of time, and has a skill-assisting bonus for shouting and fighting systems.

Cons: The initial duration is not long, and the initial period is more mana-intensive.

Rune Word Recommendations: (1) Call of War: 5 hole weapon, Rune: 11 #+8#+23#+24# +27 #

2. Combat experts

1. Dominate the sword

The main function of this skill is to increase the barbarian's sword attack and damage, with a certain chance of a fatal blow, which is increased according to the level. We all know that a significant feature of the barbarian is that he can pick up the long sword that other characters must pick up with both hands, so the sword weapons held in both hands have a better joint attack effect and higher damage, which is one of the most important weapon outputs of the barbarian, and it is recommended that players can consider increasing the improvement of this skill.

Rune Words Recommended: (ranked from lowest to highest)

(1) Steel: 2 Hole Sword (Level 13) Rune: 3#+1 #

(2) Resentment: 3 Hole Sword (Level 15) Rune: 6#+1#+5 #

(3) Mercy of the King: 3 Hole Sword (Level 25) Rune: 11#+8#+10 #

(4) Spirit: 4 Hole Sword (Level 25) Rune: 7#+10#+9#+11 #

(5) Enforcer: 3 Hole Sword (Level 43) Rune: 11#+20#+18 #

(6) Kingkiller: 4 Hole Sword (Level 53) Rune: 23#+22#+25#+19 #

(7) Call of War: 5 Hole Sword (Level 57) Rune: 11#+8#+23#+24#+27 #

(8) Remorse: 5 Hole Sword (Level 59) Rune: 5#+3#+28#+23#+8 #

2. Dominate the axe

The main function of this skill is to increase the attack and damage of barbarians using axe weapons, there is a certain chance of a fatal blow, and the damage and attack power are increased according to the level.

(1) Steel: 2 Hole Axe (Level 13) Rune: 3#+1 #

(2) Resentment: 3 Hole Axe (Level 15) Rune: 6#+1#+5 #

(3) Strength: 2 Hole Axe (Level 25) Rune: 11#+3 #

(4) Crescent Moon: 3 Hole Axe (Level 47) Rune: 13#+22#+3 #

(5) Kingkiller: 4 Hole Axe (Level 53) Rune: 23#+22#+25#+19 #

(6) Death: 5 Hole Axe (Level 55) Rune: 15#+1#+26#+9#+25 #

(7) Beast: 5 Hole Axe (Level 63) Rune: 30#+3#+22#+23+17 #

3. Dominate the nail hammer

The main role of this skill is to increase the attack and damage of barbarians using the nail-headed hammer weapon, there is a certain chance of a fatal hit, and the damage and attack power are increased according to the level.

(1) Steel: 2-hole nail-headed mallet (level 13) Rune: 3#+1 #

(2) Resentment: 3-hole nail-headed mallet (level 15) Rune: 6#+1#+5 #

(3) Strength: 2-hole nail-headed mallet (level 25) Rune: 11#+3 #

(4) Glory: 5-hole nail-headed mallet (level 27) Rune: 11#+1#+6+3#+12 #

(5) Black: 3-hole nail-headed mallet (level 35) Rune: 10#+16#+4 #

(6) Sound of Reason: 4-hole nail-headed mallet (level 43) Rune: 20#+18#+1#+2 #

(7) Fury: 3-hole nail-headed mallet (level 65) Rune: 31#+25#+5%

4. Dominate long-handled weapons

The main function of this skill is to increase the attack power and damage of barbarians using long-handled weapons, there is a certain chance of a fatal blow, and the damage and attack power are increased according to the level. You should know that in general, when we choose mercenaries, most of us use the long-handled weapon mercenaries in the second act, so the choice of long-handled weapons is very important for barbarians and mercenaries in the equipment.

(1) Strength: 2 hole long-handled weapons (level 25) Runes: 11#+3 #

(2) Vision: 4 hole long-handled weapon (level 27) Rune: 8#+3#+7#+12 #

(3) Passion: 4 hole long-handled weapon (level 43) Rune: 14#+9#+2#+20 #

(4) Crescent Moon: 3 hole long-handled weapon (level 47) Rune: 13#+22#+3 #

(5) Call of War: 5 hole long-handled weapons (level 57) Runes: 11#+8#+23#+24#+27 #

(6) Fortitude: 4 hole long-handled weapon (level 59) Rune: 1#+2#+14#+28 #

(7) Destruction: 5 hole long-handled weapons (level 65) Runes: 26#+28#+30#+31#+18 #

5. Dominate the throw

The main function of this skill is to increase the attack and damage of barbarians using flying weapons, there is a certain chance of a fatal hit, and the damage and attack power are increased according to the level.

Since this skill is hardly used, it is not recommended as a rune.

6. Dominate the spear

The main function of this skill is to increase the attack power and damage of barbarians using spear weapons, there is a certain chance of a fatal blow, and the damage and attack power are increased according to the level.

(1) Resentment: 3 hole spear (level 15) Rune: 6#+1#+5 #

(2) Strength: 2 Hole Spear (Level 25) Rune: 11#+3 #

(3) Light Wind: 2 Hole Spear (Level 61) Rune: 29#+1 #

(4) Fury: 3 hole spear (level 65) Rune: 31#+25#+5 #

7. Increase endurance

The main function of this ability is to increase the barbarian's endurance points and endurance regeneration speed. In actual combat, this skill is not used much, so it is not recommended for players to upgrade this skill.

Pros: Increases barbarian stamina and recovery speed.

Disadvantages: Limited usefulness.

8. Acceleration

The main effect of this skill is to increase the walking and running speed of barbarians. It is beneficial for barbarians to escape or accelerate forward, it should be noted that the defense of the characters in the acceleration run is extremely low, and it will be dangerous once they are besieged by monsters.

Pros: Increased walking and running speed for barbarians.

Disadvantages: Extremely low defense during running.

9. Iron cloth shirt

The main role of this skill is to increase the barbarian's defenses, but calling the name does not make sense whether it is a problem of translation or understanding. This skill does not increase physical attack resistance, but increases the chance of not being hit by monsters. As an auxiliary skill, it actually has little effect on the late stage of the barbarians, and the player needs to weigh and use it.

Pros: Increases the chance of barbarians' defenses i.e. not being hit by monsters.

Disadvantages: Auxiliary skills have limited role and trade-offs.

10. Natural resistance

The main effect of this skill is to increase the resistance of the four elements of the barbarians, especially the effect of increasing the resistance of the poison system. It is recommended that the player appropriately assign some skill points to it in the later stage, and this skill has a very important role in the later stages of the hell difficulty. It is recommended to allocate 10-12 points, not too much.

Advantages: Naturally increases the resistance of the four elements of the barbarians.

Disadvantages: The lifting efficiency is not high.

3. Combat skills

1. Hit hard

The main function of this ability is to provide normal physical attacks and increase the damage dealt, while the ability has a skill-assisted bonus for stuning and concentration, and has a certain knockback effect.

Pros: Increases damage from physical attacks, while having a skill-assisting bonus for stun and concentration.

Disadvantages: It belongs to the skill used in the early stage, and will be replaced by other skills later.

2. Jump

The main function of this skill is to make the barbarian jump from a certain distance to the other side, which can be a passageway, passage, river, or low wall, but not the wall of a room. Another feature of this skill is that it has a vibrating effect when the barbarian lands on the ground, which can repel enemies, and the higher the skill level, the better the effect of the vibration, and even the full-screen monster can be struck.

Advantages: Jumping from one side to the other at a certain distance has a vibrating effect while landing on the ground.

Disadvantages: Pay attention to the allocation of skill points in the early stage, and you need to weigh the use.

3. Double fist swing

The main role of this skill is to use when barbarians are paired with two-handed weapons, generally we think that barbarians can use sword weapons, javelin weapons, etc. in both hands, but sword weapons are more widely used. This skill allows barbarians to attack enemies at the same time with weapons in both hands, the disadvantage is that the attack efficiency and accuracy rate are lacking, if you improve this type of skill, you need to pay attention to increasing the barbarian's agility points to improve the accuracy of the attack.

Pros: Barbarians can be allowed to attack enemies simultaneously with weapons in both hands.

Disadvantages: Attack efficiency and accuracy are not high, if you improve this skill, you need to increase the number of agility points.

4. Knock unconscious

The main function of this skill is that the barbarian stuns the opponent when attacking the enemy for a short period of time, this skill has an auxiliary bonus effect on the heavy hit, concentration, and war frenzy skills, but the initial attack efficiency and accuracy are lacking, and the use of this skill needs to be combined with the increase of the barbarian's agility points.

Pros: Stuns enemies for a short time when hitting them, and has a secondary bonus for heavy strikes, concentration, and war frenzy skills.

Disadvantages: The attack efficiency and accuracy rate at the beginning of the skill are not high, and it needs to be combined with the agility points to increase the barbarians.

5. Jump attack

The main function of this skill is that barbarians attack nearby enemies at the same time as they jump and land on the ground. In Diablo 2, this one is set in a ranged attack mode for barbarians and has a secondary bonus to jumping skills.

Pros: Attack enemies at the same time when jumping to the ground, which has a secondary bonus effect on jumping skills.

Disadvantages: The early stage is more mana-intensive, and attention is paid to strengthening the defense when landing.

6. Throw with both hands

The main function of this skill is that barbarians can throw weapons with both hands at the same time when they are holding a throwing weapon. This is a unique skill of barbarians, and other classes do not have this skill, but since everyone basically does not use throwing weapons, it will not be introduced here.

7. Concentration

The main function of this skill is that the barbarian's attack is not interrupted and will also increase the defense of the attack, improve the accuracy of the attack, and have an auxiliary bonus effect on heavy blows, combat systems and berserker skills, the disadvantage is that the attack speed is slower, the attack enemy is less efficient, can only deal with scattered enemies, and the efficiency of dealing with hordes of enemies is not high.

Pros: Attacks are uninterrupted and increase defense when attacking, improve attack accuracy, and have a secondary bonus for heavy strikes, combat systems, and Berserker skills.

Disadvantages: The attack speed is slow, the attack efficiency is low, and it can only deal with scattered enemies.

8, Frenzy

This skill is that the barbarian first physically attacks when equipped with two weapons, then hits and then activates the frenzied mode, and increases the attack speed and movement speed at the same time, in a period of time, the more times the enemy is hit, the faster the speed, is one of the most important mainstream attack skills of the barbarians in the middle and late stages. The benefit of this ability is that the attack is not disturbed when the Mad Mode is activated, lasts up to 6 seconds, greatly increases the attack accuracy when the Crazy Mode is activated, attack damage, attack speed and movement speed, and has a secondary bonus to the Two-Hand Swing, Mockery, and Berserker skills. The only downside is that while attacking, be careful with monsters that cast curses on you from range to reduce resistance and defense values.

Advantages: Activate the Frenzy mode to increase the attack speed and movement speed at the same time, the more times you hit in a period of time, the faster the speed, the attack is not interfered with, greatly improve the attack accuracy, damage, and have a skill auxiliary bonus for both-handed swinging, mocking, and berserkers.

Cons: Attack while being careful with monsters that cast curses from a distance.

Rune Word Recommendation: Fury: 3 hole weapon, Rune: 31#+25#+5 #

9. Whirlwind

The main function of this skill is for barbarians to perform a dance of death among enemies, killing a bloody path from enemies. This skill is one of the most important skills of the barbarians in the late stages of the barbarians, and it is recommended to increase as much as possible. This skill has certain operating skills:

(1) Control the position of barbarians near the enemy.

(2) Try to choose the weapons held with both hands, because in the high-speed rotation, the two weapons are constantly switched to use.

(3) The speed and efficiency of the attack are related to the weapon.

(4) Try to stay away from "magic burning" monsters, once the mana value changes to 0, the attack will stop immediately.

(5) For monsters with "anti-devouring curses", this skill is not recommended.

10. Berserker

The main function of this skill is to convert physical damage to monsters into magic damage while attacking, which is powerful and has a supplementary bonus to the Scream and Scream skills. This skill has high attack damage, but is relatively reckless, after all, the defense is very low when used, almost 0, and it is also one of the important skills of barbarians. Its operation techniques are as follows:

(1) The final damage is converted to magic damage, which is related to the weapon.

(2) It is almost ineffective against magic resistance and magic immunity to monsters.

(3) Increase physical damage while increasing magic damage.

(4) Since the defense value is too low, if the surrounding monsters attack you at the same time, the hit rate is 100%.

(5) The attack efficiency is limited, and it is not suitable for group attack monsters.

Rune Word Recommendation: Passion: 4 hole weapon, Rune: 14#+9#+2#+20 #

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