
Game information
Game Type: Role Playing
Developer: GAME FREAK
Publisher: Nintendo
Yu 戏简suke: Let's Go! Kodaoka (Japanese Pocket Monsters Let's Go! Waseiho Okabao Let's Go! Ifu (Japanese Pocket Monsters Let's Go! Evey,English Pokmon: Let's Go, Eevee!) This is a reprint of the Two's articles of incorporation, "Seiho Kaoru", the affiliated yu 戏, koreki-kaku., "Skin Hill".
Foreword: As a remake of the classic Pikachu version of the past generation, in addition to the completely original plot, some of the changes in this game focus on the game system aspects, and these changes are more drastic than the basically unchanged plot.
(This is Pokémon Go!) Ibrahimovic version of the review, but since there is almost no difference between the two games, it can be roughly equivalent to the Pikachu version of the review, and I have not played Pokémon GO, so I will not evaluate this game from the perspective of a mobile game player, and I will not mention any elements of Pokémon GO too much in the text. )
*The various parts of the text are full of the author's subjective views, and the color of the paragraph title represents the author's attitude towards certain contents and settings of the work
Zan: Modo, Modo, this setting is so great!
Wall Riding: So-so? Matter? And room for improvement?
Stomp: It sucks, I don't want to see the next game!
The author describes pokémon lovers, gen4 pre-battle parties, gen5-gen7 cloud player party, I will always like Menas and West Lion Hairen
− Pokémon Game Family Portrait ...
Review text LET'S GO's Pokémon System – Ahead of the curve or too far to pull O?
In fact, when I first wrote about this aspect, I wanted to describe it as an innovation, but like the paragraph title, this seems to be a matter of opinion.
Capture: This game of wild Pokémon has become a directly visible "Ming Lei", one of the most iconic innovations, and it is not an exaggeration to say that it is a major evolution. But at the same time, the wild Pokémon battle was canceled, and instead of a setting similar to poké GO direct ball throwing capture, this game through the chain mechanism, the more the same Pokémon in the same place, the greater the chance of encountering high-individual Pokémon and heterochrome Pokémon, and there will also be rare Pokémon that are not usually seen, and the experience gained by capturing Pokémon through the chain mechanism is beyond your imagination. Against powerful Pokémon, such as Kirby Beast, Three Birds, and Super Dream, players need to defeat Pokémon before they can catch them. The game can lock in the character of the Pokémon encountered that day by talking to NPCs, which is also a great setting for players.
Capture of wild Pokémon
100 consecutive captures
Glittering Bibi Bird
Cultivation: There is collection and cultivation, previously it was a cultivation effort (about not knowing what the effort is, please Baidu, not to repeat here), and this work is to cultivate awakening, although it is something that does not change the soup, after all, the purpose is to make your Pokémon stronger, but in terms of method, from the previous wild monster fighting trainer to play a small game Island hang-up, now it has become a more simple and rough candy - by transmitting a large number of unused Pokémon to Dr. Ohki in exchange for candy (feeding dog food) to enhance Pokémon ability. Unlike the previous setting of 510 efforts (the actual increase of 63 single panel values) and 510 efforts (the actual increase of 127 panel values), each ability in this game can be increased by up to 200 values by feeding sugar, and it is difficult to evaluate whether this change is good or bad, but it may be difficult for players who are accustomed to the previous game settings to accept for a while and a half.
Improve Pokémon's abilities with candy
Battle: This game only retains NPC battles and battles against powerful Pokémon, and when fighting with NPCs, with the increase of affinity with Pokémon, you can use "magic skills" in animations such as "hold up", "aim at weaknesses", "dodge" and so on, and due to the existence of awakening values, the difficulty of PVE is suddenly reduced.
PVP net battle can be described as simple, retaining the two modes of singles and doubles, players can choose between the free mode of both sides are true levels and awakening values, or the standard mode of no awakening on both sides is level 50.
It can be seen from the ability value that the awakening value does not exist in standard mode
Local Duo Mode: JoyCon can be shared with friends (their own little left or small right), allowing two players to adventure in the same game.
Collecting and cultivating battles has always been an iron triangle element of Pokémon games, and there is an inseparable connection between the three, and it can even be said that this is the basis of the world of Pokémon, this game completely cuts the wild battles in the previous game, changes to direct capture, and greatly improves the role of this setting in the game, from the perspective of gameplay, or from the perspective of the new game mode of the game, it seems that this change is beyond reproach Admittedly, the novel setting of somatosensory capture does make the process of capturing Pokémon more real and interesting, and continuous capture can easily make people addicted and can't stop, for example, I have recently gone out of my way to continuously capture certain Specific Pokémon. However, on closer reflection, looking at the basics/background settings of the entire game, it seems that something is still missing in this game. Let's recall that the reason why players did not like to fight wild monsters was inefficiency, under the premise of not having to cultivate effort points, too low experience led to no one spending time fighting with those wild monsters on the rotten street; and in this game, under the premise of not laying eggs, players are keen to catch continuously because of efficiency - faster upgrade speed, higher rate of superstar appearance, summed up as nothing more than players from playing wild to only fighting wild, that is, jumping from one extreme to the other.
So to be fair, it seems too extreme, both then and now, and Ming ray is a great setting, he makes this Pokémon world seem more real, but it is also overkill to cancel wild battles and greatly enhance the gains from capture. I very much hope that from this version onwards, Pokémon's "Minglei" will be retained forever, but at the same time, I hope that the GF Club should consider more reasonable and more humane settings regarding all aspects of cultivation.
The age of "smartphones"
Since the birth of pokémon games, this setting of the PC center computer has continued until the most recent canon, Pokémon: Ultimate Day/Ultimate Moon. As long as you have more than 6 Pokémon on your body, the excess Pokémon will be stored directly to the computer in the PC center, if you want to take out or deposit Pokémon, this series of operations must be operated on the computer in the PC center, to this game, the Genie storage system ushered in a real sense of innovation. Players do not need to go to the PC center computer to carry out this series of operations, related operations can be carried out in the backpack, whether it is stored and removed or identify the quality has become very convenient, but in view of a new feature, there are still many imperfect places, the genie is not locked and there will be a risk of accidental deletion, the menu level is too much to lead to the need to click multiple times (from the sprite status interface back to the game interface need to press 4 times B/Y), all in all, this setting does provide great convenience, have to sigh, Whether in reality or in games, mobile devices have penetrated into every aspect of life.
A pokémon world full of life
1. The improvement of function makes the pokémon world more colorful, and the above-mentioned "Minglei" also makes the world more vibrant, and the size of the Pokémon is more elaborate
Evergreen Forest
The size contrast is obvious when fighting
You can't see the head of the Arora coconut egg tree
2.GF has worked the aspect of partner Pokémon, the evolution of the game screen has made the performance of Pokémon more vivid, here I have to sigh, Ibrahimovic is so cute!
Not acknowledging Ibrahimovic's cuteness is not objective
3. The Pokémon follow-up system of this game can be said to be more in line with its own game settings, in addition to the partner Pokémon Ibu or Pikachu, players can also take an additional Pokémon shopping or riding.
The movement of the frog flower is to jump like a toad
The ghost is floating away
The great ferocity in the water
Fossil pterosaurs can be used as sky mounts
However, this follow-up system still has a very stupid bug, and the following Pokémon can be stuck in the terrain in many places
4. This work basically completely copied the music of the original generation, overall satisfactory, and several of the adaptations are of very high quality, personally I think the best adaptation is the BGM of Dead Leaf City, from the music to reveal a refreshing sea breeze.
Lackluster content
Writing here, I have to say some shortcomings. This game as a replica of "Pokémon Pikachu", basically completely copied the content of the previous game, even the number of Pokémon is loyal to the original 151 (+2), the national map from the 152th Kikucho leaf to the 807th Terraola, all of them, well, in the end, there are two more nuts that are not related to most domestic players. The plot of the week is basically unchanged, and in the second week, it adds a very inexplicable full Pokémon trainer challenge, which seems to me to be extremely boring and fun. Compared with the previous generation of replica works, from the "Pokémon Fire Red/Leaf Green" on the GBA to the "Pokémon Heart Gold/Soul Silver" on the NDS to the "Pokémon Omega Ruby/Alpha Sapphire", each generation of replica works has a huge amount of new content in it on the basis of retaining and optimizing the original plot.
Not only does the game plot have no brilliant place, but many important settings in the previous game have been cut at all: there is no day and night system, no weather system, no fishing, no carrying items, no characteristics, Z moves are more unlikely to have, if the audience of this game is new players, it is understandable to cancel some complex settings, but so many important settings are not retained, is it also a bit inappropriate?
Handheld or console – neither one is satisfactory
Since it is a review of the switch game, it is natural to talk about the two performances of TV mode and handheld mode separately, unfortunately, the two modes of this game have more or less problems of one kind or another.
TV mode: In TV mode, all operations can be done through a single handle, which is very convenient, you can even eat snacks with one hand and play Pokémon with the other, but there are still some problems in the somatosensory aspect of this work, if the Pokémon run around or appear in the corner of the screen when capturing, it will add a lot of trouble.
Handheld mode: The biggest feeling of handheld mode is that in addition to dropping frames, it is still dropping frames. Whether you enter a complex scene (have you ever felt the stuttering of the Evergreen Forest), the moment you open your backpack, or the interaction with your pokémon partner, you will feel a noticeable drop in frame rate. Of course, the handheld mode still has certain advantages, when capturing those ADHD PM, through the somatosensory function can be easily aimed when throwing the ball, but if you yourself are not in a stable environment, here is the literal meaning, such as in the subway, car or earthquake, then do not use the handheld to capture Pokémon, the shift and jitter of the picture will make you crazy. And because of the previous 3DS operating habits, when playing in handheld mode, you will still involuntarily touch the screen, but there is no egg use.
Peripheral Poké Balls: Since the Poké Ball has not yet been purchased, the feeling of using the Poké Ball is pigeon. In hindsight, I will make up for it
"Free flight" is still a dream
I believe that many Pokémon fans are deeply impressed by the opening statement of each Pokémon theater version
Pokémon, or Pokémon for short, are incredible creatures on this planet that can be seen in the air, in the water, on the earth, in all parts of the world...
Screenshot from Pokémon Theater Edition: Cocoon of Destruction and Princess Tiansi of the Mine Country
The original Pokémon map, to use the spatial level to describe it, is probably just a plane, whether it is a mountain peak or a sea area in the game, it exists in such a only plane, and the Pokémon we encounter only appear randomly in the grass, cave, or water surface of the map.
In the Red Sapphire period, the main stage moved to the Fengyuan area with a large number of waters, and the first introduction of diving set gave pokémon a three-dimensional level for the first time, players can dive into the sea and swim in the underwater world, and the game's mythical beasts Gulado and Gaioka are also Pokémon closely related to the sea and land. Unfortunately, the underwater world is only the size of a palm, and the Pokémon we encounter are also in the underwater seaweed. This setting even seems quite chicken now.
Pulling the perspective closer, there should have been many players who would have complained about why Pokémon could not fly freely like an anime in this game, after 11 years (Pokémon Red/Sapphire was released on August 1, 2003, while Pokémon Omega Ruby/Alpha Sapphire was released on May 7, 2014), the game's map space once again ushered in an evolution, in Pokémon ORAS, for the first time, free flight appeared, In the game, players use the super-evolved form of Radios Razias to fly through the sky. In pokémon LET'S GO, this system was retained, of course, this game is not a complete large map, the map is full of air walls, so in fact, the flight of this game is only one more travel plane, neither can rise, nor can it fall, nor can it be like ORAS can make somersault U-turns and other operations, while the method of disbanding the mount is still extremely troublesome, in general, this system is far from the ideal form, and there is still a long way to go for the GF Society with limited technical power.
Let's bring it up: the laziness of MEGA Evolution
Although the game cancels the carrying of props, but retains the super evolution of this setting, the super evolution in the previous game needs to let the specific Pokémon wear the corresponding super evolution stone, and in this game, as long as there is a corresponding super evolution in the bag, the specific Pokémon can choose the super evolution in the battle. However, this work is lazy in the super evolution, and it is not too much to say that it is foolish. In this plot piece, after the protagonist finished playing N dojos, he suddenly got the evolution key stone given by Dr. Ohki, and then suddenly mastered this magic skill in such a vague way, and the plot of super evolution basically did not have to be explained at all. Pokémon has no evolution stone, the keystone on the trainer is gone, the animation that opens the keystone during evolution is gone, in addition to the evolution scene of the exact same dime as the previous work, the other content about super evolution is completely cut off, the old player is okay, for Pokémon is not particularly familiar with the player, suddenly inserted into such a setting for you, will it be a little confusing?
Where is your keystone?
Super Ring - Vladari
Super Pendant - Kalunai
Super Glasses - Red Flame Pine
Super Anchor - Water Sycamore
Super Crown - Rukia
Super Glove - Kerny
Super Pendant - Full Charge
Super pendant - Haruka
Super bracelet - Haruka
Super Wristband - Yuki
Super Bracelet - Yuki
Super Ring - Salina
Super Ring - Callum
Super Collar Needle - Daigo
The device carrying keystone in the previous game does not exist in this game
Add some bad classification but crazy settings
1. Although the picture of this game is good, the map is still a square setting, and when you stand in the upper right/lower right/upper left/lower left direction of the NPC that can be fought, they don't even bird you
2. Feed the sugar to 1 one by one, almost the jc is rotten, can not add a feeding 10 points ability setting?
3. There is a problem with the following system, there is still a problem with the riding system, and it is still necessary to work the model.
4. The degradation of the dress-up system, the clothes that the protagonist can choose are basically carved out of a mold, and it is too lazy to sell it when it is changed to a pattern (what about the short skirt of the Rockets women?). )
5. To be replenished
Finally, I still want to talk about a trace of feelings and emotions in this work
You can finally enter the name of the Chinese in the game, and give a thumbs up to the excellent translation of this game
A picture full of emotions
A light-year terrier that remains unchanged for 10,000 years
Geng Ghost vs Nidolino
Seems to be Yuanzhu City?
The topic of death in the Pokémon world is still very heavy, and savoring the plot of pokémon towers can still bring a touch of emotion
Summary & Rating For an old player familiar with the Pokémon series of games, this game has some unsatisfactory places, perhaps more obvious than some innovative elements, is the shortcomings of the game; for a player who has never been exposed to or does not know much about the Pokémon series, this game may be a generation of works that are very suitable for entering the pit, through simple capture and cultivation, you can quickly get pleasure from the game So I prefer that this generation can play a role in the history of Pokémon development, some excellent settings can be retained, and some debatable parts can be eliminated or improved. All in all, this game is still a certain distance away from what I think is a good Pokémon game.
But now that it's finale, let's talk about something light. In any case, it is a good thing to be able to play such a high-definition reproduction! Thinking about the new GEN8 series after a year, it's a little exciting!
So ah--ah-ah
It's great to meet Pokémon!